Player Matchup

Loki
Loki
EMOZACH
Loki
Level 139
God Stats
3W - 5L
1,321 SR
Queue Stats
72W - 102L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
MidOmnivore8143
Kukulkan
Level 29
God Stats
3W - 8L
1,199 SR
Queue Stats
30W - 38L
1,437 Elo+
Party 1
Anhur
Anhur
PR1MAL bear
Anhur
Level 136
God Stats
1W - 4L
1,298 SR
Queue Stats
101W - 124L
1,450 Elo+
Party 1
Gilgamesh
Gilgamesh
UsedSocks--
Gilgamesh
Level 107
God Stats
11W - 11L
1,587 SR
Queue Stats
430W - 455L
1,479 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 160
God Stats
311W - 302L
1,532 SR
Queue Stats
1,931W - 1,921L
1,459 Elo+
Solo
Team Averages
Level 114
1,387 SR
1,459 Elo+

VS

Team Averages
Level 92
1,552 SR
1,471 Elo+
Artemis
Artemis
ClydeCaveMan
Artemis
Level 102
God Stats
4W - 5L
1,491 SR
Queue Stats
199W - 207L
1,510 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gambiinnoo
Ah Muzen Cab
Level 95
God Stats
66W - 55L
1,571 SR
Queue Stats
394W - 367L
1,449 Elo+
Party 3
Arachne
Arachne
KarmaTheGoat147
Arachne
Level 47
God Stats
9W - 3L
1,815 SR
Queue Stats
93W - 109L
1,379 Elo+
Party 3
Sun Wukong
Sun Wukong
THEDARKSHADOW923
Sun Wukong
Level 108
God Stats
10W - 8L
1,562 SR
Queue Stats
107W - 125L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
tre_tha_great1
Baron Samedi
Level 106
God Stats
2W - 4L
1,322 SR
Queue Stats
190W - 168L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
EMOZACH
Loki
16
3 / 4 / 3
10,581
407
8,323
22,950
9,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
15
1 / 4 / 1
9,818
378
10,893
15,394
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 4 / 3
11,564
445
11,500
26,712
11,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
UsedSocks--
Gilgamesh
18
3 / 5 / 3
11,176
430
17,370
25,270
26,311
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
pfeiff17
Sylvanus
14
3 / 4 / 2
10,461
402
11,037
22,934
24,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ClydeCaveMan
Artemis
18
2 / 2 / 12
13,185
507
11,201
26,083
28,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Gambiinnoo
Ah Muzen Cab
20
2 / 3 / 2
14,291
550
17,098
27,428
12,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
1 / 6 / 5
13,480
518
3,167
25,906
11,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
THEDARKSHADOW923
Sun Wukong
20
8 / 0 / 7
15,039
578
16,775
29,262
27,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
tre_tha_great1
Baron Samedi
20
8 / 1 / 8
14,964
576
34,686
18,383
10,760
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
11
Kills
21
21
Deaths
12
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Artemis
ClydeCaveMan
Artemis
2
2
12
4
L
Loki
EMOZACH
Loki
3
4
3
1.13
W
Ah Muzen Cab
Gambiinnoo
Ah Muzen Cab
2
3
2
1
W
1
6
5
0.58
L
Kukulkan
1
4
1
0.38
L
1
4
3
0.63
W
Sun Wukong
THEDARKSHADOW923
Sun Wukong
8
0
7
11.5
L
Gilgamesh
UsedSocks--
Gilgamesh
3
5
3
0.9
L
Sylvanus
pfeiff17
Sylvanus
3
4
2
1
W
Baron Samedi
tre_tha_great1
Baron Samedi
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,123
Damage
82,927
113,260
Taken
127,062
77,844
Mitigated
90,155
28,530
Healing
56,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ClydeCaveMan
Artemis
11,201
3,280
729
6,896
26,083
28,731
1,393
8,151
17,932
273
57,052
L
Loki
EMOZACH
Loki
8,323
1,649
0
500
22,950
9,694
0
5,298
17,652
0
94,759
W
Ah Muzen Cab
Gambiinnoo
Ah Muzen Cab
17,098
6,243
582
14,595
27,428
12,105
7,080
3,707
23,721
0
151,873
W
3,167
1,777
332
7,249
25,906
11,206
1,076
1,920
23,986
0
124,345
L
Kukulkan
10,893
1,510
0
1,056
15,394
6,287
0
8,786
6,608
75,258
0
L
11,500
6,715
0
10,426
26,712
11,138
387
5,315
21,397
0
106,311
W
Sun Wukong
THEDARKSHADOW923
Sun Wukong
16,775
3,631
0
11,776
29,262
27,353
3,628
6,198
23,064
33
100,109
L
Gilgamesh
UsedSocks--
Gilgamesh
17,370
3,891
0
2,345
25,270
26,311
0
5,809
19,461
11,003
85,515
L
Sylvanus
pfeiff17
Sylvanus
11,037
2,695
7,226
6,977
22,934
24,414
0
9,784
13,150
28,126
1,606
W
Baron Samedi
tre_tha_great1
Baron Samedi
34,686
4,093
5,792
8,461
18,383
10,760
3,178
7,361
11,022
180,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,600
Gold Earned
70,959
664
Minions Killed
770
0
Camps Cleared
0
2,140,242
Distance Traveled
2,441,509
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,185
507
54
2
0
449,871
2
L
Loki
10,581
407
131
5
0
480,488
5
W
Ah Muzen Cab
14,291
550
188
7
0
499,338
6
W
Arachne
13,480
518
150
6
0
523,352
1
L
Kukulkan
9,818
378
141
5
0
418,303
0
L
Anhur
11,564
445
191
7
0
415,082
4
W
Sun Wukong
15,039
578
154
6
0
495,944
1
L
Gilgamesh
11,176
430
151
6
0
390,151
7
L
Sylvanus
10,461
402
50
2
0
436,218
10
W
Baron Samedi
14,964
576
224
9
0
473,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role