Player Matchup

Sobek
Sobek
Grandmaster
Aazrexx
Sobek
Grandmaster
Level 156
God Stats
22W - 6L
1,786 SR
Queue Stats
227W - 54L
3,500 MMR
Party 2
Chang'e
Chang'e
Grandmaster
StellarNebula25
Chang'e
Grandmaster
Level 159
God Stats
67W - 8L
2,053 SR
Queue Stats
597W - 87L
3,082 MMR
Party 2
Fenrir
Fenrir
Grandmaster
The Magatama
Fenrir
Grandmaster
Level 160
God Stats
20W - 1L
1,901 SR
Queue Stats
193W - 26L
3,500 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 158
1,913 SR
3,361 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,649 SR
2,860 MMR
Medusa
Medusa
Diamond II
JakecantJung
Medusa
Diamond II
Level 101
God Stats
1W - 1L
1,700 SR
Queue Stats
27W - 5L
2,885 MMR
Party 1
Terra
Terra
Masters
Justin350
Terra
Masters
Level 146
God Stats
20W - 22L
1,560 SR
Queue Stats
184W - 188L
2,817 MMR
Solo
Sol
Sol
Masters
SilverMMR
Sol
Masters
Level 155
God Stats
25W - 20L
1,686 SR
Queue Stats
461W - 225L
2,879 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aazrexx
Sobek
17
1 / 1 / 4
12,072
710
8,011
25,677
39,751
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 0 / 1
12,913
760
17,307
13,245
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
0 / 1 / 5
10,301
606
7,751
18,823
20,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
VulcanAphroditeHou YiCerberusGuan Yu

VS

Bans
VamanaGaneshaAchillesCabrakanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 0 / 0
10,990
646
24,456
11,422
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Justin350
Terra
14
0 / 3 / 2
9,753
574
7,650
18,973
23,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 2 / 2
10,188
599
13,189
11,053
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
2
2
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aazrexx
Sobek
1
1
4
3
L
Medusa
2
0
0
2
L
Terra
Justin350
Terra
0
3
2
0.33
L
0
2
2
0.5
W
4
0
1
4.5
W
Fenrir
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,069
Damage
45,295
57,745
Taken
41,448
66,924
Mitigated
34,542
30,287
Healing
10,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aazrexx
Sobek
8,011
182
708
10,554
25,677
39,751
353
8,421
16,717
24,971
0
L
Medusa
24,456
10,082
0
1,656
11,422
5,425
883
8,307
3,115
0
79,085
L
Terra
Justin350
Terra
7,650
1,460
1,471
3,140
18,973
23,730
0
10,912
8,061
17,813
0
L
13,189
5,116
0
4,518
11,053
5,387
1,551
6,201
4,852
43,643
4,281
W
17,307
1,589
7,680
8,290
13,245
7,119
1,474
4,981
8,127
103,180
0
W
Fenrir
7,751
2,025
0
3,055
18,823
20,054
1,140
4,838
13,537
0
45,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,286
Gold Earned
30,931
232
Minions Killed
205
0
Camps Cleared
0
1,083,963
Distance Traveled
1,103,574
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,072
710
19
1
0
365,508
6
L
Medusa
10,990
646
98
6
0
421,100
0
L
Terra
9,753
574
28
2
0
316,482
5
L
Sol
10,188
599
79
5
0
365,992
5
W
Chang'e
12,913
760
179
11
0
362,583
1
W
Fenrir
10,301
606
34
2
0
355,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role