Player Matchup

Kukulkan
Kukulkan
Diamond IV
Chrizzlix
Kukulkan
Diamond IV
Level 119
God Stats
45W - 69L
1,540 SR
Queue Stats
180W - 273L
2,228 MMR
Solo
Bacchus
Bacchus
Silver II
Eqlazzz
Bacchus
Silver II
Level 54
God Stats
1W - 0L
1,221 SR
Queue Stats
10W - 16L
1,447 MMR
Party 1
Fenrir
Fenrir
Gold IV
Jqckiezz
Fenrir
Gold IV
Level 123
God Stats
1W - 1L
1,861 SR
Queue Stats
23W - 26L
1,638 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,541 SR
1,771 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,475 SR
1,925 MMR
Cthulhu
Cthulhu
Diamond II
TierBidoon13
Cthulhu
Diamond II
Level 154
God Stats
1W - 7L
1,226 SR
Queue Stats
196W - 201L
2,223 MMR
Party 2
Ah Puch
Ah Puch
Bronze V
V Erecovery V66
Ah Puch
Bronze V
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,332 MMR
Solo
Osiris
Osiris
Diamond III
hadouchdanlegame
Osiris
Diamond III
Level 140
God Stats
32W - 18L
1,699 SR
Queue Stats
502W - 504L
2,220 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chrizzlix
Kukulkan
20
7 / 2 / 4
14,585
768
20,426
13,748
7,822
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Eqlazzz
Bacchus
18
1 / 0 / 10
13,400
705
12,314
18,223
37,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Jqckiezz
Fenrir
19
4 / 5 / 7
12,999
684
23,682
24,595
26,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasAchillesThothAh Muzen CabGeb

VS

Bans
ShivaPersephoneNe ZhaBaba YagaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TierBidoon13
Cthulhu
19
5 / 2 / 2
14,597
768
20,157
28,191
49,888
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
1 / 7 / 4
12,434
654
13,573
18,029
9,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 3 / 5
13,141
692
15,644
25,049
24,692
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
7
7
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Chrizzlix
Kukulkan
7
2
4
4.5
W
Bacchus
Eqlazzz
Bacchus
1
0
10
6
W
Fenrir
Jqckiezz
Fenrir
4
5
7
1.5
L
Cthulhu
TierBidoon13
Cthulhu
5
2
2
3
L
1
7
4
0.43
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,422
Damage
49,374
56,566
Taken
71,269
71,572
Mitigated
83,757
14,514
Healing
18,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Chrizzlix
Kukulkan
20,426
1,750
0
4,134
13,748
7,822
116
9,703
4,045
89,270
0
W
Bacchus
Eqlazzz
Bacchus
12,314
2,843
0
4,687
18,223
37,058
264
11,446
6,777
24,738
0
W
Fenrir
Jqckiezz
Fenrir
23,682
6,381
0
5,693
24,595
26,692
1,508
15,190
9,405
65
61,711
L
Cthulhu
TierBidoon13
Cthulhu
20,157
2,836
346
7,744
28,191
49,888
510
14,631
12,863
63,196
0
L
13,573
941
0
2,924
18,029
9,177
318
8,949
8,632
44,989
0
L
15,644
4,750
2,289
5,284
25,049
24,692
84
9,348
15,098
15,192
63,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,984
Gold Earned
40,172
255
Minions Killed
233
0
Camps Cleared
0
1,137,443
Distance Traveled
1,082,342
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,585
768
162
9
0
381,194
4
W
Bacchus
13,400
705
29
2
0
377,840
1
W
Fenrir
12,999
684
64
3
0
378,409
3
L
Cthulhu
14,597
768
83
4
0
391,633
0
L
Ah Puch
12,434
654
81
4
0
300,799
0
L
Osiris
13,141
692
69
4
0
389,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role