Player Matchup

Aphrodite
Aphrodite
Acefullclipz
Aphrodite
Level 160
God Stats
1W - 1L
1,304 SR
Queue Stats
173W - 167L
1,464 Elo+
Solo
Bastet
Bastet
BakaSora
Bastet
Level 104
God Stats
1W - 0L
1,720 SR
Queue Stats
5W - 4L
1,477 Elo+
Solo
Set
Set
PinaColado
Set
Level 143
God Stats
3W - 4L
1,299 SR
Queue Stats
438W - 445L
1,524 Elo+
Party 2
Artemis
Artemis
Sohlece
Artemis
Level 128
God Stats
3W - 1L
1,313 SR
Queue Stats
105W - 93L
1,503 Elo+
Solo
Merlin
Merlin
nikneim
Merlin
Level 145
God Stats
2W - 2L
1,414 SR
Queue Stats
402W - 392L
1,471 Elo+
Party 2
Team Averages
Level 136
1,410 SR
1,488 Elo+

VS

Team Averages
Level 138
1,528 SR
1,484 Elo+
Vulcan
Vulcan
BaddEggWee
Vulcan
Level 160
God Stats
11W - 10L
1,549 SR
Queue Stats
684W - 617L
1,459 Elo+
Party 1
Medusa
Medusa
Kenuseeme
Medusa
Level 160
God Stats
5W - 3L
1,606 SR
Queue Stats
498W - 423L
1,484 Elo+
Party 1
Hera
Hera
LadyLavender87
Hera
Level 124
God Stats
2W - 3L
1,401 SR
Queue Stats
212W - 175L
1,552 Elo+
Solo
Athena
Athena
Retoided
Athena
Level 160
God Stats
6W - 4L
1,586 SR
Queue Stats
691W - 609L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
foxythefurry
Aphrodite
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Acefullclipz
Aphrodite
18
1 / 6 / 17
10,799
635
7,955
18,048
18,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
BakaSora
Bastet
20
16 / 6 / 16
14,413
848
29,947
29,087
14,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 4 / 14
12,910
759
13,380
21,405
29,256
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Sohlece
Artemis
20
6 / 5 / 18
12,755
750
31,097
20,256
10,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
nikneim
Merlin
20
5 / 4 / 14
12,563
739
18,966
13,359
6,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BaddEggWee
Vulcan
20
6 / 7 / 11
12,503
735
19,067
19,698
10,434
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Kenuseeme
Medusa
18
3 / 8 / 10
11,849
697
18,844
23,665
12,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 6 / 13
12,334
726
23,577
19,265
10,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
Retoided
Athena
20
8 / 8 / 14
13,155
774
10,822
37,336
52,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Aphrodite
foxythefurry
Aphrodite
19
3 / 6 / 13
11,946
703
10,094
23,762
16,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
86
34
Kills
25
25
Deaths
35
79
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Acefullclipz
Aphrodite
1
6
17
1.58
L
Vulcan
BaddEggWee
Vulcan
6
7
11
1.64
W
Bastet
BakaSora
Bastet
16
6
16
4
L
Medusa
Kenuseeme
Medusa
3
8
10
1
L
5
6
13
1.92
W
6
4
14
3.25
L
Athena
Retoided
Athena
8
8
14
1.88
W
Artemis
Sohlece
Artemis
6
5
18
3
L
Aphrodite
foxythefurry
Aphrodite
3
6
13
1.58
W
Merlin
nikneim
Merlin
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,345
Damage
82,404
102,155
Taken
123,726
80,190
Mitigated
102,280
48,041
Healing
38,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Acefullclipz
Aphrodite
7,955
1,587
13,661
6,776
18,048
18,785
753
9,740
8,308
19,865
0
L
Vulcan
BaddEggWee
Vulcan
19,067
7,228
1,164
1,291
19,698
10,434
2,598
5,353
14,345
40,385
0
W
Bastet
BakaSora
Bastet
29,947
8,513
3,126
9,172
29,087
14,840
2,373
21,066
8,021
0
52,053
L
Medusa
Kenuseeme
Medusa
18,844
5,522
1,556
4,561
23,665
12,594
2,422
4,328
19,337
0
40,068
L
23,577
5,109
1,885
1,397
19,265
10,408
2,239
5,565
13,700
38,233
0
W
13,380
4,208
2,117
2,674
21,405
29,256
637
8,707
12,698
0
24,336
L
Athena
Retoided
Athena
10,822
1,755
2,033
4,974
37,336
52,490
786
7,751
29,585
23,292
0
W
Artemis
Sohlece
Artemis
31,097
12,967
2,166
3,802
20,256
10,825
3,342
14,888
5,368
0
62,702
L
Aphrodite
foxythefurry
Aphrodite
10,094
372
11,534
8,464
23,762
16,354
571
3,924
19,838
23,710
0
W
Merlin
nikneim
Merlin
18,966
896
2,676
1,871
13,359
6,484
1,271
9,159
4,200
56,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,440
Gold Earned
61,787
208
Minions Killed
200
0
Camps Cleared
0
1,539,208
Distance Traveled
1,435,298
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,799
635
18
1
0
302,839
2
L
Vulcan
12,503
735
60
4
0
299,314
4
W
Bastet
14,413
848
38
2
0
323,265
2
L
Medusa
11,849
697
53
3
0
267,170
2
L
Hera
12,334
726
36
2
0
270,680
0
W
Set
12,910
759
22
1
0
321,054
0
L
Athena
13,155
774
22
1
0
308,935
2
W
Artemis
12,755
750
49
3
0
281,868
0
L
Aphrodite
11,946
703
29
2
0
289,199
2
W
Merlin
12,563
739
81
5
0
310,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role