Player Matchup

Thanatos
Thanatos
Irish Godddess
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,313 Elo+
Solo
Artemis
Artemis
Livekill
Artemis
Level 143
God Stats
1W - 1L
1,734 SR
Queue Stats
51W - 68L
1,415 Elo+
Solo
He Bo
He Bo
Misscast
He Bo
Level 107
God Stats
3W - 6L
1,421 SR
Queue Stats
141W - 156L
1,413 Elo+
Solo
Mercury
Mercury
Wiidaaseh
Mercury
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,447 Elo+
Solo
Sylvanus
Sylvanus
rippciopipcio44
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,735 Elo+
Solo
Team Averages
Level 74
1,531 SR
1,465 Elo+

VS

Team Averages
Level 73
1,510 SR
1,459 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Reaporiousminyon
Raijin
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anhur
Anhur
RonBurrgunddyyy
Anhur
Level 124
God Stats
6W - 5L
1,458 SR
Queue Stats
463W - 494L
1,405 Elo+
Solo
Chang'e
Chang'e
VenumousStorm
Chang'e
Level 29
God Stats
2W - 3L
1,353 SR
Queue Stats
114W - 145L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
lRadl
Zhong Kui
Level 128
God Stats
11W - 5L
1,741 SR
Queue Stats
421W - 480L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
1 / 7 / 0
6,208
690
1,872
8,448
3,399
Artemis
Livekill
Artemis
13
3 / 6 / 3
6,837
760
12,532
9,712
4,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Misscast
He Bo
13
2 / 5 / 5
6,923
769
10,125
7,887
3,167
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Wiidaaseh
Mercury
15
2 / 3 / 3
6,933
770
4,239
6,217
2,637
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
5
0 / 1 / 1
5,219
580
218
1,677
1,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 2 / 14
8,527
947
8,245
9,502
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 1 / 11
8,863
985
7,142
8,877
3,947
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 14
7,554
839
4,154
8,207
4,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
14
6 / 2 / 11
8,619
958
6,243
9,910
7,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
lRadl
Zhong Kui
15
4 / 0 / 15
8,556
951
5,083
7,009
5,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
87
8
Kills
22
22
Deaths
8
12
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
14
5
L
Thanatos
1
7
0
0.14
L
Artemis
Livekill
Artemis
3
6
3
0.75
L
He Bo
Misscast
He Bo
2
5
5
0.9
W
8
1
11
13.5
W
1
3
14
2.67
W
Chang'e
6
2
11
5.75
L
Mercury
Wiidaaseh
Mercury
2
3
3
1.17
W
Zhong Kui
lRadl
Zhong Kui
4
0
15
11.5
L
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,986
Damage
30,867
33,941
Taken
43,505
14,533
Mitigated
26,066
5,210
Healing
24,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,245
5,182
946
2,036
9,502
4,146
2,895
1,721
7,781
0
19,851
L
Thanatos
1,872
899
0
946
8,448
3,399
0
4,554
3,894
0
5,385
L
Artemis
Livekill
Artemis
12,532
6,305
144
1,093
9,712
4,312
0
6,151
3,561
0
17,653
L
He Bo
Misscast
He Bo
10,125
793
216
1,324
7,887
3,167
0
4,145
3,742
16,706
0
W
7,142
245
3,204
2,559
8,877
3,947
1,296
2,283
6,594
20,076
0
W
4,154
1,230
837
1,080
8,207
4,634
1,444
1,094
7,113
0
15,273
W
Chang'e
6,243
498
5,510
3,270
9,910
7,542
667
4,047
5,863
11,191
0
L
Mercury
Wiidaaseh
Mercury
4,239
1,226
81
1,286
6,217
2,637
0
3,170
3,047
0
13,870
W
Zhong Kui
lRadl
Zhong Kui
5,083
835
2,232
2,797
7,009
5,797
1,822
1,198
5,811
14,016
0
L
Sylvanus
218
218
0
120
1,677
1,018
0
448
1,229
218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
42,119
44
Minions Killed
102
0
Camps Cleared
0
617,553
Distance Traveled
824,000
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,527
947
25
3
0
151,825
0
L
Thanatos
6,208
690
6
1
0
110,776
1
L
Artemis
6,837
760
14
2
0
129,573
2
L
He Bo
6,923
769
9
1
0
161,175
0
W
Raijin
8,863
985
24
3
0
181,586
0
W
Anhur
7,554
839
17
2
0
150,041
0
W
Chang'e
8,619
958
9
1
0
169,988
0
L
Mercury
6,933
770
15
2
0
185,920
1
W
Zhong Kui
8,556
951
27
3
0
170,560
1
L
Sylvanus
5,219
580
0
0
0
30,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role