Player Matchup

Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hextiacringe
Mercury
Level 47
God Stats
3W - 5L
1,444 SR
Queue Stats
52W - 72L
1,395 Elo+
Solo
Bellona
Bellona
IAmMentallylLL
Bellona
Level 101
God Stats
1W - 4L
1,411 SR
Queue Stats
139W - 166L
1,379 Elo+
Solo
Chronos
Chronos
MUERTEFAKE
Chronos
Level 67
God Stats
7W - 8L
1,551 SR
Queue Stats
197W - 214L
1,428 Elo+
Solo
Artemis
Artemis
justdudley94
Artemis
Level 132
God Stats
0W - 2L
1,288 SR
Queue Stats
364W - 364L
1,455 Elo+
Solo
Team Averages
Level 98
1,439 SR
1,431 Elo+

VS

Team Averages
Level 73
1,577 SR
1,403 Elo+
Cupid
Cupid
FT_juanda
Cupid
Level 57
God Stats
7W - 4L
1,646 SR
Queue Stats
92W - 117L
1,394 Elo+
Solo
Mercury
Mercury
I_Obey_Jalen
Mercury
Level 126
God Stats
26W - 21L
1,541 SR
Queue Stats
215W - 248L
1,460 Elo+
Solo
Sobek
Sobek
aiav99
Sobek
Level 89
God Stats
2W - 1L
1,563 SR
Queue Stats
63W - 57L
1,359 Elo+
Solo
Zeus
Zeus
mohkofanttti
Zeus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 64L
1,377 Elo+
Solo
Anhur
Anhur
temp-943355
Anhur
Level 45
God Stats
3W - 1L
1,638 SR
Queue Stats
27W - 38L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 1 / 1
6,109
470
4,107
11,103
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Hextiacringe
Mercury
13
0 / 1 / 0
6,755
520
1,099
9,648
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

4
0 / 1 / 0
4,655
358
563
2,130
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
MUERTEFAKE
Chronos
13
3 / 3 / 0
7,343
565
8,411
10,362
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
justdudley94
Artemis
11
2 / 2 / 0
6,412
493
6,702
8,957
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FT_juanda
Cupid
11
1 / 2 / 1
7,003
539
4,052
8,228
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
I_Obey_Jalen
Mercury
13
2 / 2 / 2
7,433
572
6,036
12,677
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
aiav99
Sobek
11
1 / 0 / 3
6,458
497
2,932
8,219
6,726
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 0
7,487
576
5,909
6,732
2,787
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 0 / 0
8,174
629
4,568
3,997
1,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
5
Kills
8
8
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
1
0.5
W
Cupid
FT_juanda
Cupid
1
2
1
0.75
L
Mercury
Hextiacringe
Mercury
0
1
0
0
L
0
1
0
0
W
Mercury
I_Obey_Jalen
Mercury
2
2
2
1.5
L
Chronos
MUERTEFAKE
Chronos
3
3
0
1
W
Sobek
aiav99
Sobek
1
0
3
2.5
L
Artemis
justdudley94
Artemis
2
2
0
1
W
2
1
0
2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
23,497
42,200
Taken
39,853
21,568
Mitigated
19,639
7,418
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,107
1,022
0
1,408
11,103
8,460
0
3,499
7,604
16,781
0
W
Cupid
FT_juanda
Cupid
4,052
1,479
80
3,611
8,228
3,232
118
1,603
6,625
0
49,702
L
Mercury
Hextiacringe
Mercury
1,099
112
0
550
9,648
3,588
0
1,668
7,980
0
52,317
L
563
143
0
684
2,130
954
0
0
2,130
0
8,610
W
Mercury
I_Obey_Jalen
Mercury
6,036
3,540
0
2,154
12,677
4,987
317
4,476
8,201
0
49,243
L
Chronos
MUERTEFAKE
Chronos
8,411
2,612
0
1,499
10,362
5,238
1,455
2,666
7,696
52,411
6,278
W
Sobek
aiav99
Sobek
2,932
549
0
2,008
8,219
6,726
0
1,699
6,520
16,548
4,638
L
Artemis
justdudley94
Artemis
6,702
2,693
0
3,277
8,957
3,328
0
600
8,357
0
41,569
W
5,909
1,165
0
2,696
6,732
2,787
294
3,115
3,617
52,510
0
W
4,568
2,234
0
2,339
3,997
1,907
3,079
937
3,060
0
55,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
36,555
300
Minions Killed
392
0
Camps Cleared
0
1,071,656
Distance Traveled
1,202,997
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,109
470
19
1
0
252,281
0
W
Cupid
7,003
539
98
8
0
216,563
1
L
Mercury
6,755
520
98
8
0
306,889
1
L
Bellona
4,655
358
17
1
0
70,082
1
W
Mercury
7,433
572
83
6
0
300,763
0
L
Chronos
7,343
565
103
8
0
223,765
1
W
Sobek
6,458
497
22
2
0
233,982
0
L
Artemis
6,412
493
63
5
0
218,639
2
W
Zeus
7,487
576
85
7
0
234,530
2
W
Anhur
8,174
629
104
8
0
217,159
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role