Player Matchup

Guan Yu
Guan Yu
Diamond II
Eêyore
Guan Yu
Diamond II
Level 160
God Stats
2W - 3L
1,441 SR
Queue Stats
659W - 667L
2,113 MMR
Party 1
Agni
Agni
Masters
SpreeeN
Agni
Masters
Level 160
God Stats
8W - 1L
1,907 SR
Queue Stats
123W - 88L
2,987 MMR
Solo
Fafnir
Fafnir
Masters
SèxyFat
Fafnir
Masters
Level 123
God Stats
37W - 15L
1,793 SR
Queue Stats
214W - 200L
2,522 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
TheKam3leon
Gilgamesh
Diamond V
Level 160
God Stats
2W - 2L
1,603 SR
Queue Stats
258W - 230L
1,986 MMR
Party 1
Apollo
Apollo
Diamond II
xXImMysticaLXx
Apollo
Diamond II
Level 156
God Stats
11W - 3L
1,739 SR
Queue Stats
190W - 180L
2,337 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,696 SR
2,389 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,521 SR
2,391 MMR
Xing Tian
Xing Tian
Platinum II
CompletoItalianø
Xing Tian
Platinum II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
2,331 MMR
Solo
Neith
Neith
Platinum I
DomtheBomb20
Neith
Platinum I
Level 159
God Stats
0W - 6L
1,173 SR
Queue Stats
562W - 549L
2,024 MMR
Solo
Thor
Thor
Masters
FlawskYy
Thor
Masters
Level 142
God Stats
14W - 17L
1,606 SR
Queue Stats
280W - 267L
2,573 MMR
Solo
Raijin
Raijin
Diamond I
Kydium
Raijin
Diamond I
Level 160
God Stats
1W - 7L
1,562 SR
Queue Stats
409W - 391L
2,469 MMR
Solo
Maui
Maui
Masters
Ðerm
Maui
Masters
Level 159
God Stats
4W - 5L
1,763 SR
Queue Stats
320W - 297L
2,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eêyore
Guan Yu
20
0 / 1 / 8
14,288
550
18,866
25,631
35,400
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
SpreeeN
Agni
20
5 / 4 / 9
14,828
570
28,920
18,995
11,197
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
SèxyFat
Fafnir
18
0 / 2 / 14
13,626
524
11,516
28,143
40,224
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
TheKam3leon
Gilgamesh
20
6 / 1 / 8
14,323
551
12,707
22,653
18,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 2 / 5
16,360
629
18,060
23,092
13,626
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
LancelotSusanoHadesDa Ji

VS

Bans
IshtarCabrakanVulcanBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 5
12,000
462
15,928
26,839
27,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 4 / 4
12,372
476
18,860
21,694
10,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
19
3 / 4 / 6
12,012
462
14,346
24,023
12,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Kydium
Raijin
18
2 / 6 / 3
11,342
436
12,216
24,026
11,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Ðerm
Maui
16
2 / 1 / 8
11,343
436
10,567
22,368
28,180
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
16
Kills
10
10
Deaths
16
44
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
3
4
4
1.25
W
Guan Yu
Eêyore
Guan Yu
0
1
8
4
L
Thor
3
4
6
1.5
L
Raijin
Kydium
Raijin
2
6
3
0.58
W
Agni
SpreeeN
Agni
5
4
9
2.38
W
Fafnir
SèxyFat
Fafnir
0
2
14
3.5
W
Gilgamesh
TheKam3leon
Gilgamesh
6
1
8
10
W
5
2
5
3.75
L
Maui
Ðerm
Maui
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,069
Damage
71,917
118,514
Taken
118,950
118,824
Mitigated
90,050
58,694
Healing
32,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,928
1,618
0
8,816
26,839
27,083
0
4,381
21,084
94,868
0
L
18,860
7,292
0
8,604
21,694
10,793
728
4,105
17,403
0
134,922
W
Guan Yu
Eêyore
Guan Yu
18,866
2,969
3,242
15,137
25,631
35,400
431
10,748
14,196
0
123,148
L
Thor
14,346
3,351
0
1,678
24,023
12,201
0
7,814
16,001
0
119,935
L
Raijin
Kydium
Raijin
12,216
1,044
239
2,599
24,026
11,793
0
11,444
12,072
107,359
0
W
Agni
SpreeeN
Agni
28,920
2,173
526
2,629
18,995
11,197
2,429
7,016
11,921
149,601
0
W
Fafnir
SèxyFat
Fafnir
11,516
2,360
3,873
7,989
28,143
40,224
431
9,971
17,960
34,203
6,600
W
Gilgamesh
TheKam3leon
Gilgamesh
12,707
2,446
0
9,248
22,653
18,377
1,779
6,567
15,880
0
125,506
W
18,060
13,680
0
16,050
23,092
13,626
2,320
5,086
17,965
0
220,533
L
Maui
Ðerm
Maui
10,567
1,638
4,227
5,947
22,368
28,180
0
10,146
11,875
26,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,425
Gold Earned
59,069
890
Minions Killed
738
0
Camps Cleared
0
2,668,990
Distance Traveled
2,478,987
47
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,000
462
175
7
0
530,563
5
L
Neith
12,372
476
212
8
0
444,098
3
W
Guan Yu
14,288
550
204
8
0
553,144
8
L
Thor
12,012
462
145
6
0
527,890
4
L
Raijin
11,342
436
177
7
0
443,165
5
W
Agni
14,828
570
211
8
0
493,654
7
W
Fafnir
13,626
524
46
2
0
513,841
12
W
Gilgamesh
14,323
551
162
6
0
609,291
10
W
Apollo
16,360
629
267
10
0
499,060
10
L
Maui
11,343
436
29
1
0
533,271
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role