Player Matchup

Fenrir
Fenrir
PolyPlayz
Fenrir
Level 122
God Stats
2W - 7L
1,386 SR
Queue Stats
96W - 92L
1,431 Elo+
Solo
Bacchus
Bacchus
SpiderLab
Bacchus
Level 31
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 36L
1,500 Elo+
Solo
Agni
Agni
Tsaban
Agni
Level 108
God Stats
3W - 7L
1,211 SR
Queue Stats
277W - 258L
1,456 Elo+
Solo
Da Ji
Da Ji
Wurstinator69
Da Ji
Level 87
God Stats
23W - 18L
1,558 SR
Queue Stats
93W - 96L
1,437 Elo+
Party 2
Medusa
Medusa
gwelain
Medusa
Level 86
God Stats
11W - 18L
1,400 SR
Queue Stats
231W - 212L
1,391 Elo+
Party 2
Team Averages
Level 87
1,411 SR
1,443 Elo+

VS

Team Averages
Level 90
1,633 SR
1,402 Elo+
Agni
Agni
Anonimul55
Agni
Level 120
God Stats
1W - 0L
1,685 SR
Queue Stats
21W - 23L
1,410 Elo+
Solo
Tyr
Tyr
TariumsLord
Tyr
Level 86
God Stats
2W - 0L
1,773 SR
Queue Stats
9W - 10L
1,427 Elo+
Solo
Neith
Neith
stormkael
Neith
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,482 Elo+
Party 1
Kali
Kali
xkalion78
Kali
Level 69
God Stats
2W - 1L
1,468 SR
Queue Stats
23W - 25L
1,216 Elo+
Solo
Baron Samedi
Baron Samedi
yenadiel
Baron Samedi
Level 14
God Stats
3W - 0L
1,741 SR
Queue Stats
17W - 17L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PolyPlayz
Fenrir
18
6 / 3 / 8
12,368
515
15,093
25,745
26,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
SpiderLab
Bacchus
14
0 / 5 / 6
9,384
391
8,843
23,834
32,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
Tsaban
Agni
16
3 / 6 / 3
10,633
443
9,557
12,659
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 4
10,477
437
12,385
22,422
10,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
gwelain
Medusa
19
3 / 3 / 3
11,644
485
12,253
23,441
10,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 4
13,196
550
17,883
14,028
6,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 8 / 11
11,300
471
11,704
24,460
22,548
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
stormkael
Neith
20
6 / 1 / 6
12,574
524
18,213
18,072
8,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
18
2 / 4 / 6
11,674
486
9,568
26,445
13,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
yenadiel
Baron Samedi
18
3 / 3 / 10
12,509
521
24,195
18,090
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
17
Kills
22
23
Deaths
17
24
Assists
37
Player
Kills
Deaths
Assists
KDA
W
11
1
4
13
L
Fenrir
PolyPlayz
Fenrir
6
3
8
3.33
L
Bacchus
SpiderLab
Bacchus
0
5
6
0.6
W
0
8
11
0.69
L
Agni
Tsaban
Agni
3
6
3
0.75
L
5
6
4
1.17
L
Medusa
gwelain
Medusa
3
3
3
1.5
W
Neith
stormkael
Neith
6
1
6
9
W
Kali
2
4
6
1.25
W
Baron Samedi
yenadiel
Baron Samedi
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,131
Damage
81,563
108,101
Taken
101,095
84,590
Mitigated
61,727
23,851
Healing
38,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,883
1,538
0
5,595
14,028
6,381
1,152
3,254
10,581
103,964
0
L
Fenrir
PolyPlayz
Fenrir
15,093
5,729
0
6,953
25,745
26,829
204
7,641
18,104
93
76,073
L
Bacchus
SpiderLab
Bacchus
8,843
1,163
0
4,800
23,834
32,403
0
9,708
14,126
39,193
0
W
11,704
1,279
0
5,902
24,460
22,548
523
3,787
19,688
0
76,064
L
Agni
Tsaban
Agni
9,557
382
0
387
12,659
5,065
1,305
8,055
4,478
72,782
0
L
12,385
3,580
0
675
22,422
10,240
0
8,824
13,598
0
69,256
L
Medusa
gwelain
Medusa
12,253
5,741
0
11,036
23,441
10,053
0
7,333
16,108
0
111,482
W
Neith
stormkael
Neith
18,213
7,557
0
4,857
18,072
8,277
3,586
2,592
15,480
0
112,244
W
Kali
9,568
4,657
0
13,129
26,445
13,216
100
4,111
22,190
0
95,707
W
Baron Samedi
yenadiel
Baron Samedi
24,195
4,405
1,655
7,010
18,090
11,305
981
5,792
12,198
94,071
3,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,506
Gold Earned
61,253
566
Minions Killed
700
0
Camps Cleared
0
2,124,790
Distance Traveled
2,238,346
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,196
550
157
7
0
447,900
1
L
Fenrir
12,368
515
113
5
0
432,813
3
L
Bacchus
9,384
391
40
2
0
450,396
3
W
Tyr
11,300
471
113
5
0
443,616
1
L
Agni
10,633
443
147
6
0
413,585
1
L
Da Ji
10,477
437
85
4
0
415,250
5
L
Medusa
11,644
485
181
8
0
412,746
8
W
Neith
12,574
524
167
7
0
430,557
8
W
Kali
11,674
486
151
6
0
487,167
4
W
Baron Samedi
12,509
521
112
5
0
429,106
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role