Player Matchup

Anhur
Anhur
Masters
MasterLuis
Anhur
Masters
Level 160
God Stats
48W - 50L
1,656 SR
Queue Stats
392W - 394L
2,831 MMR
Solo
Ne Zha
Ne Zha
Masters
Terrifiéd
Ne Zha
Masters
Level 159
God Stats
20W - 5L
1,859 SR
Queue Stats
88W - 39L
2,907 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Turnublamb
Guan Yu
Diamond I
Level 126
God Stats
29W - 13L
1,874 SR
Queue Stats
703W - 542L
3,062 MMR
Party 2
Bacchus
Bacchus
Masters
ZêRð
Bacchus
Masters
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 89L
2,772 MMR
Solo
Tiamat
Tiamat
Diamond I
xrtsA
Tiamat
Diamond I
Level 160
God Stats
12W - 12L
1,612 SR
Queue Stats
241W - 203L
2,578 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 147
1,700 SR
2,830 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 132
1,623 SR
2,767 MMR
Gilgamesh
Gilgamesh
Diamond I
IcyQuadscore18
Gilgamesh
Diamond I
Level 149
God Stats
34W - 28L
1,680 SR
Queue Stats
354W - 342L
2,615 MMR
Solo
Kali
Kali
Masters
NINOx52
Kali
Masters
Level 160
God Stats
6W - 3L
1,954 SR
Queue Stats
75W - 29L
2,944 MMR
Solo
Ra
Ra
Masters
Olhea
Ra
Masters
Level 160
God Stats
10W - 10L
1,286 SR
Queue Stats
321W - 279L
2,694 MMR
Party 1
Apollo
Apollo
Masters
RIPSasukeuz
Apollo
Masters
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 42L
2,853 MMR
Party 1
Ymir
Ymir
Masters
amanciac
Ymir
Masters
Level 125
God Stats
38W - 32L
1,696 SR
Queue Stats
695W - 700L
2,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
5 / 2 / 3
12,645
666
13,686
16,069
7,224
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Terrifiéd
Ne Zha
18
4 / 2 / 10
11,408
600
16,143
19,666
8,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Turnublamb
Guan Yu
16
5 / 0 / 8
11,275
593
16,408
20,805
28,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
ZêRð
Bacchus
16
6 / 2 / 6
11,093
584
9,209
17,358
25,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
xrtsA
Tiamat
16
2 / 4 / 8
10,339
544
10,765
12,600
8,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
MauiSylvanusThorLancelot

VS

Bans
LokiRavanaHou YiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IcyQuadscore18
Gilgamesh
13
1 / 6 / 0
8,303
437
10,006
17,416
13,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
NINOx52
Kali
14
4 / 7 / 4
9,247
487
9,131
21,053
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
17
4 / 3 / 4
10,448
550
14,324
14,865
7,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
17
1 / 3 / 6
10,039
528
8,752
15,387
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
0 / 3 / 6
8,183
431
5,690
18,816
20,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
22
Kills
10
10
Deaths
22
35
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
IcyQuadscore18
Gilgamesh
1
6
0
0.17
W
Anhur
5
2
3
3.25
L
Kali
NINOx52
Kali
4
7
4
0.86
L
Ra
4
3
4
2
L
Apollo
1
3
6
1.33
W
Ne Zha
Terrifiéd
Ne Zha
4
2
10
4.5
W
Guan Yu
Turnublamb
Guan Yu
5
0
8
9
W
Bacchus
ZêRð
Bacchus
6
2
6
4.5
L
Ymir
0
3
6
1
W
Tiamat
xrtsA
Tiamat
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,211
Damage
47,903
86,498
Taken
87,537
77,992
Mitigated
54,486
40,988
Healing
19,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
IcyQuadscore18
Gilgamesh
10,006
2,970
0
1,103
17,416
13,602
0
2,199
14,175
0
61,447
W
Anhur
13,686
7,615
0
7,326
16,069
7,224
3,812
3,906
12,163
0
130,305
L
Kali
NINOx52
Kali
9,131
5,567
0
2,922
21,053
8,024
0
4,120
16,706
0
62,140
L
Ra
14,324
455
2,687
3,869
14,865
7,201
0
6,014
8,800
85,916
0
L
Apollo
8,752
6,192
0
6,547
15,387
4,944
0
2,149
13,238
0
97,504
W
Ne Zha
Terrifiéd
Ne Zha
16,143
4,974
0
8,159
19,666
8,326
2,487
3,842
15,824
0
112,557
W
Guan Yu
Turnublamb
Guan Yu
16,408
3,069
3,061
14,048
20,805
28,673
651
2,965
17,840
0
67,885
W
Bacchus
ZêRð
Bacchus
9,209
1,494
0
4,671
17,358
25,376
572
5,031
12,327
25,096
0
L
Ymir
5,690
1,576
0
2,312
18,816
20,715
0
5,492
13,000
21,111
2,228
W
Tiamat
xrtsA
Tiamat
10,765
1,062
103
3,620
12,600
8,393
2,204
5,115
7,485
76,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,760
Gold Earned
46,220
607
Minions Killed
546
0
Camps Cleared
0
1,947,312
Distance Traveled
1,771,123
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,303
437
95
5
0
308,370
1
W
Anhur
12,645
666
204
11
0
353,228
1
L
Kali
9,247
487
96
5
0
396,677
2
L
Ra
10,448
550
166
9
0
375,668
3
L
Apollo
10,039
528
159
8
0
353,083
3
W
Ne Zha
11,408
600
151
8
0
421,015
1
W
Guan Yu
11,275
593
109
6
0
431,195
1
W
Bacchus
11,093
584
9
0
0
399,332
4
L
Ymir
8,183
431
30
2
0
337,325
5
W
Tiamat
10,339
544
134
7
0
342,542
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role