Player Matchup

Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Silver II
MagiicPiineapple
Merlin
Silver II
Level 158
God Stats
1W - 0L
1,474 SR
Queue Stats
6W - 7L
1,540 MMR
Party 1
Cabrakan
Cabrakan
Silver I
NiightZeta
Cabrakan
Silver I
Level 39
God Stats
2W - 1L
1,656 SR
Queue Stats
6W - 7L
1,571 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,544 SR
1,537 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 72
1,492 SR
1,387 MMR
Anubis
Anubis
Bronze V
 
Anubis
Bronze V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Bronze IV
Ghirlain
Lancelot
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,296 MMR
Party 2
Cthulhu
Cthulhu
Bronze IV
TryHardDoctor
Cthulhu
Bronze IV
Level 36
God Stats
1W - 2L
1,476 SR
Queue Stats
2W - 8L
1,366 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
10 / 2 / 7
12,754
797
10,581
16,229
21,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
7 / 4 / 8
13,254
828
23,212
14,371
7,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
NiightZeta
Cabrakan
18
0 / 2 / 15
12,077
755
7,206
13,635
19,385
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasBastetTerraGebSobek

VS

Bans
ZeusShivaAh Muzen CabTyrHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 6 / 4
10,833
677
13,223
13,018
8,204
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Ghirlain
Lancelot
15
5 / 6 / 1
11,040
690
10,331
17,164
10,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
14
1 / 5 / 6
10,686
668
10,847
18,456
26,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
17
Kills
8
8
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
10
2
7
6.75
L
Anubis
 
Anubis
2
6
4
0.67
L
Lancelot
Ghirlain
Lancelot
5
6
1
0.92
W
7
4
8
2.75
W
Cabrakan
NiightZeta
Cabrakan
0
2
15
3.75
L
Cthulhu
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,999
Damage
34,401
44,235
Taken
48,638
48,430
Mitigated
45,147
14,369
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,581
4,506
0
3,620
16,229
21,971
819
8,328
7,732
0
50,575
L
Anubis
 
Anubis
13,223
1,050
0
3,386
13,018
8,204
180
7,207
5,811
59,143
0
L
Lancelot
Ghirlain
Lancelot
10,331
2,016
0
2,087
17,164
10,776
0
12,746
4,418
0
30,952
W
23,212
2,046
1,058
3,693
14,371
7,074
1,277
6,785
7,318
97,448
0
W
Cabrakan
NiightZeta
Cabrakan
7,206
1,373
1,531
4,467
13,635
19,385
0
9,397
3,948
16,922
0
L
Cthulhu
10,847
844
385
1,043
18,456
26,167
11
10,480
7,976
25,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
32,559
214
Minions Killed
178
0
Camps Cleared
0
844,348
Distance Traveled
791,661
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,754
797
57
4
0
291,870
0
L
Anubis
10,833
677
105
7
0
226,651
2
L
Lancelot
11,040
690
42
3
0
302,039
0
W
Merlin
13,254
828
141
9
0
270,161
2
W
Cabrakan
12,077
755
16
1
0
282,317
4
L
Cthulhu
10,686
668
31
2
0
262,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role