Player Matchup

Baron Samedi
Baron Samedi
ATG x IPOST
Baron Samedi
Level 76
God Stats
18W - 16L
1,468 SR
Queue Stats
298W - 335L
1,402 Elo+
Solo
Izanami
Izanami
Apollosungod631
Izanami
Level 126
God Stats
1W - 3L
1,294 SR
Queue Stats
37W - 32L
1,421 Elo+
Solo
Ares
Ares
Godofwar6001036
Ares
Level 79
God Stats
2W - 1L
1,380 SR
Queue Stats
100W - 128L
1,429 Elo+
Solo
Thor
Thor
LilBebe331
Thor
Level 40
God Stats
12W - 12L
1,438 SR
Queue Stats
42W - 57L
1,389 Elo+
Solo
Ishtar
Ishtar
j_escott-beast
Ishtar
Level 110
God Stats
33W - 38L
1,531 SR
Queue Stats
473W - 515L
1,386 Elo+
Solo
Team Averages
Level 86
1,422 SR
1,406 Elo+

VS

Team Averages
Level 63
1,424 SR
1,347 Elo+
Atlas
Atlas
HOLYBOBR0S59
Atlas
Level 81
God Stats
0W - 3L
1,273 SR
Queue Stats
85W - 92L
1,331 Elo+
Solo
Skadi
Skadi
Solerelic540
Skadi
Level 29
God Stats
3W - 4L
1,306 SR
Queue Stats
79W - 96L
1,361 Elo+
Party 1
Maui
Maui
Warhawk76
Maui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 230L
1,383 Elo+
Party 1
Loki
Loki
Warhawk76 JR
Loki
Level 89
God Stats
18W - 14L
1,543 SR
Queue Stats
212W - 252L
1,370 Elo+
Party 1
Sol
Sol
Warhawk76 Sr
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 103L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ATG x IPOST
Baron Samedi
11
4 / 2 / 1
6,637
664
4,850
6,905
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 1
7,026
703
7,447
8,370
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 8
5,420
542
4,419
9,448
5,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 5
6,314
631
4,272
6,568
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
7 / 2 / 2
6,225
623
7,597
6,571
3,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,247
525
4,904
10,284
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
3 / 4 / 0
5,349
535
4,598
6,962
2,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
9
0 / 5 / 0
5,513
551
4,978
10,666
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 5 / 1
6,051
605
4,698
8,195
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 0
5,502
550
2,446
5,108
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
20
Kills
7
7
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ATG x IPOST
Baron Samedi
4
2
1
2.25
W
6
1
1
6.5
W
0
1
8
4
L
0
3
3
0.5
W
3
1
5
5.5
L
3
4
0
0.75
L
Maui
0
5
0
0
L
3
5
1
0.7
L
1
3
0
0.33
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,585
Damage
21,624
37,862
Taken
41,215
17,598
Mitigated
18,657
14,278
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ATG x IPOST
Baron Samedi
4,850
602
563
2,222
6,905
3,248
0
1,740
5,031
45,205
0
W
7,447
5,599
0
4,812
8,370
3,329
524
3,846
4,524
0
49,308
W
4,419
355
0
2,507
9,448
5,607
0
2,647
6,759
14,579
0
L
4,904
1,837
190
1,971
10,284
5,835
0
1,853
8,431
17,751
0
W
4,272
1,069
0
2,972
6,568
2,342
0
1,191
5,335
0
33,188
L
4,598
1,822
0
0
6,962
2,212
120
3,009
3,953
0
28,322
L
Maui
4,978
1,868
0
2,822
10,666
6,275
0
0
10,666
30,104
7,211
L
4,698
1,788
0
2,135
8,195
2,453
0
1,287
6,908
0
29,476
L
2,446
949
0
971
5,108
1,882
312
3,120
1,988
23,985
0
W
7,597
4,298
0
1,202
6,571
3,072
0
1,720
4,811
0
36,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
27,662
310
Minions Killed
238
0
Camps Cleared
0
924,297
Distance Traveled
942,230
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,637
664
81
8
0
157,785
2
W
Izanami
7,026
703
98
10
0
156,784
0
W
Ares
5,420
542
18
2
0
218,038
0
L
Atlas
5,247
525
23
2
0
191,445
0
W
Thor
6,314
631
69
7
0
220,405
0
L
Skadi
5,349
535
43
4
0
172,530
0
L
Maui
5,513
551
75
8
0
183,285
1
L
Loki
6,051
605
55
6
0
212,917
1
L
Sol
5,502
550
42
4
0
182,053
1
W
Ishtar
6,225
623
44
4
0
171,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role