Player Matchup

Scylla
Scylla
Carlomagnos
Scylla
Level 96
God Stats
5W - 8L
1,465 SR
Queue Stats
428W - 425L
1,547 Elo+
Solo
Chronos
Chronos
Innervission
Chronos
Level 157
God Stats
1W - 1L
1,740 SR
Queue Stats
138W - 142L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
Le_MalFrouill3
Sun Wukong
Level 122
God Stats
1W - 8L
1,292 SR
Queue Stats
502W - 505L
1,517 Elo+
Solo
Danzaburou
Danzaburou
NutellaBall69
Danzaburou
Level 113
God Stats
0W - 3L
1,296 SR
Queue Stats
156W - 145L
1,480 Elo+
Solo
Guan Yu
Guan Yu
plesdontkellme
Guan Yu
Level 160
God Stats
3W - 2L
1,459 SR
Queue Stats
213W - 232L
1,537 Elo+
Party 2
Team Averages
Level 130
1,450 SR
1,521 Elo+

VS

Team Averages
Level 147
1,505 SR
1,444 Elo+
Chronos
Chronos
Last Creator489
Chronos
Level 112
God Stats
4W - 0L
1,469 SR
Queue Stats
118W - 107L
1,567 Elo+
Solo
Osiris
Osiris
MCkSharkis
Osiris
Level 156
God Stats
1W - 0L
1,596 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 1
Horus
Horus
Zrams
Horus
Level 156
God Stats
2W - 1L
1,540 SR
Queue Stats
114W - 103L
1,554 Elo+
Solo
Janus
Janus
iZeeV
Janus
Level 156
God Stats
1W - 0L
1,431 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
skydog22292
Ah Muzen Cab
Level 157
God Stats
1W - 0L
1,489 SR
Queue Stats
131W - 129L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
5 / 5 / 10
11,297
665
18,493
20,656
8,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
Innervission
Chronos
15
1 / 8 / 7
10,018
589
17,415
23,935
10,636
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Le_MalFrouill3
Sun Wukong
20
5 / 4 / 12
12,461
733
21,885
25,757
30,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
NutellaBall69
Danzaburou
20
10 / 4 / 9
13,587
799
33,344
26,722
15,777
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 5 / 15
11,646
685
14,974
30,260
37,213
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 13
13,293
782
19,021
25,678
13,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
MCkSharkis
Osiris
18
0 / 6 / 17
10,651
627
12,947
27,167
35,158
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Zrams
Horus
20
6 / 3 / 15
12,617
742
15,832
31,143
39,257
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
iZeeV
Janus
16
3 / 6 / 10
10,888
640
21,903
17,814
8,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
skydog22292
Ah Muzen Cab
20
11 / 4 / 14
13,757
809
34,796
19,679
11,425
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
95
24
Kills
26
26
Deaths
24
53
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Scylla
5
5
10
2
L
Chronos
Innervission
Chronos
1
8
7
0.56
W
6
5
13
2.5
L
Sun Wukong
Le_MalFrouill3
Sun Wukong
5
4
12
2.75
W
Osiris
MCkSharkis
Osiris
0
6
17
1.42
L
Danzaburou
NutellaBall69
Danzaburou
10
4
9
3.63
W
Horus
Zrams
Horus
6
3
15
4.5
W
Janus
iZeeV
Janus
3
6
10
1.33
L
3
5
15
2.1
W
Ah Muzen Cab
skydog22292
Ah Muzen Cab
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,111
Damage
104,499
127,330
Taken
121,481
103,033
Mitigated
107,047
52,277
Healing
57,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
18,493
1,405
3,236
4,198
20,656
8,990
1,053
8,680
11,678
30,629
0
L
Chronos
Innervission
Chronos
17,415
4,716
2,551
2,170
23,935
10,636
2,078
10,893
13,042
26,303
0
W
19,021
3,497
1,857
3,904
25,678
13,182
3,367
7,075
18,181
47,284
0
L
Sun Wukong
Le_MalFrouill3
Sun Wukong
21,885
1,924
2,925
5,287
25,757
30,417
417
7,853
17,339
0
44,696
W
Osiris
MCkSharkis
Osiris
12,947
2,074
1,933
5,338
27,167
35,158
87
10,396
16,230
4,301
14,836
L
Danzaburou
NutellaBall69
Danzaburou
33,344
12,666
1,695
8,801
26,722
15,777
3,830
8,915
17,127
0
63,022
W
Horus
Zrams
Horus
15,832
5,584
17,269
16,544
31,143
39,257
272
6,674
24,010
0
22,369
W
Janus
iZeeV
Janus
21,903
1,013
1,876
1,963
17,814
8,025
221
6,265
11,196
42,782
0
L
14,974
1,457
11,824
9,590
30,260
37,213
979
6,448
23,434
0
18,897
W
Ah Muzen Cab
skydog22292
Ah Muzen Cab
34,796
15,539
1,724
4,832
19,679
11,425
4,112
5,498
14,018
0
74,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,009
Gold Earned
61,206
203
Minions Killed
191
0
Camps Cleared
0
1,482,742
Distance Traveled
1,562,377
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,297
665
31
2
0
277,266
0
L
Chronos
10,018
589
27
2
0
279,100
1
W
Chronos
13,293
782
65
4
0
333,160
0
L
Sun Wukong
12,461
733
51
3
0
313,989
5
W
Osiris
10,651
627
15
1
0
330,877
0
L
Danzaburou
13,587
799
83
5
0
283,637
2
W
Horus
12,617
742
6
0
0
324,161
0
W
Janus
10,888
640
42
2
0
301,921
4
L
Guan Yu
11,646
685
11
1
0
328,750
3
W
Ah Muzen Cab
13,757
809
63
4
0
272,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role