Player Matchup

Set
Set
 
Set
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DANIELMOTS22
Zeus
Level 68
God Stats
2W - 5L
1,500 SR
Queue Stats
90W - 113L
1,319 Elo+
Solo
Sun Wukong
Sun Wukong
Glas420
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,057 Elo+
Party 2
Cthulhu
Cthulhu
RuffGorilla
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,026 Elo+
Party 2
Izanami
Izanami
SER1OU5
Izanami
Level 42
God Stats
0W - 3L
1,193 SR
Queue Stats
8W - 11L
1,272 Elo+
Party 2
Team Averages
Level 37
1,439 SR
1,235 Elo+

VS

Team Averages
Level 65
1,469 SR
1,242 Elo+
Nox
Nox
DarkCloud117
Nox
Level 62
God Stats
44W - 39L
1,496 SR
Queue Stats
108W - 139L
1,423 Elo+
Party 3
Thoth
Thoth
GodFrucket
Thoth
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 23L
1,030 Elo+
Party 1
Izanami
Izanami
JulioUcG
Izanami
Level 66
God Stats
10W - 15L
1,374 SR
Queue Stats
141W - 182L
1,402 Elo+
Party 3
Vamana
Vamana
ScarlettJoy
Vamana
Level 124
God Stats
18W - 15L
1,474 SR
Queue Stats
615W - 639L
1,445 Elo+
Solo
Loki
Loki
ultron1169
Loki
Level 57
God Stats
7W - 8L
1,500 SR
Queue Stats
33W - 57L
909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
0 / 5 / 1
5,432
453
2,704
10,620
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 0
6,421
535
3,467
7,085
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Glas420
Sun Wukong
10
0 / 2 / 0
5,445
454
3,619
7,234
3,565
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
RuffGorilla
Cthulhu
7
0 / 2 / 0
5,036
420
1,288
5,946
3,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
SER1OU5
Izanami
7
0 / 2 / 0
4,915
410
2,898
6,709
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
7,013
584
3,029
4,283
3,608
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
11
3 / 1 / 1
7,217
601
5,534
6,224
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JulioUcG
Izanami
12
3 / 0 / 2
7,268
606
6,054
8,288
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
12
3 / 0 / 1
7,495
625
6,181
5,954
4,791
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 1 / 0
6,424
535
2,244
9,535
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
12
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
1
0.1
L
2
1
0
2
W
1
0
4
3
L
Sun Wukong
Glas420
Sun Wukong
0
2
0
0
W
Thoth
3
1
1
3.5
W
Izanami
JulioUcG
Izanami
3
0
2
4
L
Cthulhu
RuffGorilla
Cthulhu
0
2
0
0
L
Izanami
SER1OU5
Izanami
0
2
0
0
W
Vamana
3
0
1
3.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,976
Damage
23,042
37,594
Taken
34,284
15,753
Mitigated
16,575
8,125
Healing
12,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,704
1,173
0
995
10,620
3,956
0
1,454
9,166
0
27,647
L
3,467
649
0
2,350
7,085
2,499
0
3,647
3,438
38,458
0
W
3,029
640
0
1,494
4,283
3,608
1,064
652
3,631
20,938
0
L
Sun Wukong
Glas420
Sun Wukong
3,619
1,101
0
1,253
7,234
3,565
406
1,564
5,670
0
26,749
W
Thoth
5,534
901
0
1,530
6,224
2,129
380
2,225
3,999
42,120
0
W
Izanami
JulioUcG
Izanami
6,054
3,594
0
4,064
8,288
2,881
2,798
270
8,018
0
60,818
L
Cthulhu
RuffGorilla
Cthulhu
1,288
54
0
1,155
5,946
3,649
0
742
5,204
13,479
0
L
Izanami
SER1OU5
Izanami
2,898
1,470
0
2,372
6,709
2,084
0
1,156
5,553
0
24,598
W
Vamana
6,181
3,348
0
1,961
5,954
4,791
405
542
5,412
0
52,353
W
2,244
369
0
3,554
9,535
3,166
0
1,066
8,469
0
33,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,249
Gold Earned
35,417
233
Minions Killed
370
0
Camps Cleared
0
1,071,852
Distance Traveled
1,165,527
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,432
453
43
4
0
202,934
0
L
Zeus
6,421
535
70
6
0
233,080
8
W
Nox
7,013
584
35
3
0
229,305
0
L
Sun Wukong
5,445
454
52
4
0
244,366
0
W
Thoth
7,217
601
66
6
0
242,856
6
W
Izanami
7,268
606
103
9
0
199,685
3
L
Cthulhu
5,036
420
23
2
0
195,952
1
L
Izanami
4,915
410
45
4
0
195,520
3
W
Vamana
7,495
625
98
8
0
237,122
3
W
Loki
6,424
535
68
6
0
256,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role