Player Matchup

Cabrakan
Cabrakan
Chief Espi
Cabrakan
Level 127
God Stats
4W - 6L
1,319 SR
Queue Stats
72W - 77L
1,423 Elo+
Party 2
Nu Wa
Nu Wa
Dark_Angel229
Nu Wa
Level 156
God Stats
23W - 11L
1,548 SR
Queue Stats
126W - 114L
1,594 Elo+
Solo
Cernunnos
Cernunnos
Hennythang
Cernunnos
Level 137
God Stats
3W - 6L
1,227 SR
Queue Stats
83W - 82L
1,436 Elo+
Party 2
Susano
Susano
ImPickleNiiick
Susano
Level 109
God Stats
2W - 0L
1,709 SR
Queue Stats
136W - 128L
1,543 Elo+
Solo
King Arthur
King Arthur
goofie23
King Arthur
Level 132
God Stats
13W - 23L
1,520 SR
Queue Stats
456W - 452L
1,473 Elo+
Solo
Team Averages
Level 132
1,465 SR
1,494 Elo+

VS

Team Averages
Level 103
1,477 SR
1,490 Elo+
Ares
Ares
BLACK THANATOR
Ares
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 35L
1,461 Elo+
Party 1
Janus
Janus
DeathStrokee5
Janus
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
64W - 47L
1,534 Elo+
Solo
Odin
Odin
ImaQuinner
Odin
Level 94
God Stats
2W - 3L
1,585 SR
Queue Stats
83W - 69L
1,476 Elo+
Solo
Neith
Neith
Squid974783
Neith
Level 89
God Stats
69W - 65L
1,565 SR
Queue Stats
202W - 209L
1,503 Elo+
Solo
Cthulhu
Cthulhu
TofuWofu
Cthulhu
Level 125
God Stats
0W - 3L
1,233 SR
Queue Stats
33W - 42L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chief Espi
Cabrakan
12
1 / 1 / 6
7,887
526
4,250
11,886
10,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 4
9,075
605
12,120
7,037
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Hennythang
Cernunnos
13
3 / 1 / 1
8,012
534
7,366
10,659
5,029
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 1
7,553
504
1,736
10,768
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
goofie23
King Arthur
14
3 / 2 / 1
8,423
562
6,770
14,697
12,672
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,073
472
3,307
11,062
6,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 4 / 1
8,072
538
6,642
10,265
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 1
7,189
479
4,124
9,625
4,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 0
6,997
466
5,681
7,779
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
TofuWofu
Cthulhu
9
0 / 4 / 2
5,769
385
7,035
11,681
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
5
6
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Cabrakan
Chief Espi
Cabrakan
1
1
6
4
W
5
0
4
7
L
1
4
1
0.38
W
Cernunnos
Hennythang
Cernunnos
3
1
1
3.5
W
2
2
1
1.25
L
1
2
1
0.75
L
2
3
0
0.67
L
Cthulhu
TofuWofu
Cthulhu
0
4
2
0.25
W
King Arthur
goofie23
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,242
Damage
26,789
55,047
Taken
50,412
36,416
Mitigated
28,487
17,265
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,307
96
0
5,609
11,062
6,863
0
2,335
8,537
47,673
0
W
Cabrakan
Chief Espi
Cabrakan
4,250
917
316
4,667
11,886
10,994
272
3,781
7,398
16,223
0
W
12,120
2,653
0
2,018
7,037
3,189
2,651
839
5,760
76,085
0
L
6,642
759
0
3,450
10,265
5,293
555
1,017
9,194
68,646
0
W
Cernunnos
Hennythang
Cernunnos
7,366
3,657
0
5,898
10,659
5,029
1,360
2,540
7,833
0
74,620
W
1,736
436
0
3,866
10,768
4,532
0
1,951
8,719
0
41,950
L
4,124
214
0
2,283
9,625
4,951
352
4,940
4,325
0
47,848
L
5,681
1,990
0
1,208
7,779
2,948
0
2,673
5,062
0
45,936
L
Cthulhu
TofuWofu
Cthulhu
7,035
780
80
2,928
11,681
8,432
0
4,633
6,924
26,045
0
W
King Arthur
goofie23
King Arthur
6,770
732
0
500
14,697
12,672
0
6,933
7,764
0
59,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,950
Gold Earned
35,100
450
Minions Killed
397
0
Camps Cleared
0
1,415,357
Distance Traveled
1,318,069
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,073
472
84
6
0
299,195
3
W
Cabrakan
7,887
526
22
1
0
284,671
5
W
Nu Wa
9,075
605
137
9
0
288,933
9
L
Janus
8,072
538
128
9
0
246,214
8
W
Cernunnos
8,012
534
113
8
0
260,671
4
W
Susano
7,553
504
77
5
0
309,385
3
L
Odin
7,189
479
82
5
0
276,370
2
L
Neith
6,997
466
75
5
0
233,180
8
L
Cthulhu
5,769
385
28
2
0
263,110
4
W
King Arthur
8,423
562
101
7
0
271,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role