Player Matchup

Ah Puch
Ah Puch
SuperGigaCringe
Ah Puch
Level 88
God Stats
0W - 2L
1,230 SR
Queue Stats
2W - 11L
1,239 Elo+
Party 2
Danzaburou
Danzaburou
UwUMyaster
Danzaburou
Level 88
God Stats
1W - 1L
1,617 SR
Queue Stats
2W - 6L
1,389 Elo+
Party 2
Tyr
Tyr
miniyeets
Tyr
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,226 Elo+
Party 2
Team Averages
Level 98
1,449 SR
1,285 Elo+

VS

Team Averages
Level 88
1,483 SR
1,381 Elo+
Chronos
Chronos
DeadLando
Chronos
Level 125
God Stats
4W - 4L
1,561 SR
Queue Stats
127W - 151L
1,460 Elo+
Solo
Terra
Terra
Slayerking34
Terra
Level 54
God Stats
45W - 60L
1,440 SR
Queue Stats
95W - 168L
1,327 Elo+
Party 1
Thor
Thor
swaggermuffin123
Thor
Level 84
God Stats
70W - 88L
1,447 SR
Queue Stats
155W - 241L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,839
631
5,464
8,604
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
UwUMyaster
Danzaburou
14
1 / 4 / 0
9,272
662
4,542
9,755
4,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 3 / 1
9,014
644
4,518
13,048
13,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DeadLando
Chronos
16
2 / 0 / 6
10,602
757
6,809
5,984
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 7
9,696
693
5,020
13,886
15,050
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
7 / 0 / 3
11,054
790
12,746
6,783
3,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
10
10
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chronos
DeadLando
Chronos
2
0
6
5
W
1
1
7
4.5
L
0
3
1
0.17
L
Danzaburou
UwUMyaster
Danzaburou
1
4
0
0.25
L
0
3
1
0.17
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,524
Damage
24,575
31,407
Taken
26,653
20,614
Mitigated
21,232
5,117
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
DeadLando
Chronos
6,809
1,934
689
2,148
5,984
2,822
3,170
1,396
4,588
76,109
0
W
5,020
0
208
3,035
13,886
15,050
741
3,348
10,538
19,052
0
L
5,464
616
0
1,274
8,604
3,410
0
2,034
6,570
34,355
0
L
Danzaburou
UwUMyaster
Danzaburou
4,542
1,849
0
1,288
9,755
4,204
0
4,624
5,131
0
36,657
L
4,518
1,056
72
2,483
13,048
13,000
0
5,205
7,843
0
31,571
W
12,746
907
0
1,396
6,783
3,360
0
742
6,041
0
33,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,125
Gold Earned
31,352
164
Minions Killed
193
0
Camps Cleared
0
685,538
Distance Traveled
873,763
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,602
757
130
9
0
283,442
1
W
Terra
9,696
693
23
2
0
308,825
1
L
Ah Puch
8,839
631
53
4
0
223,412
2
L
Danzaburou
9,272
662
49
4
0
191,019
3
L
Tyr
9,014
644
62
4
0
271,107
0
W
Thor
11,054
790
40
3
0
281,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role