Player Matchup

Kuzenbo
Kuzenbo
Acquisitive8
Kuzenbo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,444 Elo+
Solo
Guan Yu
Guan Yu
DrZombos
Guan Yu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,383 Elo+
Party 1
Ne Zha
Ne Zha
Metrionus
Ne Zha
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Party 1
Ravana
Ravana
Oppressed228
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,362 Elo+
Party 1
Neith
Neith
namechanged9608
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,493 Elo+
Solo
Team Averages
Level 67
1,500 SR
1,409 Elo+

VS

Team Averages
Level 127
1,498 SR
1,508 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Alethel
Fafnir
Level 106
God Stats
2W - 0L
1,892 SR
Queue Stats
57W - 42L
1,540 Elo+
Solo
Thoth
Thoth
MikhailMG18
Thoth
Level 141
God Stats
1W - 1L
1,097 SR
Queue Stats
99W - 82L
1,548 Elo+
Solo
Ares
Ares
azzarrokk
Ares
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 162L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Acquisitive8
Kuzenbo
16
3 / 6 / 12
10,056
670
13,477
20,660
36,241
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
DrZombos
Guan Yu
17
2 / 5 / 13
10,139
676
9,645
25,311
28,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Metrionus
Ne Zha
17
5 / 3 / 11
10,407
694
16,994
15,067
8,365
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
16
3 / 7 / 8
10,163
678
9,095
15,849
9,214
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 5 / 10
11,213
748
26,616
21,276
17,239
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
9 / 2 / 11
12,209
814
22,150
13,337
7,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
 
Sylvanus
18
6 / 2 / 14
11,774
785
12,381
18,598
20,398
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fafnir
Alethel
Fafnir
18
2 / 3 / 20
11,376
758
8,978
24,981
50,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
5 / 6 / 16
10,920
728
18,922
17,423
7,806
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
2 / 6 / 14
10,230
682
18,325
23,282
20,892
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
99
18
Kills
24
26
Deaths
19
54
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
2
11
7.25
W
Sylvanus
 
Sylvanus
6
2
14
6.5
L
Kuzenbo
Acquisitive8
Kuzenbo
3
6
12
1.5
W
Fafnir
Alethel
Fafnir
2
3
20
4
L
Guan Yu
DrZombos
Guan Yu
2
5
13
1.7
L
Ne Zha
Metrionus
Ne Zha
5
3
11
3.5
W
5
6
16
2.17
L
Ravana
3
7
8
1
W
Ares
2
6
14
1.5
L
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,827
Damage
80,756
98,163
Taken
97,621
99,072
Mitigated
107,003
42,861
Healing
38,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
22,150
10,711
1,817
5,172
13,337
7,899
4,752
3,283
10,054
0
52,225
W
Sylvanus
 
Sylvanus
12,381
3,840
11,720
7,949
18,598
20,398
1,740
2,965
15,633
23,415
0
L
Kuzenbo
Acquisitive8
Kuzenbo
13,477
3,381
274
984
20,660
36,241
235
11,390
9,270
19,822
0
W
Fafnir
Alethel
Fafnir
8,978
2,524
830
7,476
24,981
50,008
883
2,094
22,887
17,435
0
L
Guan Yu
DrZombos
Guan Yu
9,645
1,405
13,831
10,818
25,311
28,013
547
16,235
9,076
0
21,819
L
Ne Zha
Metrionus
Ne Zha
16,994
2,753
3,979
3,098
15,067
8,365
1,229
9,270
5,797
0
29,563
W
18,922
1,191
345
2,167
17,423
7,806
1,507
2,864
14,559
38,727
0
L
Ravana
9,095
2,728
1,116
1,196
15,849
9,214
249
8,521
7,328
0
10,315
W
Ares
18,325
736
0
1,306
23,282
20,892
764
2,271
21,011
25,792
0
L
26,616
8,640
898
6,667
21,276
17,239
1,918
13,190
8,086
0
51,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,978
Gold Earned
56,509
131
Minions Killed
165
0
Camps Cleared
0
1,300,416
Distance Traveled
1,172,573
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,209
814
77
5
0
272,247
1
W
Sylvanus
11,774
785
18
1
0
209,218
1
L
Kuzenbo
10,056
670
16
1
0
246,916
1
W
Fafnir
11,376
758
11
1
0
247,333
0
L
Guan Yu
10,139
676
28
2
0
274,482
0
L
Ne Zha
10,407
694
19
1
0
318,691
0
W
Thoth
10,920
728
48
3
0
244,665
0
L
Ravana
10,163
678
7
0
0
248,990
0
W
Ares
10,230
682
11
1
0
199,110
0
L
Neith
11,213
748
61
4
0
211,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role