Player Matchup

Sol
Sol
Cruellá
Sol
Level 76
God Stats
1W - 4L
1,364 SR
Queue Stats
89W - 152L
1,388 Elo+
Party 1
Cerberus
Cerberus
DaddyGamestonker
Cerberus
Level 67
God Stats
2W - 2L
1,517 SR
Queue Stats
237W - 295L
1,383 Elo+
Party 1
Neith
Neith
DirtySlxtt
Neith
Level 25
God Stats
3W - 2L
1,665 SR
Queue Stats
34W - 34L
1,467 Elo+
Party 1
Bastet
Bastet
FightYou
Bastet
Level 68
God Stats
15W - 11L
1,642 SR
Queue Stats
146W - 153L
1,539 Elo+
Solo
He Bo
He Bo
Sstreight
He Bo
Level 138
God Stats
6W - 4L
1,844 SR
Queue Stats
118W - 98L
1,577 Elo+
Solo
Team Averages
Level 75
1,606 SR
1,471 Elo+

VS

Team Averages
Level 71
1,641 SR
1,572 Elo+
Pele
Pele
 
Pele
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Jubobbb
Hera
Level 69
God Stats
13W - 3L
1,866 SR
Queue Stats
78W - 77L
1,542 Elo+
Solo
Tyr
Tyr
SlavikKR
Tyr
Level 89
God Stats
21W - 22L
1,515 SR
Queue Stats
201W - 222L
1,487 Elo+
Solo
Ymir
Ymir
ThatsCasey
Ymir
Level 102
God Stats
13W - 6L
1,824 SR
Queue Stats
16W - 7L
1,832 Elo+
Party 2
Izanami
Izanami
Wizzard338
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,051
415
5,243
8,466
3,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 4 / 0
6,734
396
3,614
17,964
13,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
13
0 / 1 / 0
7,174
422
3,408
7,295
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
FightYou
Bastet
14
0 / 1 / 0
7,798
459
9,380
11,343
4,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Sstreight
He Bo
13
0 / 2 / 0
7,156
421
5,607
9,948
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 0 / 4
9,381
552
9,621
11,740
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hera
Jubobbb
Hera
16
2 / 0 / 6
9,519
560
10,117
8,877
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 0 / 1
10,900
641
4,754
10,500
7,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 0 / 6
9,208
542
6,534
12,942
16,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Wizzard338
Izanami
17
1 / 0 / 2
10,553
621
7,716
7,615
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
4
6
L
0
2
0
0
L
0
4
0
0
L
Neith
0
1
0
0
L
Bastet
FightYou
Bastet
0
1
0
0
W
Hera
Jubobbb
Hera
2
0
6
5
W
1
0
1
1.5
L
He Bo
Sstreight
He Bo
0
2
0
0
W
2
0
6
5
W
Izanami
Wizzard338
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,252
Damage
38,742
55,016
Taken
51,674
28,185
Mitigated
36,582
19,148
Healing
17,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,621
1,311
0
1,318
11,740
5,191
370
4,119
7,621
0
86,670
L
5,243
2,116
0
3,963
8,466
3,513
0
3,414
5,052
55,552
8,144
L
3,614
661
379
5,742
17,964
13,830
0
7,756
10,208
22,942
0
L
Neith
3,408
1,050
0
1,735
7,295
2,849
0
1,770
5,525
0
50,769
L
Bastet
FightYou
Bastet
9,380
3,531
0
2,883
11,343
4,882
419
414
10,929
0
64,444
W
Hera
Jubobbb
Hera
10,117
2,360
76
3,905
8,877
4,122
201
4,113
4,764
82,033
0
W
4,754
1,798
0
5,130
10,500
7,791
0
135
10,365
0
92,961
L
He Bo
Sstreight
He Bo
5,607
330
0
4,446
9,948
3,111
0
2,957
6,991
66,231
0
W
6,534
1,498
0
2,202
12,942
16,161
24
5,553
7,389
30,499
3,681
W
Izanami
Wizzard338
Izanami
7,716
6,004
0
5,090
7,615
3,317
3,902
352
7,263
0
109,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,913
Gold Earned
49,561
493
Minions Killed
729
0
Camps Cleared
0
1,606,694
Distance Traveled
1,712,593
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,381
552
128
8
0
401,635
0
L
Sol
7,051
415
118
7
0
299,129
1
L
Cerberus
6,734
396
39
2
0
325,382
1
L
Neith
7,174
422
100
6
0
301,680
3
L
Bastet
7,798
459
133
8
0
336,656
4
W
Hera
9,519
560
146
9
0
342,375
2
W
Tyr
10,900
641
221
13
0
333,203
5
L
He Bo
7,156
421
103
6
0
343,847
3
W
Ymir
9,208
542
41
2
0
321,625
3
W
Izanami
10,553
621
193
11
0
313,755
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role