Player Matchup

Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bellonasocks
Ymir
Level 124
God Stats
53W - 53L
1,436 SR
Queue Stats
535W - 898L
1,305 Elo+
Party 1
Bastet
Bastet
InjectedLED187
Bastet
Level 155
God Stats
59W - 76L
1,423 SR
Queue Stats
471W - 808L
1,271 Elo+
Party 1
Team Averages
Level 139
1,453 SR
1,359 Elo+

VS

Team Averages
Level 114
1,620 SR
1,619 Elo+
King Arthur
King Arthur
Foogonewild3105
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 4L
1,798 Elo+
Party 2
Sol
Sol
Giggide
Sol
Level 160
God Stats
3W - 2L
1,507 SR
Queue Stats
135W - 191L
1,317 Elo+
Solo
Thanatos
Thanatos
KitsuneUzumaki
Thanatos
Level 156
God Stats
2W - 0L
1,854 SR
Queue Stats
172W - 86L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 3 / 1
9,088
757
9,844
7,403
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 1
8,417
701
2,006
9,655
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 5 / 3
7,564
630
7,501
8,406
3,154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Foogonewild3105
King Arthur
14
0 / 2 / 6
7,990
666
3,545
11,146
10,263
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
15
1 / 0 / 7
9,063
755
6,536
7,929
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
16
8 / 1 / 1
9,895
825
8,588
5,799
3,032
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
9
9
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
1
0.83
L
1
1
1
1.5
W
King Arthur
Foogonewild3105
King Arthur
0
2
6
1.5
W
Sol
1
0
7
4.5
L
0
5
3
0.3
W
Thanatos
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,351
Damage
18,669
25,464
Taken
24,874
16,589
Mitigated
17,482
3,830
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,844
99
0
788
7,403
2,658
132
1,408
5,995
45,613
0
L
2,006
206
0
2,201
9,655
10,777
0
3,472
6,183
9,895
0
W
King Arthur
Foogonewild3105
King Arthur
3,545
421
0
500
11,146
10,263
0
4,699
6,447
0
18,616
W
Sol
6,536
2,403
0
3,464
7,929
4,187
1,304
4,822
3,107
32,716
2,891
L
7,501
1,692
0
841
8,406
3,154
20
1,080
7,326
0
21,660
W
Thanatos
8,588
2,510
0
6,963
5,799
3,032
179
2,428
3,371
0
53,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,069
Gold Earned
26,948
133
Minions Killed
187
0
Camps Cleared
0
704,768
Distance Traveled
761,257
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,088
757
92
8
0
235,122
3
L
Ymir
8,417
701
14
1
0
230,233
0
W
King Arthur
7,990
666
27
2
0
255,288
0
W
Sol
9,063
755
82
7
0
242,750
0
L
Bastet
7,564
630
27
2
0
239,413
5
W
Thanatos
9,895
825
78
7
0
263,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role