Player Matchup

Awilix
Awilix
 
Awilix
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
IcanRezthat
Medusa
Level 69
God Stats
54W - 70L
1,447 SR
Queue Stats
293W - 388L
1,395 Elo+
Party 4
Horus
Horus
NotYourSenpai27
Horus
Level 65
God Stats
17W - 9L
1,793 SR
Queue Stats
249W - 295L
1,420 Elo+
Party 3
Olorun
Olorun
tecc--_
Olorun
Level 67
God Stats
1W - 1L
1,793 SR
Queue Stats
375W - 427L
1,363 Elo+
Party 3
Yemoja
Yemoja
xgdeadpool91
Yemoja
Level 80
God Stats
2W - 3L
1,453 SR
Queue Stats
352W - 420L
1,389 Elo+
Party 3
Team Averages
Level 70
1,597 SR
1,413 Elo+

VS

Team Averages
Level 99
1,468 SR
1,404 Elo+
Sun Wukong
Sun Wukong
BiggieBawlz1273
Sun Wukong
Level 68
God Stats
30W - 23L
1,547 SR
Queue Stats
311W - 314L
1,459 Elo+
Party 2
Chiron
Chiron
Bnasty0131
Chiron
Level 126
God Stats
29W - 13L
1,622 SR
Queue Stats
858W - 933L
1,424 Elo+
Party 2
Poseidon
Poseidon
Dr Sherminator
Poseidon
Level 142
God Stats
1W - 0L
1,299 SR
Queue Stats
23W - 15L
1,490 Elo+
Solo
Maui
Maui
KiNg-ChUnGaSs1
Maui
Level 105
God Stats
8W - 10L
1,323 SR
Queue Stats
48W - 55L
1,432 Elo+
Party 1
Ares
Ares
KiNg-DuMaSs1
Ares
Level 53
God Stats
6W - 5L
1,551 SR
Queue Stats
13W - 27L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
5 / 5 / 1
9,033
531
10,919
15,485
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
10
1 / 3 / 0
6,663
392
9,437
11,141
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 2 / 1
9,134
537
12,124
11,655
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
tecc--_
Olorun
13
0 / 3 / 3
7,976
469
4,430
14,416
6,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
12
0 / 2 / 3
7,790
458
7,097
19,138
16,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BiggieBawlz1273
Sun Wukong
16
5 / 1 / 4
9,257
545
10,425
13,033
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Bnasty0131
Chiron
16
4 / 1 / 1
9,388
552
8,672
16,063
10,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
15
3 / 2 / 4
9,349
550
17,031
11,477
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 1 / 2
6,799
400
7,764
12,803
9,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 2 / 2
8,011
471
8,224
12,828
9,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
15
15
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
5
1
1.1
W
Sun Wukong
BiggieBawlz1273
Sun Wukong
5
1
4
7
W
Chiron
Bnasty0131
Chiron
4
1
1
4.5
W
Poseidon
3
2
4
2.5
L
Medusa
1
3
0
0.33
W
1
1
2
2
W
2
2
2
1.5
L
1
2
1
0.75
L
Olorun
tecc--_
Olorun
0
3
3
0.5
L
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,007
Damage
52,116
71,835
Taken
66,204
44,658
Mitigated
41,963
20,541
Healing
21,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
10,919
4,385
0
600
15,485
6,993
0
3,352
12,133
0
70,135
W
Sun Wukong
BiggieBawlz1273
Sun Wukong
10,425
2,910
296
950
13,033
7,375
0
1,464
11,569
0
80,376
W
Chiron
Bnasty0131
Chiron
8,672
4,630
84
6,947
16,063
10,936
930
477
15,586
0
72,217
W
Poseidon
17,031
3,486
0
4,471
11,477
4,824
1,032
4,083
7,394
85,168
0
L
Medusa
9,437
4,750
0
1,717
11,141
3,901
750
6,972
4,169
0
38,326
W
7,764
2,348
705
4,541
12,803
9,279
0
2,555
10,248
38,109
0
W
8,224
136
0
3,296
12,828
9,549
0
2,540
10,288
29,989
0
L
12,124
5,422
196
2,682
11,655
10,772
0
139
11,516
111
79,889
L
Olorun
tecc--_
Olorun
4,430
2,072
229
5,924
14,416
6,880
208
10,247
4,169
56,961
0
L
Yemoja
7,097
1,530
3,270
5,923
19,138
16,112
165
12,309
6,829
38,315
2,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
42,804
424
Minions Killed
460
0
Camps Cleared
0
1,533,108
Distance Traveled
1,533,481
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,033
531
86
5
0
363,303
1
W
Sun Wukong
9,257
545
130
8
0
336,867
2
W
Chiron
9,388
552
119
7
0
298,233
1
W
Poseidon
9,349
550
123
7
0
317,022
5
L
Medusa
6,663
392
57
3
0
286,314
5
W
Maui
6,799
400
58
3
0
284,603
2
W
Ares
8,011
471
30
2
0
296,756
2
L
Horus
9,134
537
123
7
0
302,957
3
L
Olorun
7,976
469
104
6
0
292,138
0
L
Yemoja
7,790
458
54
3
0
288,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role