Player Matchup

Ishtar
Ishtar
BBBsloan20
Ishtar
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 101L
1,592 Elo+
Solo
Vamana
Vamana
Go Grizzlyy
Vamana
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 38L
1,476 Elo+
Solo
Raijin
Raijin
Hatian Sin
Raijin
Level 144
God Stats
6W - 14L
1,295 SR
Queue Stats
121W - 180L
1,404 Elo+
Solo
Team Averages
Level 119
1,432 SR
1,491 Elo+

VS

Team Averages
Level 57
1,552 SR
1,239 Elo+
Skadi
Skadi
Ayksm
Skadi
Level 68
God Stats
3W - 3L
1,520 SR
Queue Stats
56W - 103L
1,262 Elo+
Party 1
Bacchus
Bacchus
InsaneChirris19
Bacchus
Level 42
God Stats
10W - 8L
1,513 SR
Queue Stats
21W - 45L
1,236 Elo+
Party 1
Hel
Hel
SwiftHerecktic
Hel
Level 61
God Stats
2W - 3L
1,623 SR
Queue Stats
30W - 54L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BBBsloan20
Ishtar
11
0 / 5 / 4
6,985
699
6,330
10,874
4,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
10
2 / 5 / 3
7,105
711
4,256
15,797
9,664
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
Hatian Sin
Raijin
12
4 / 3 / 1
7,420
742
4,510
7,072
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ayksm
Skadi
15
12 / 1 / 1
10,340
1,034
17,392
7,295
3,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 3 / 10
8,300
830
5,688
9,856
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 3 / 10
7,407
741
5,962
7,574
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
13
13
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Skadi
Ayksm
Skadi
12
1
1
12.5
L
Ishtar
BBBsloan20
Ishtar
0
5
4
0.4
L
Vamana
2
5
3
0.7
L
Raijin
Hatian Sin
Raijin
4
3
1
1.5
W
1
3
10
2
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,096
Damage
29,042
33,743
Taken
24,725
17,450
Mitigated
17,364
1,837
Healing
8,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Ayksm
Skadi
17,392
9,779
0
2,505
7,295
3,199
1,851
1,064
6,231
0
50,206
L
Ishtar
BBBsloan20
Ishtar
6,330
2,561
0
465
10,874
4,844
0
5,089
5,785
0
21,949
L
Vamana
4,256
1,538
0
882
15,797
9,664
0
3,822
11,975
0
14,084
L
Raijin
Hatian Sin
Raijin
4,510
467
0
490
7,072
2,942
0
2,779
4,293
23,514
0
W
5,688
962
318
2,433
9,856
11,444
495
1,340
8,516
18,907
0
W
5,962
276
1,298
1,839
7,574
2,721
0
2,372
5,097
24,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,510
Gold Earned
26,047
105
Minions Killed
116
0
Camps Cleared
0
487,222
Distance Traveled
605,354
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,340
1,034
62
6
0
198,497
0
L
Ishtar
6,985
699
50
5
0
156,127
2
L
Vamana
7,105
711
17
2
0
174,999
1
L
Raijin
7,420
742
38
4
0
156,096
3
W
Bacchus
8,300
830
19
2
0
209,075
3
W
Hel
7,407
741
35
4
0
197,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role