Player Matchup

Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Be Zaded
Zhong Kui
Level 160
God Stats
49W - 28L
1,579 SR
Queue Stats
806W - 736L
1,497 Elo+
Party 1
Shiva
Shiva
MagicMan4207534
Shiva
Level 23
God Stats
1W - 0L
1,332 SR
Queue Stats
49W - 16L
1,612 Elo+
Party 1
Team Averages
Level 110
1,470 SR
1,537 Elo+

VS

Team Averages
Level 42
1,459 SR
1,305 Elo+
Loki
Loki
PonyboyLeelo
Loki
Level 68
God Stats
1W - 1L
1,646 SR
Queue Stats
33W - 58L
1,327 Elo+
Party 2
Sol
Sol
SHNGO__
Sol
Level 22
God Stats
2W - 5L
1,319 SR
Queue Stats
14W - 18L
1,285 Elo+
Party 2
Ares
Ares
Slozano7
Ares
Level 37
God Stats
4W - 6L
1,411 SR
Queue Stats
27W - 43L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 4 / 10
11,616
683
11,864
15,068
12,369
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Zhong Kui
Be Zaded
Zhong Kui
19
7 / 3 / 7
12,975
763
16,694
18,390
15,271
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 2 / 9
11,912
701
11,955
18,294
18,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 4
12,002
706
9,388
16,487
8,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
18
6 / 3 / 1
12,131
714
18,227
14,066
6,403
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
15
0 / 6 / 7
10,360
609
6,011
19,894
17,385
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
14
Kills
9
9
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
4
10
2.25
W
Zhong Kui
Be Zaded
Zhong Kui
7
3
7
3.5
W
3
2
9
3.75
L
3
6
4
0.83
L
Sol
6
3
1
2.17
L
Ares
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,513
Damage
33,626
51,752
Taken
50,447
46,591
Mitigated
32,205
10,816
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,864
2,138
0
1,169
15,068
12,369
1,115
8,066
7,002
292
22,466
W
Zhong Kui
Be Zaded
Zhong Kui
16,694
2,099
0
7,059
18,390
15,271
1,631
9,370
9,020
63,913
0
W
11,955
1,508
967
1,621
18,294
18,951
228
6,822
11,472
75
39,585
L
9,388
2,337
0
2,180
16,487
8,417
277
8,074
8,318
0
54,942
L
Sol
18,227
5,153
562
7,046
14,066
6,403
1,316
4,390
9,676
60,868
0
L
Ares
6,011
684
258
1,460
19,894
17,385
0
4,666
14,226
18,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,503
Gold Earned
34,493
165
Minions Killed
186
0
Camps Cleared
0
988,211
Distance Traveled
866,333
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,616
683
16
1
0
318,072
1
W
Zhong Kui
12,975
763
112
7
0
297,659
1
W
Shiva
11,912
701
37
2
0
372,480
5
L
Loki
12,002
706
70
4
0
316,326
4
L
Sol
12,131
714
93
5
0
264,655
3
L
Ares
10,360
609
23
1
0
285,352
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role