Player Matchup

Anubis
Anubis
Francis7007
Anubis
Level 128
God Stats
3W - 4L
1,232 SR
Queue Stats
93W - 90L
1,355 Elo+
Solo
Neith
Neith
Kill3rpixieee
Neith
Level 67
God Stats
10W - 11L
1,582 SR
Queue Stats
122W - 121L
1,353 Elo+
Solo
Cabrakan
Cabrakan
SpaceBoundRhinoX
Cabrakan
Level 16
God Stats
3W - 3L
1,689 SR
Queue Stats
165W - 234L
1,165 Elo+
Party 1
Mulan
Mulan
TheGuarante
Mulan
Level 65
God Stats
17W - 15L
1,504 SR
Queue Stats
235W - 262L
1,321 Elo+
Solo
Merlin
Merlin
kennyrtripp93
Merlin
Level 109
God Stats
168W - 187L
1,454 SR
Queue Stats
343W - 396L
1,334 Elo+
Party 1
Team Averages
Level 77
1,492 SR
1,306 Elo+

VS

Team Averages
Level 82
1,572 SR
1,522 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
BKTAZ94
Anubis
Level 29
God Stats
2W - 0L
1,524 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
BigOgMike-_-FUA1
King Arthur
Level 47
God Stats
4W - 7L
1,477 SR
Queue Stats
184W - 151L
1,512 Elo+
Party 2
Ymir
Ymir
FROSTEDFLAKES246
Ymir
Level 85
God Stats
26W - 7L
1,758 SR
Queue Stats
37W - 18L
1,596 Elo+
Party 2
Neith
Neith
Shandypants97
Neith
Level 146
God Stats
2W - 1L
1,600 SR
Queue Stats
27W - 8L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 1 / 0
5,246
583
1,262
3,900
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 4 / 1
5,143
571
4,066
5,048
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 0
3,924
436
778
5,813
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 0
4,309
479
2,995
5,555
2,214
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 0
6,067
674
427
2,232
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 0 / 1
5,361
596
2,713
6,017
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
BKTAZ94
Anubis
10
0 / 0 / 0
5,139
571
292
1,613
653
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
BigOgMike-_-FUA1
King Arthur
9
2 / 1 / 2
5,695
633
2,785
5,994
2,291
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 1 / 4
6,086
676
2,167
7,394
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 0 / 4
5,710
634
5,226
2,553
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Anubis
BKTAZ94
Anubis
0
0
0
0
W
King Arthur
BigOgMike-_-FUA1
King Arthur
2
1
2
3
W
3
1
4
5
L
Anubis
1
1
0
1
L
1
4
1
0.38
W
3
0
4
5
L
0
3
0
0
L
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,528
Damage
13,183
22,548
Taken
23,571
9,350
Mitigated
11,545
3,629
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,713
1,351
0
2,358
6,017
2,660
0
211
5,806
0
33,711
W
Anubis
BKTAZ94
Anubis
292
0
0
1,185
1,613
653
0
75
1,538
33,461
0
W
King Arthur
BigOgMike-_-FUA1
King Arthur
2,785
664
0
1,040
5,994
2,291
368
1,051
4,943
0
30,599
W
2,167
591
73
2,565
7,394
4,922
72
843
6,479
23,020
3,670
L
Anubis
1,262
0
0
1,213
3,900
1,449
0
0
3,900
28,057
0
L
4,066
1,478
0
740
5,048
1,914
0
1,372
3,676
0
27,486
W
5,226
2,055
0
1,218
2,553
1,019
175
185
2,338
0
34,373
L
778
82
0
115
5,813
3,015
0
663
5,150
9,630
0
L
2,995
754
0
1,094
5,555
2,214
0
0
5,555
0
18,233
L
427
0
0
467
2,232
758
0
292
1,940
47,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,689
Gold Earned
27,991
263
Minions Killed
316
0
Camps Cleared
0
803,795
Distance Traveled
908,659
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,361
596
66
7
0
212,776
3
W
Anubis
5,139
571
68
8
0
166,542
0
W
King Arthur
5,695
633
73
8
0
173,105
0
W
Ymir
6,086
676
43
5
0
178,618
1
L
Anubis
5,246
583
62
7
0
170,136
4
L
Neith
5,143
571
59
7
0
166,079
5
W
Neith
5,710
634
66
7
0
177,618
5
L
Cabrakan
3,924
436
11
1
0
166,520
0
L
Mulan
4,309
479
30
3
0
122,867
1
L
Merlin
6,067
674
101
11
0
178,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role