Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DRAGO SIDART
Hachiman
Level 121
God Stats
4W - 4L
1,481 SR
Queue Stats
158W - 186L
1,428 Elo+
Party 2
Zeus
Zeus
NHYM2020
Zeus
Level 58
God Stats
3W - 2L
1,293 SR
Queue Stats
74W - 87L
1,349 Elo+
Solo
Hel
Hel
Tsukaretta
Hel
Level 26
God Stats
3W - 2L
1,486 SR
Queue Stats
64W - 96L
1,445 Elo+
Solo
Khepri
Khepri
zCloudcastle
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,442 Elo+
Solo
Team Averages
Level 49
1,452 SR
1,433 Elo+

VS

Team Averages
Level 114
1,465 SR
1,455 Elo+
Tiamat
Tiamat
Mudsloth
Tiamat
Level 158
God Stats
4W - 6L
1,425 SR
Queue Stats
646W - 655L
1,556 Elo+
Solo
Cerberus
Cerberus
RoomyCoyote
Cerberus
Level 106
God Stats
4W - 0L
1,758 SR
Queue Stats
105W - 119L
1,445 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
darkwonderer123
Ah Muzen Cab
Level 127
God Stats
1W - 2L
1,141 SR
Queue Stats
112W - 131L
1,317 Elo+
Solo
Yemoja
Yemoja
dormammu12
Yemoja
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 162L
1,345 Elo+
Solo
Merlin
Merlin
sknypiin1030
Merlin
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 101L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 7 / 4
7,953
568
4,071
13,242
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Hachiman
DRAGO SIDART
Hachiman
18
5 / 7 / 5
9,845
703
13,683
18,017
9,013
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
18
7 / 7 / 3
10,230
731
20,961
16,317
8,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
0 / 3 / 12
9,199
657
12,026
14,959
15,756
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
6
0 / 1 / 0
6,737
481
424
2,142
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mudsloth
Tiamat
20
9 / 3 / 14
12,433
888
20,709
13,834
11,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
RoomyCoyote
Cerberus
17
5 / 4 / 12
11,398
814
6,972
26,310
32,007
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
darkwonderer123
Ah Muzen Cab
18
5 / 3 / 12
10,987
785
11,251
10,570
5,065
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
dormammu12
Yemoja
17
0 / 3 / 15
9,902
707
5,122
12,965
14,998
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
20
6 / 0 / 14
12,240
874
15,594
9,597
5,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
12
Kills
25
25
Deaths
13
24
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
7
4
0.29
L
Hachiman
DRAGO SIDART
Hachiman
5
7
5
1.07
W
Tiamat
Mudsloth
Tiamat
9
3
14
5.33
L
Zeus
7
7
3
1.21
W
Cerberus
RoomyCoyote
Cerberus
5
4
12
2.75
L
0
3
12
2
W
Ah Muzen Cab
darkwonderer123
Ah Muzen Cab
5
3
12
3.67
W
Yemoja
dormammu12
Yemoja
0
3
15
2.5
W
Merlin
6
0
14
13
L
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,165
Damage
59,648
64,677
Taken
73,276
41,392
Mitigated
68,781
20,179
Healing
26,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,071
1,784
0
378
13,242
6,194
0
9,719
3,523
0
9,521
L
Hachiman
DRAGO SIDART
Hachiman
13,683
7,891
1,059
3,114
18,017
9,013
0
12,788
5,229
0
29,429
W
Tiamat
Mudsloth
Tiamat
20,709
921
1,640
3,327
13,834
11,256
1,326
4,541
9,293
41,588
0
L
Zeus
20,961
2,421
297
476
16,317
8,228
0
13,192
3,125
33,831
0
W
Cerberus
RoomyCoyote
Cerberus
6,972
324
2,342
7,677
26,310
32,007
1,138
11,524
14,786
18,169
0
L
12,026
2,207
7,252
7,074
14,959
15,756
0
11,143
3,816
26,135
0
W
Ah Muzen Cab
darkwonderer123
Ah Muzen Cab
11,251
4,023
0
1,762
10,570
5,065
2,894
6,463
4,107
0
26,591
W
Yemoja
dormammu12
Yemoja
5,122
452
3,782
752
12,965
14,998
222
7,294
5,671
12,858
0
W
Merlin
15,594
762
1,703
3,357
9,597
5,455
846
3,589
6,008
42,489
0
L
Khepri
424
29
110
419
2,142
2,201
0
1,555
587
924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,964
Gold Earned
56,960
93
Minions Killed
179
0
Camps Cleared
0
849,943
Distance Traveled
1,309,445
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,953
568
22
2
0
158,914
0
L
Hachiman
9,845
703
24
2
0
193,667
0
W
Tiamat
12,433
888
39
3
0
299,413
2
L
Zeus
10,230
731
26
2
0
197,768
0
W
Cerberus
11,398
814
35
3
0
255,731
0
L
Hel
9,199
657
21
2
0
258,247
0
W
Ah Muzen Cab
10,987
785
31
2
0
215,410
0
W
Yemoja
9,902
707
12
1
0
241,874
0
W
Merlin
12,240
874
62
4
0
297,017
0
L
Khepri
6,737
481
0
0
0
41,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role