Player Matchup

Cliodhna
Cliodhna
Egnoramoose
Cliodhna
Level 103
God Stats
13W - 13L
1,550 SR
Queue Stats
286W - 257L
1,554 Elo+
Solo
Merlin
Merlin
Gitterson
Merlin
Level 109
God Stats
0W - 1L
1,648 SR
Queue Stats
87W - 92L
1,471 Elo+
Solo
Neith
Neith
LimitsBroken275
Neith
Level 85
God Stats
39W - 30L
1,580 SR
Queue Stats
259W - 256L
1,422 Elo+
Solo
Ymir
Ymir
MartialNutria70
Ymir
Level 159
God Stats
5W - 2L
1,644 SR
Queue Stats
174W - 175L
1,429 Elo+
Solo
Bellona
Bellona
XfBLU3
Bellona
Level 147
God Stats
3W - 3L
1,719 SR
Queue Stats
308W - 320L
1,536 Elo+
Solo
Team Averages
Level 121
1,628 SR
1,482 Elo+

VS

Team Averages
Level 111
1,546 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Horizon main191
Thor
Level 83
God Stats
5W - 5L
1,168 SR
Queue Stats
87W - 76L
1,480 Elo+
Solo
Thanatos
Thanatos
Not icres
Thanatos
Level 67
God Stats
15W - 12L
1,682 SR
Queue Stats
238W - 227L
1,507 Elo+
Solo
Cupid
Cupid
OvErLoRd32
Cupid
Level 129
God Stats
7W - 4L
1,703 SR
Queue Stats
428W - 399L
1,512 Elo+
Solo
Neith
Neith
xGODxALPHAx
Neith
Level 118
God Stats
10W - 4L
1,675 SR
Queue Stats
156W - 145L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Egnoramoose
Cliodhna
12
1 / 4 / 0
7,324
431
5,338
13,761
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Gitterson
Merlin
11
0 / 4 / 0
6,958
409
3,808
8,678
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 2 / 0
7,640
449
4,443
9,866
3,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 2
7,733
455
4,358
12,881
11,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
XfBLU3
Bellona
14
1 / 3 / 1
8,677
510
8,498
18,562
17,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 0 / 2
9,626
566
6,507
3,765
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 0
8,459
498
6,509
12,324
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
Not icres
Thanatos
15
7 / 2 / 2
9,219
542
10,274
15,067
7,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
15
2 / 0 / 3
9,104
536
8,940
8,316
3,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 1 / 5
9,988
588
13,123
11,375
5,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
16
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
2
2
L
Cliodhna
Egnoramoose
Cliodhna
1
4
0
0.25
L
Merlin
Gitterson
Merlin
0
4
0
0
W
4
1
0
4
L
2
2
0
1
L
0
3
2
0.33
W
Thanatos
Not icres
Thanatos
7
2
2
4
W
Cupid
2
0
3
3.5
L
Bellona
XfBLU3
Bellona
1
3
1
0.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,445
Damage
45,353
63,748
Taken
50,847
41,042
Mitigated
22,242
15,461
Healing
26,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,507
306
0
77
3,765
1,718
500
793
2,972
73,531
0
L
Cliodhna
Egnoramoose
Cliodhna
5,338
830
0
1,697
13,761
4,630
0
182
13,553
0
62,707
L
Merlin
Gitterson
Merlin
3,808
49
0
359
8,678
3,065
0
2,572
5,784
43,929
0
W
6,509
846
0
5,904
12,324
5,066
0
1,180
11,144
0
63,370
L
4,443
876
0
1,846
9,866
3,562
578
457
9,365
0
50,627
L
4,358
404
1,939
2,631
12,881
11,858
0
1,312
11,495
33,321
0
W
Thanatos
Not icres
Thanatos
10,274
2,480
0
12,617
15,067
7,053
78
4,033
11,034
0
67,321
W
Cupid
8,940
4,631
360
3,630
8,316
3,316
243
2,088
6,228
0
72,600
L
Bellona
XfBLU3
Bellona
8,498
2,990
0
6,989
18,562
17,927
0
1,450
17,044
0
62,079
W
13,123
4,822
0
3,659
11,375
5,089
906
72
11,303
0
87,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,332
Gold Earned
46,396
435
Minions Killed
617
0
Camps Cleared
0
1,561,430
Distance Traveled
1,609,414
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,626
566
138
8
0
314,387
7
L
Cliodhna
7,324
431
93
5
0
382,172
8
L
Merlin
6,958
409
83
5
0
255,109
2
W
Thor
8,459
498
98
6
0
337,991
5
L
Neith
7,640
449
85
5
0
305,051
2
L
Ymir
7,733
455
54
3
0
317,523
3
W
Thanatos
9,219
542
91
5
0
353,662
2
W
Cupid
9,104
536
128
8
0
320,263
4
L
Bellona
8,677
510
120
7
0
301,575
3
W
Neith
9,988
588
162
10
0
283,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role