Player Matchup

Olorun
Olorun
Otnielush
Olorun
Level 65
God Stats
3W - 1L
1,649 SR
Queue Stats
73W - 94L
1,404 Elo+
Solo
Ra
Ra
badema72
Ra
Level 129
God Stats
14W - 9L
1,598 SR
Queue Stats
301W - 358L
1,338 Elo+
Party 3
Danzaburou
Danzaburou
bishbashbob
Danzaburou
Level 46
God Stats
4W - 3L
1,445 SR
Queue Stats
29W - 41L
1,339 Elo+
Solo
Cliodhna
Cliodhna
vikipiki
Cliodhna
Level 119
God Stats
25W - 15L
1,503 SR
Queue Stats
349W - 420L
1,398 Elo+
Party 3
Geb
Geb
xoelreira
Geb
Level 87
God Stats
9W - 10L
1,361 SR
Queue Stats
131W - 148L
1,411 Elo+
Solo
Team Averages
Level 89
1,511 SR
1,378 Elo+

VS

Team Averages
Level 65
1,419 SR
1,363 Elo+
Arachne
Arachne
JanaJe
Arachne
Level 90
God Stats
63W - 75L
1,449 SR
Queue Stats
241W - 289L
1,363 Elo+
Party 2
Bellona
Bellona
JohnDalex98
Bellona
Level 86
God Stats
1W - 5L
1,286 SR
Queue Stats
229W - 277L
1,363 Elo+
Party 2
Artio
Artio
KaoCan
Artio
Level 66
God Stats
2W - 5L
1,358 SR
Queue Stats
148W - 166L
1,405 Elo+
Solo
He Bo
He Bo
Koblexikos
He Bo
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,380 Elo+
Party 1
Izanami
Izanami
akongaoua
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Otnielush
Olorun
13
2 / 1 / 0
8,140
626
6,616
7,254
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 3
7,401
569
5,335
4,628
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
bishbashbob
Danzaburou
10
2 / 4 / 4
6,598
508
7,588
10,594
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
vikipiki
Cliodhna
14
12 / 1 / 2
8,633
664
10,049
10,007
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 1 / 8
7,101
546
8,091
11,756
7,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JanaJe
Arachne
10
1 / 4 / 3
6,182
476
3,724
12,060
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
JohnDalex98
Bellona
12
1 / 1 / 0
6,620
509
3,350
9,033
7,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
KaoCan
Artio
9
2 / 5 / 3
5,969
459
3,321
13,841
11,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
10
1 / 4 / 0
5,714
440
3,202
8,195
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
akongaoua
Izanami
10
3 / 4 / 3
6,222
479
9,579
11,519
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
18
Kills
8
8
Deaths
18
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
JanaJe
Arachne
1
4
3
0.63
L
Bellona
JohnDalex98
Bellona
1
1
0
1
L
Artio
KaoCan
Artio
2
5
3
0.7
L
He Bo
1
4
0
0.25
W
Olorun
Otnielush
Olorun
2
1
0
2
L
Izanami
akongaoua
Izanami
3
4
3
1.13
W
1
1
3
2.5
W
Danzaburou
bishbashbob
Danzaburou
2
4
4
1
W
Cliodhna
vikipiki
Cliodhna
12
1
2
13
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,679
Damage
23,176
44,239
Taken
54,648
20,805
Mitigated
30,027
19,864
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
JanaJe
Arachne
3,724
3,201
0
2,152
12,060
4,362
0
2,693
9,367
0
38,945
L
Bellona
JohnDalex98
Bellona
3,350
617
0
3,632
9,033
7,903
0
6,029
3,004
0
40,583
L
Artio
KaoCan
Artio
3,321
536
234
3,277
13,841
11,143
0
4,347
9,494
14,267
0
L
He Bo
3,202
470
0
1,200
8,195
2,606
0
2,749
5,446
25,152
0
W
Olorun
Otnielush
Olorun
6,616
3,826
0
4,746
7,254
2,904
2,230
0
7,254
61,517
0
L
Izanami
akongaoua
Izanami
9,579
6,992
0
3,560
11,519
4,013
0
3,856
7,663
0
36,236
W
5,335
1,161
456
723
4,628
2,261
142
1,919
2,709
63,898
0
W
Danzaburou
bishbashbob
Danzaburou
7,588
5,033
0
2,837
10,594
3,584
341
1,508
9,086
23
36,221
W
Cliodhna
vikipiki
Cliodhna
10,049
1,728
0
6,184
10,007
4,137
0
899
9,108
0
64,459
W
8,091
1,831
2,223
2,695
11,756
7,919
0
2,328
9,428
22,399
1,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,873
Gold Earned
30,707
414
Minions Killed
270
0
Camps Cleared
0
1,295,728
Distance Traveled
1,206,286
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,182
476
59
5
0
287,489
7
L
Bellona
6,620
509
85
7
0
246,995
1
L
Artio
5,969
459
24
2
0
222,513
1
L
He Bo
5,714
440
43
3
0
222,694
2
W
Olorun
8,140
626
108
8
0
219,790
1
L
Izanami
6,222
479
59
5
0
226,595
2
W
Ra
7,401
569
109
8
0
263,049
5
W
Danzaburou
6,598
508
57
4
0
239,323
1
W
Cliodhna
8,633
664
117
9
0
315,497
4
W
Geb
7,101
546
23
2
0
258,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role