Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
GearWar Spartan
He Bo
Level 154
God Stats
3W - 5L
1,446 SR
Queue Stats
255W - 221L
1,659 Elo+
Party 1
Jing Wei
Jing Wei
HMM18
Jing Wei
Level 128
God Stats
3W - 1L
1,456 SR
Queue Stats
139W - 154L
1,584 Elo+
Solo
Hercules
Hercules
Veluvic
Hercules
Level 155
God Stats
2W - 1L
1,713 SR
Queue Stats
176W - 156L
1,657 Elo+
Party 1
Team Averages
Level 132
1,523 SR
1,580 Elo+

VS

Team Averages
Level 136
1,583 SR
1,594 Elo+
Poseidon
Poseidon
 
Poseidon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Clo0t
Rama
Level 146
God Stats
84W - 56L
1,663 SR
Queue Stats
697W - 730L
1,509 Elo+
Solo
Susano
Susano
DrevokocurSK
Susano
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Hercules
Hercules
ShakaIaka
Hercules
Level 157
God Stats
40W - 44L
1,652 SR
Queue Stats
584W - 582L
1,615 Elo+
Solo
Merlin
Merlin
Vellux
Merlin
Level 156
God Stats
22W - 25L
1,600 SR
Queue Stats
515W - 395L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 2 / 1
7,249
558
8,622
8,623
7,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
 
Awilix
12
4 / 1 / 3
7,089
545
7,975
10,656
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 3 / 2
6,044
465
2,631
7,037
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
HMM18
Jing Wei
13
0 / 0 / 2
7,719
594
6,316
7,930
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Veluvic
Hercules
10
1 / 1 / 6
6,590
507
4,730
8,785
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 3 / 2
5,924
456
4,690
6,194
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Clo0t
Rama
14
0 / 2 / 0
7,729
595
5,073
10,043
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
11
3 / 1 / 2
6,562
505
5,071
9,924
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ShakaIaka
Hercules
12
2 / 2 / 2
7,317
563
9,003
13,898
13,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Vellux
Merlin
11
1 / 1 / 2
6,268
482
3,317
4,116
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
9
Kills
7
7
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
1
1.25
W
Awilix
 
Awilix
4
1
3
5.5
L
Poseidon
 
Poseidon
1
3
2
0.67
L
Rama
Clo0t
Rama
0
2
0
0
L
Susano
3
1
2
4
W
2
3
2
1
W
Jing Wei
HMM18
Jing Wei
0
0
2
1
L
Hercules
ShakaIaka
Hercules
2
2
2
1.5
L
Merlin
Vellux
Merlin
1
1
2
2
W
Hercules
Veluvic
Hercules
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,274
Damage
27,154
43,031
Taken
44,175
21,756
Mitigated
23,418
9,029
Healing
16,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,622
3,431
0
940
8,623
7,743
0
157
8,466
51,156
0
W
Awilix
 
Awilix
7,975
3,639
0
599
10,656
4,174
0
2,161
8,495
0
53,577
L
Poseidon
 
Poseidon
4,690
461
0
602
6,194
2,229
0
2,209
3,985
39,492
0
L
Rama
Clo0t
Rama
5,073
4,014
0
4,665
10,043
3,216
0
0
10,043
0
73,477
L
Susano
5,071
818
0
3,039
9,924
3,503
0
390
9,534
0
28,542
W
2,631
52
0
820
7,037
2,162
162
2,405
4,632
39,515
0
W
Jing Wei
HMM18
Jing Wei
6,316
5,307
0
3,421
7,930
2,667
0
206
7,724
0
72,018
L
Hercules
ShakaIaka
Hercules
9,003
3,911
0
7,348
13,898
13,046
1,020
8,058
5,840
0
57,332
L
Merlin
Vellux
Merlin
3,317
208
0
623
4,116
1,424
0
596
3,520
41,152
0
W
Hercules
Veluvic
Hercules
4,730
1,630
0
3,249
8,785
5,010
0
3,078
5,707
0
20,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,691
Gold Earned
33,800
417
Minions Killed
427
0
Camps Cleared
0
1,294,767
Distance Traveled
1,268,976
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,249
558
90
7
0
236,897
7
W
Awilix
7,089
545
87
7
0
285,058
1
L
Poseidon
5,924
456
54
4
0
251,508
7
L
Rama
7,729
595
137
11
0
232,824
5
L
Susano
6,562
505
49
4
0
281,933
6
W
He Bo
6,044
465
77
6
0
234,921
0
W
Jing Wei
7,719
594
137
11
0
269,369
6
L
Hercules
7,317
563
108
8
0
256,062
0
L
Merlin
6,268
482
79
6
0
246,649
2
W
Hercules
6,590
507
26
2
0
268,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role