Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AwesomeNathan99
Pele
Level 135
God Stats
0W - 1L
1,518 SR
Queue Stats
5W - 3L
1,643 Elo+
Solo
Thoth
Thoth
DevilishSkies
Thoth
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 81L
1,392 Elo+
Solo
Cthulhu
Cthulhu
GODKINGKEVO
Cthulhu
Level 139
God Stats
1W - 2L
1,432 SR
Queue Stats
32W - 44L
1,433 Elo+
Party 1
Khepri
Khepri
TwinXFaces
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,483 Elo+
Party 1
Team Averages
Level 134
1,490 SR
1,490 Elo+

VS

Team Averages
Level 128
1,427 SR
1,492 Elo+
Chronos
Chronos
Edlthu
Chronos
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,491 Elo+
Solo
Heimdallr
Heimdallr
Gods CRONUS
Heimdallr
Level 145
God Stats
1W - 0L
1,332 SR
Queue Stats
54W - 56L
1,502 Elo+
Solo
Sobek
Sobek
GumGuzzler_
Sobek
Level 136
God Stats
2W - 2L
1,326 SR
Queue Stats
139W - 122L
1,556 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PolPolPol
Morgan Le Fay
Level 148
God Stats
7W - 4L
1,521 SR
Queue Stats
374W - 382L
1,457 Elo+
Solo
Charybdis
Charybdis
pumpthajam
Charybdis
Level 127
God Stats
13W - 18L
1,455 SR
Queue Stats
630W - 717L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
3 / 3 / 5
11,140
655
15,682
17,086
10,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 4 / 4
12,097
712
15,264
24,619
16,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

18
3 / 4 / 5
10,582
622
23,070
15,930
9,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
GODKINGKEVO
Cthulhu
17
2 / 4 / 11
10,659
627
14,489
17,724
22,329
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
TwinXFaces
Khepri
18
2 / 4 / 9
11,394
670
7,926
21,990
31,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Edlthu
Chronos
20
2 / 3 / 12
12,033
708
13,693
17,781
9,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Gods CRONUS
Heimdallr
2
0 / 0 / 0
4,808
283
0
0
0
20
3 / 3 / 15
12,707
747
17,216
44,688
55,329
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
PolPolPol
Morgan Le Fay
20
11 / 6 / 5
13,333
784
28,982
15,654
8,664
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
pumpthajam
Charybdis
19
3 / 4 / 13
11,435
673
21,102
17,513
8,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
64
15
Kills
19
19
Deaths
16
34
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
3
5
1.83
L
5
4
4
1.75
L
3
4
5
1.38
W
Chronos
Edlthu
Chronos
2
3
12
2.67
L
Cthulhu
GODKINGKEVO
Cthulhu
2
4
11
1.88
W
Heimdallr
Gods CRONUS
Heimdallr
0
0
0
0
W
3
3
15
3.5
W
Morgan Le Fay
PolPolPol
Morgan Le Fay
11
6
5
2.25
L
Khepri
TwinXFaces
Khepri
2
4
9
1.63
W
Charybdis
pumpthajam
Charybdis
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,431
Damage
80,993
97,349
Taken
95,636
91,202
Mitigated
82,127
38,777
Healing
52,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,682
6,059
3,981
5,129
17,086
10,782
1,365
11,749
5,337
0
34,733
L
15,264
3,401
2,819
8,885
24,619
16,983
830
17,008
7,611
47
37,669
L
23,070
1,309
2,395
3,689
15,930
9,257
0
11,293
4,637
38,708
0
W
Chronos
Edlthu
Chronos
13,693
3,422
2,781
9,142
17,781
9,346
3,303
11,071
6,710
36,407
0
L
Cthulhu
GODKINGKEVO
Cthulhu
14,489
643
2,162
3,312
17,724
22,329
226
6,143
11,581
27,055
0
W
Heimdallr
Gods CRONUS
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
17,216
920
1,185
26,643
44,688
55,329
297
14,210
30,478
30,227
0
W
Morgan Le Fay
PolPolPol
Morgan Le Fay
28,982
1,475
1,637
3,382
15,654
8,664
1,040
9,337
6,317
54,956
0
L
Khepri
TwinXFaces
Khepri
7,926
1,000
2,127
4,278
21,990
31,851
602
13,698
8,292
14,829
0
W
Charybdis
pumpthajam
Charybdis
21,102
5,813
1,478
5,869
17,513
8,788
3,198
10,914
6,599
0
35,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,872
Gold Earned
54,316
166
Minions Killed
163
0
Camps Cleared
0
1,567,453
Distance Traveled
1,207,537
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,140
655
44
3
0
313,619
1
L
Pele
12,097
712
44
3
0
353,189
0
L
Thoth
10,582
622
38
2
0
333,892
0
W
Chronos
12,033
708
57
3
0
328,538
0
L
Cthulhu
10,659
627
20
1
0
263,535
3
W
Heimdallr
4,808
283
0
0
0
0
0
W
Sobek
12,707
747
16
1
0
329,128
0
W
Morgan Le Fay
13,333
784
55
3
0
290,108
2
L
Khepri
11,394
670
20
1
0
303,218
0
W
Charybdis
11,435
673
35
2
0
259,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role