Player Matchup

Hachiman
Hachiman
Masters
Glacielwarrior
Hachiman
Masters
Level 157
God Stats
4W - 4L
1,570 SR
Queue Stats
353W - 298L
2,532 MMR
Party 1
Raijin
Raijin
Masters
QuaronToCrazy15
Raijin
Masters
Level 158
God Stats
1W - 6L
1,535 SR
Queue Stats
703W - 764L
2,468 MMR
Party 1
Fafnir
Fafnir
Diamond II
Zyzz Khalil
Fafnir
Diamond II
Level 157
God Stats
6W - 12L
1,475 SR
Queue Stats
743W - 763L
2,393 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,526 SR
2,464 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,658 SR
2,481 MMR
Apollo
Apollo
Diamond II
JakecantJung
Apollo
Diamond II
Level 101
God Stats
2W - 0L
1,896 SR
Queue Stats
27W - 5L
2,801 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
Trilogist
Kuzenbo
Diamond I
Level 148
God Stats
33W - 44L
1,655 SR
Queue Stats
277W - 333L
2,545 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
gigglygoose
Kumbhakarna
Platinum II
Level 103
God Stats
1W - 0L
1,423 SR
Queue Stats
41W - 25L
2,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
3 / 7 / 5
12,010
667
23,607
20,176
7,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 6 / 7
12,521
696
23,825
17,491
7,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
19
4 / 2 / 7
12,924
718
14,782
24,442
31,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Cu ChulainnBacchusBaba YagaGuan YuAchilles

VS

Bans
AtlasShivaGilgameshBaron SamediOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
11 / 4 / 3
14,800
822
29,888
23,646
12,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Trilogist
Kuzenbo
19
4 / 3 / 9
14,401
800
12,543
30,442
53,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
gigglygoose
Kumbhakarna
18
0 / 4 / 8
12,181
677
7,379
24,000
32,243
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
11
Kills
15
15
Deaths
11
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
7
5
0.79
W
Apollo
11
4
3
3.13
L
4
6
7
1.25
W
Kuzenbo
Trilogist
Kuzenbo
4
3
9
2.83
L
Fafnir
4
2
7
3.75
W
Kumbhakarna
gigglygoose
Kumbhakarna
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,214
Damage
49,810
62,109
Taken
78,088
46,358
Mitigated
98,465
11,837
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
23,607
13,053
0
1,724
20,176
7,312
1,650
6,218
13,958
0
71,859
W
Apollo
29,888
18,770
0
7,272
23,646
12,729
2,563
13,092
10,554
0
97,325
L
23,825
2,439
98
3,728
17,491
7,534
1,110
6,316
11,175
70,912
0
W
Kuzenbo
Trilogist
Kuzenbo
12,543
3,553
1,191
5,496
30,442
53,493
652
14,159
16,283
43,028
0
L
Fafnir
14,782
2,955
538
5,749
24,442
31,512
86
7,452
16,990
32,372
0
W
Kumbhakarna
gigglygoose
Kumbhakarna
7,379
604
875
4,331
24,000
32,243
350
11,420
12,580
41,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
41,382
229
Minions Killed
216
0
Camps Cleared
0
850,571
Distance Traveled
1,067,721
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,010
667
105
6
0
267,864
3
W
Apollo
14,800
822
129
7
0
342,040
0
L
Raijin
12,521
696
93
5
0
262,748
1
W
Kuzenbo
14,401
800
45
3
0
366,558
2
L
Fafnir
12,924
718
31
2
0
319,959
4
W
Kumbhakarna
12,181
677
42
2
0
359,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role