Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ATMOSFEAR323
Sun Wukong
Level 129
God Stats
5W - 1L
1,613 SR
Queue Stats
257W - 247L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Invaderi
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,473 Elo+
Solo
Fafnir
Fafnir
RiverDonk
Fafnir
Level 139
God Stats
2W - 0L
1,719 SR
Queue Stats
440W - 460L
1,518 Elo+
Solo
Vulcan
Vulcan
camp-and-run
Vulcan
Level 157
God Stats
8W - 4L
1,604 SR
Queue Stats
446W - 459L
1,499 Elo+
Solo
Team Averages
Level 131
1,587 SR
1,492 Elo+

VS

Team Averages
Level 102
1,494 SR
1,524 Elo+
Chang'e
Chang'e
AN000000BIS
Chang'e
Level 160
God Stats
1W - 6L
1,199 SR
Queue Stats
405W - 409L
1,521 Elo+
Party 1
Ao Kuang
Ao Kuang
RedxRaiden
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,467 Elo+
Solo
Ah Puch
Ah Puch
hamchoiqua
Ah Puch
Level 84
God Stats
6W - 2L
1,814 SR
Queue Stats
132W - 98L
1,600 Elo+
Party 2
Scylla
Scylla
jmrbowler99
Scylla
Level 119
God Stats
1W - 6L
1,364 SR
Queue Stats
190W - 202L
1,463 Elo+
Party 1
Chernobog
Chernobog
slaapps
Chernobog
Level 122
God Stats
1W - 2L
1,592 SR
Queue Stats
104W - 86L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 3 / 11
10,202
680
9,474
16,414
10,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
ATMOSFEAR323
Sun Wukong
18
3 / 7 / 8
11,088
739
15,208
23,284
26,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
Invaderi
Hun Batz
18
5 / 4 / 8
11,153
744
27,133
17,731
11,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
RiverDonk
Fafnir
17
2 / 3 / 7
11,532
769
5,009
23,545
36,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
20
4 / 1 / 7
12,005
800
17,680
10,298
6,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AN000000BIS
Chang'e
18
4 / 2 / 10
9,952
663
6,717
18,310
18,138
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
RedxRaiden
Ao Kuang
16
4 / 6 / 12
10,690
713
11,456
22,369
15,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
hamchoiqua
Ah Puch
17
2 / 2 / 9
9,797
653
24,393
11,988
5,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
19
4 / 3 / 11
11,222
748
10,799
11,839
5,407
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
slaapps
Chernobog
17
4 / 2 / 7
10,023
668
10,549
14,440
6,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
67
15
Kills
18
18
Deaths
15
41
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
3
11
2.17
L
Chang'e
AN000000BIS
Chang'e
4
2
10
4.5
W
Sun Wukong
ATMOSFEAR323
Sun Wukong
3
7
8
1
W
Hun Batz
Invaderi
Hun Batz
5
4
8
2.25
L
Ao Kuang
RedxRaiden
Ao Kuang
4
6
12
1.67
W
Fafnir
RiverDonk
Fafnir
2
3
7
1.83
W
Vulcan
4
1
7
7.5
L
Ah Puch
hamchoiqua
Ah Puch
2
2
9
3.25
L
Scylla
4
3
11
3.17
L
Chernobog
slaapps
Chernobog
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,504
Damage
63,914
91,272
Taken
78,946
91,157
Mitigated
51,206
43,418
Healing
43,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,474
761
18,041
7,796
16,414
10,534
1,694
11,190
5,224
24,941
0
L
Chang'e
AN000000BIS
Chang'e
6,717
301
11,028
7,939
18,310
18,138
173
9,234
9,076
16,634
0
W
Sun Wukong
ATMOSFEAR323
Sun Wukong
15,208
1,353
1,655
2,717
23,284
26,120
556
11,442
11,842
0
32,052
W
Hun Batz
Invaderi
Hun Batz
27,133
4,096
274
925
17,731
11,451
2,322
10,050
7,681
0
40,152
L
Ao Kuang
RedxRaiden
Ao Kuang
11,456
3,528
3,723
6,970
22,369
15,242
573
8,389
13,980
17,298
0
W
Fafnir
RiverDonk
Fafnir
5,009
2,847
2,349
7,402
23,545
36,883
944
12,468
11,077
9,625
0
W
Vulcan
17,680
6,677
1,486
773
10,298
6,169
2,146
8,215
2,083
57,571
0
L
Ah Puch
hamchoiqua
Ah Puch
24,393
2,236
1,695
2,298
11,988
5,713
325
3,620
8,368
47,657
0
L
Scylla
10,799
140
3,886
2,734
11,839
5,407
140
5,821
6,018
39,206
0
L
Chernobog
slaapps
Chernobog
10,549
5,659
1,724
1,577
14,440
6,706
630
5,099
9,341
0
25,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,980
Gold Earned
51,684
216
Minions Killed
187
0
Camps Cleared
0
1,433,859
Distance Traveled
1,428,692
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,202
680
44
3
0
302,728
4
L
Chang'e
9,952
663
15
1
0
315,978
1
W
Sun Wukong
11,088
739
32
2
0
268,426
3
W
Hun Batz
11,153
744
37
2
0
290,622
0
L
Ao Kuang
10,690
713
16
1
0
260,549
0
W
Fafnir
11,532
769
22
1
0
265,850
1
W
Vulcan
12,005
800
81
5
0
306,233
0
L
Ah Puch
9,797
653
46
3
0
281,509
0
L
Scylla
11,222
748
80
5
0
276,577
1
L
Chernobog
10,023
668
30
2
0
294,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role