Player Matchup

Danzaburou
Danzaburou
Ta5teTh3Painb0w
Danzaburou
Level 102
God Stats
0W - 1L
1,661 SR
Queue Stats
2W - 2L
1,499 Elo+
Party 2
Odin
Odin
TheLycanter
Odin
Level 68
God Stats
0W - 1L
1,270 SR
Queue Stats
2W - 5L
1,343 Elo+
Party 2
Merlin
Merlin
breadnbeans
Merlin
Level 5
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Khepri
Khepri
scottyattack10
Khepri
Level 89
God Stats
0W - 1L
1,580 SR
Queue Stats
0W - 2L
1,251 Elo+
Party 2
Mercury
Mercury
x JiB x
Mercury
Level 116
God Stats
0W - 2L
1,252 SR
Queue Stats
9W - 10L
1,437 Elo+
Party 2
Team Averages
Level 76
1,467 SR
1,406 Elo+

VS

Team Averages
Level 85
1,468 SR
1,524 Elo+
Atlas
Atlas
SoB WARZONE
Atlas
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,567 Elo+
Party 1
Lancelot
Lancelot
StillxPlug
Lancelot
Level 54
God Stats
2W - 1L
1,734 SR
Queue Stats
17W - 18L
1,409 Elo+
Party 1
Tyr
Tyr
WipeThatSmurk15
Tyr
Level 145
God Stats
6W - 3L
1,324 SR
Queue Stats
38W - 24L
1,661 Elo+
Party 1
Chiron
Chiron
oBo Legend oCo
Chiron
Level 160
God Stats
2W - 0L
1,540 SR
Queue Stats
76W - 52L
1,582 Elo+
Party 1
Scylla
Scylla
reignoftheking
Scylla
Level 41
God Stats
1W - 0L
1,245 SR
Queue Stats
59W - 58L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ta5teTh3Painb0w
Danzaburou
8
0 / 2 / 0
5,029
457
5,461
9,060
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 5 / 0
5,119
465
3,612
10,754
6,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
9
1 / 2 / 0
5,806
528
1,602
5,051
1,904
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 0
5,398
491
2,911
5,324
3,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
x JiB x
Mercury
10
0 / 2 / 1
5,421
493
2,655
9,676
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,439
494
2,682
6,931
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
StillxPlug
Lancelot
10
2 / 1 / 3
5,820
529
2,873
6,904
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 0 / 0
7,481
680
8,806
10,118
9,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 0 / 0
5,717
520
9,136
7,208
2,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 1 / 0
6,018
547
1,851
4,030
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
12
12
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Lancelot
StillxPlug
Lancelot
2
1
3
3.5
L
Danzaburou
Ta5teTh3Painb0w
Danzaburou
0
2
0
0
L
1
5
0
0.2
W
6
0
0
6
L
Merlin
1
2
0
0.5
W
3
0
0
3
W
1
1
0
1
L
0
1
0
0
L
Mercury
x JiB x
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,241
Damage
25,348
39,865
Taken
35,191
17,703
Mitigated
19,632
9,597
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,682
1,454
0
2,362
6,931
3,508
0
2,019
4,912
14,995
2,650
W
Lancelot
StillxPlug
Lancelot
2,873
654
0
3,268
6,904
2,593
0
359
6,545
0
25,042
L
Danzaburou
Ta5teTh3Painb0w
Danzaburou
5,461
2,535
0
4,005
9,060
2,948
259
1,233
7,827
0
28,871
L
3,612
722
0
2,390
10,754
6,424
0
0
10,754
0
24,533
W
8,806
1,785
0
5,214
10,118
9,820
121
219
9,899
0
44,997
L
Merlin
1,602
84
0
86
5,051
1,904
286
1,599
3,452
31,670
0
W
9,136
2,337
554
2,772
7,208
2,275
0
892
6,316
0
40,840
W
1,851
37
0
468
4,030
1,436
0
1,024
3,006
39,424
0
L
2,911
330
0
2,366
5,324
3,232
144
1,219
4,105
25,380
0
L
Mercury
x JiB x
Mercury
2,655
1,294
0
750
9,676
3,195
0
382
9,294
0
44,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,773
Gold Earned
30,475
249
Minions Killed
328
0
Camps Cleared
0
1,078,043
Distance Traveled
1,126,025
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,439
494
34
3
0
203,400
0
W
Lancelot
5,820
529
56
5
0
281,128
1
L
Danzaburou
5,029
457
43
4
0
203,547
0
L
Odin
5,119
465
33
3
0
204,030
1
W
Tyr
7,481
680
89
8
0
223,835
2
L
Merlin
5,806
528
59
5
0
197,717
0
W
Chiron
5,717
520
70
6
0
219,221
1
W
Scylla
6,018
547
79
7
0
198,441
3
L
Khepri
5,398
491
42
4
0
223,547
0
L
Mercury
5,421
493
72
7
0
249,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role