Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Arcangel742
Agni
Level 148
God Stats
8W - 4L
1,795 SR
Queue Stats
243W - 269L
1,432 Elo+
Party 2
Neith
Neith
Demise King 27
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 158L
1,458 Elo+
Party 2
Aphrodite
Aphrodite
Diamante Solar
Aphrodite
Level 129
God Stats
4W - 9L
1,516 SR
Queue Stats
57W - 74L
1,368 Elo+
Solo
Apollo
Apollo
NoxFx1
Apollo
Level 160
God Stats
1W - 0L
1,383 SR
Queue Stats
70W - 73L
1,473 Elo+
Solo
Team Averages
Level 141
1,539 SR
1,446 Elo+

VS

Team Averages
Level 67
1,455 SR
1,394 Elo+
Serqet
Serqet
 
Serqet
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BigDJ14
Nemesis
Level 49
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 7L
1,114 Elo+
Solo
Ganesha
Ganesha
CHUMPLOWSKI
Ganesha
Level 64
God Stats
26W - 19L
1,584 SR
Queue Stats
62W - 68L
1,467 Elo+
Party 1
Maui
Maui
GentlemanEcho
Maui
Level 102
God Stats
0W - 7L
1,432 SR
Queue Stats
79W - 80L
1,431 Elo+
Party 1
Medusa
Medusa
jchap
Medusa
Level 69
God Stats
0W - 3L
1,496 SR
Queue Stats
32W - 38L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 2 / 6
9,444
726
12,805
14,177
13,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 0 / 2
9,634
741
10,223
5,176
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 2
10,294
792
10,172
5,887
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Diamante Solar
Aphrodite
15
1 / 2 / 5
9,172
706
12,722
11,112
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
NoxFx1
Apollo
16
1 / 1 / 5
9,575
737
7,553
12,635
5,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 3 / 2
8,531
656
6,132
11,185
9,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
BigDJ14
Nemesis
15
1 / 3 / 1
8,821
679
4,336
14,689
6,834
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
CHUMPLOWSKI
Ganesha
14
0 / 1 / 2
7,932
610
6,116
11,564
5,876
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 2 / 4
8,764
674
5,105
15,733
15,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
jchap
Medusa
17
0 / 1 / 2
9,200
708
9,064
12,080
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
10
Kills
5
5
Deaths
10
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
6
2.5
L
Serqet
 
Serqet
3
3
2
1.33
W
1
0
2
2
L
Nemesis
BigDJ14
Nemesis
1
3
1
0.5
L
Ganesha
CHUMPLOWSKI
Ganesha
0
1
2
1
W
5
0
2
6
W
Aphrodite
Diamante Solar
Aphrodite
1
2
5
1.75
L
1
2
4
1.5
W
Apollo
NoxFx1
Apollo
1
1
5
3.5
L
Medusa
jchap
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,475
Damage
30,753
48,987
Taken
65,251
28,843
Mitigated
43,377
18,205
Healing
15,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,805
919
335
749
14,177
13,801
111
2,518
10,803
26,849
0
L
Serqet
 
Serqet
6,132
1,340
0
866
11,185
9,498
0
6,068
4,890
0
17,070
W
10,223
685
0
1,733
5,176
2,008
1,796
659
4,271
36,744
0
L
Nemesis
BigDJ14
Nemesis
4,336
1,474
0
2,967
14,689
6,834
0
7,123
7,396
0
26,644
L
Ganesha
CHUMPLOWSKI
Ganesha
6,116
0
0
1,870
11,564
5,876
0
8,223
3,157
24,667
0
W
10,172
2,654
0
2,025
5,887
3,261
3,056
865
5,022
0
39,148
W
Aphrodite
Diamante Solar
Aphrodite
12,722
1,152
3,818
5,642
11,112
4,617
64
3,402
6,479
26,057
0
L
5,105
821
657
4,129
15,733
15,142
0
7,674
7,661
11,821
0
W
Apollo
NoxFx1
Apollo
7,553
4,436
0
3,903
12,635
5,156
1,989
3,777
8,708
0
40,118
L
Medusa
jchap
Medusa
9,064
2,556
0
4,938
12,080
6,027
0
5,451
6,397
0
52,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,119
Gold Earned
43,248
279
Minions Killed
219
0
Camps Cleared
0
1,396,980
Distance Traveled
1,310,576
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,444
726
39
3
0
298,013
1
L
Serqet
8,531
656
32
2
0
261,969
2
W
Agni
9,634
741
72
6
0
285,183
1
L
Nemesis
8,821
679
61
5
0
263,013
0
L
Ganesha
7,932
610
3
0
0
267,211
0
W
Neith
10,294
792
71
5
0
281,658
0
W
Aphrodite
9,172
706
39
3
0
279,392
2
L
Maui
8,764
674
15
1
0
256,733
1
W
Apollo
9,575
737
58
4
0
252,734
1
L
Medusa
9,200
708
108
8
0
261,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role