Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BlackVenom1996
Jormungandr
Level 145
God Stats
192W - 228L
1,543 SR
Queue Stats
250W - 318L
1,490 Elo+
Party 1
Skadi
Skadi
LordErevan
Skadi
Level 142
God Stats
22W - 12L
1,664 SR
Queue Stats
79W - 68L
1,561 Elo+
Party 1
Athena
Athena
Osperino_3
Athena
Level 28
God Stats
5W - 5L
1,656 SR
Queue Stats
33W - 45L
1,641 Elo+
Party 1
Camazotz
Camazotz
SevenB
Camazotz
Level 160
God Stats
2W - 1L
1,575 SR
Queue Stats
95W - 93L
1,600 Elo+
Party 1
Team Averages
Level 126
1,588 SR
1,558 Elo+

VS

Team Averages
Level 72
1,426 SR
1,546 Elo+
Artio
Artio
Deckyh1212
Artio
Level 85
God Stats
8W - 8L
1,607 SR
Queue Stats
178W - 177L
1,394 Elo+
Party 2
Scylla
Scylla
IIYoKaDaMaII
Scylla
Level 29
God Stats
0W - 2L
1,156 SR
Queue Stats
26W - 17L
1,555 Elo+
Party 3
Bacchus
Bacchus
LunaFreyjaNox
Bacchus
Level 149
God Stats
4W - 3L
1,592 SR
Queue Stats
82W - 83L
1,520 Elo+
Party 3
Ishtar
Ishtar
chronoxm
Ishtar
Level 20
God Stats
0W - 2L
1,294 SR
Queue Stats
3W - 5L
1,851 Elo+
Party 3
Nemesis
Nemesis
weebiggieWeeWeee
Nemesis
Level 79
God Stats
6W - 5L
1,483 SR
Queue Stats
120W - 139L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 0 / 3
8,336
595
4,795
6,521
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
BlackVenom1996
Jormungandr
15
2 / 0 / 0
9,374
670
8,447
7,441
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
13
6 / 0 / 4
8,777
627
9,426
7,771
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
Osperino_3
Athena
12
1 / 0 / 10
8,232
588
5,795
10,642
10,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Camazotz
SevenB
Camazotz
14
6 / 2 / 0
8,652
618
7,423
16,237
6,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
1 / 1 / 0
7,121
509
5,066
11,202
9,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
11
1 / 3 / 0
6,784
485
5,032
8,324
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
9
0 / 6 / 0
6,068
433
4,182
13,133
12,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
chronoxm
Ishtar
10
0 / 3 / 0
6,143
439
3,632
7,776
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
6,605
472
6,435
11,876
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
3
2.5
W
Jormungandr
BlackVenom1996
Jormungandr
2
0
0
2
L
Artio
1
1
0
1
L
Scylla
1
3
0
0.33
W
Skadi
6
0
4
8
L
Bacchus
0
6
0
0
W
Athena
Osperino_3
Athena
1
0
10
6
W
Camazotz
SevenB
Camazotz
6
2
0
3
L
Ishtar
chronoxm
Ishtar
0
3
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,886
Damage
24,347
48,612
Taken
52,311
27,821
Mitigated
30,470
22,565
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,795
645
0
3,222
6,521
4,113
681
2,460
4,061
63,606
0
W
Jormungandr
BlackVenom1996
Jormungandr
8,447
2,864
0
2,378
7,441
4,007
528
3,821
3,024
74,600
0
L
Artio
5,066
231
65
3,998
11,202
9,114
0
5,929
5,273
39,413
0
L
Scylla
5,032
1,057
0
994
8,324
2,531
0
4,212
4,112
50,331
0
W
Skadi
9,426
4,268
0
2,526
7,771
3,201
3,448
2,605
5,148
0
63,256
L
Bacchus
4,182
748
0
1,455
13,133
12,146
0
4,588
8,545
22,458
0
W
Athena
Osperino_3
Athena
5,795
1,509
0
3,248
10,642
10,128
139
2,836
7,742
25,605
0
W
Camazotz
SevenB
Camazotz
7,423
2,709
0
11,191
16,237
6,372
0
2,530
13,658
0
68,594
L
Ishtar
chronoxm
Ishtar
3,632
1,835
90
2,289
7,776
2,506
0
1,324
6,452
0
34,400
L
6,435
3,445
0
1,441
11,876
4,173
0
2,984
8,892
0
55,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,371
Gold Earned
32,721
480
Minions Killed
387
0
Camps Cleared
0
1,468,503
Distance Traveled
1,359,199
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,336
595
123
9
0
285,651
8
W
Jormungandr
9,374
670
115
8
0
306,256
0
L
Artio
7,121
509
100
7
0
269,745
5
L
Scylla
6,784
485
103
7
0
283,343
2
W
Skadi
8,777
627
114
8
0
276,049
6
L
Bacchus
6,068
433
16
1
0
256,409
1
W
Athena
8,232
588
24
2
0
287,786
4
W
Camazotz
8,652
618
104
7
0
312,761
3
L
Ishtar
6,143
439
77
6
0
239,609
0
L
Nemesis
6,605
472
91
7
0
310,093
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role