Player Matchup

Izanami
Izanami
Fomfon
Izanami
Level 128
God Stats
1W - 0L
1,333 SR
Queue Stats
9W - 4L
1,610 Elo+
Party 2
Nox
Nox
Rucelee
Nox
Level 128
God Stats
2W - 0L
1,604 SR
Queue Stats
12W - 2L
1,746 Elo+
Party 2
Fenrir
Fenrir
soradusta
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 40L
1,635 Elo+
Party 2
Team Averages
Level 128
1,479 SR
1,664 Elo+

VS

Team Averages
Level 111
1,509 SR
1,430 Elo+
Anubis
Anubis
Mihanishe
Anubis
Level 107
God Stats
18W - 20L
1,526 SR
Queue Stats
197W - 201L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
luccyx
Sun Wukong
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 61L
1,360 Elo+
Party 1
Chiron
Chiron
luckfy
Chiron
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 64L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fomfon
Izanami
19
2 / 4 / 7
13,496
643
14,698
15,017
7,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
20
4 / 1 / 5
13,881
661
8,344
9,333
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
soradusta
Fenrir
20
5 / 1 / 6
13,607
648
13,782
16,904
25,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mihanishe
Anubis
19
3 / 7 / 1
14,265
679
5,144
15,577
8,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
luccyx
Sun Wukong
19
2 / 1 / 3
13,132
625
13,922
17,820
18,819
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chiron
luckfy
Chiron
18
1 / 3 / 4
12,950
617
14,639
11,455
5,937
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Fomfon
Izanami
2
4
7
1.38
L
Anubis
Mihanishe
Anubis
3
7
1
0.5
W
Nox
4
1
5
6.5
L
Sun Wukong
luccyx
Sun Wukong
2
1
3
3.5
L
Chiron
luckfy
Chiron
1
3
4
1
W
Fenrir
soradusta
Fenrir
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,824
Damage
33,705
41,254
Taken
44,852
39,128
Mitigated
33,593
5,785
Healing
9,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Fomfon
Izanami
14,698
7,490
0
4,227
15,017
7,998
2,085
2,660
12,357
0
71,586
L
Anubis
Mihanishe
Anubis
5,144
656
0
3,088
15,577
8,837
1,274
3,995
11,582
100,592
0
W
Nox
8,344
678
0
0
9,333
5,695
585
503
8,830
54,044
0
L
Sun Wukong
luccyx
Sun Wukong
13,922
1,286
0
2,424
17,820
18,819
214
1,997
15,823
0
51,160
L
Chiron
luckfy
Chiron
14,639
6,456
1,179
3,087
11,455
5,937
0
2,657
8,798
0
60,059
W
Fenrir
soradusta
Fenrir
13,782
1,563
0
1,558
16,904
25,435
581
2,087
14,817
0
43,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,984
Gold Earned
40,347
249
Minions Killed
279
0
Camps Cleared
0
1,175,554
Distance Traveled
1,090,429
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,496
643
122
6
0
347,409
6
L
Anubis
14,265
679
140
7
0
302,517
4
W
Nox
13,881
661
98
5
0
415,083
3
L
Sun Wukong
13,132
625
53
3
0
433,206
7
L
Chiron
12,950
617
86
4
0
354,706
6
W
Fenrir
13,607
648
29
1
0
413,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role