Player Matchup

Pele
Pele
Bluecat2007
Pele
Level 58
God Stats
8W - 6L
1,693 SR
Queue Stats
161W - 105L
1,561 Elo+
Party 1
Bellona
Bellona
JuggerZerker00
Bellona
Level 27
God Stats
1W - 1L
1,301 SR
Queue Stats
11W - 17L
1,450 Elo+
Party 1
Scylla
Scylla
KoolAid4414
Scylla
Level 126
God Stats
1W - 2L
1,564 SR
Queue Stats
62W - 45L
1,575 Elo+
Party 2
Cupid
Cupid
TwoWheeledTrike
Cupid
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 125L
1,490 Elo+
Party 2
Ymir
Ymir
YaBoiGlove
Ymir
Level 8
God Stats
56W - 44L
1,354 SR
Queue Stats
78W - 69L
1,306 Elo+
Party 2
Team Averages
Level 69
1,483 SR
1,477 Elo+

VS

Team Averages
Level 37
1,510 SR
1,348 Elo+
Jormungandr
Jormungandr
Glas420
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,122 Elo+
Party 3
Maui
Maui
GrimgorzArdBoy
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,618 Elo+
Party 4
Mercury
Mercury
KxllSwxtch
Mercury
Level 105
God Stats
3W - 2L
1,775 SR
Queue Stats
67W - 47L
1,607 Elo+
Party 4
Olorun
Olorun
RuffGorilla
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,070 Elo+
Party 3
Izanami
Izanami
SER1OU5
Izanami
Level 42
God Stats
0W - 3L
1,275 SR
Queue Stats
8W - 11L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
9,056
566
8,220
11,669
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 3 / 4
8,969
561
8,415
10,807
10,805
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
16
13 / 0 / 2
9,983
624
16,905
6,485
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 0 / 0
9,747
609
12,262
8,651
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 11
8,244
515
4,118
10,590
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Glas420
Jormungandr
9
1 / 4 / 0
6,824
427
3,578
13,619
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 3 / 0
8,331
521
6,963
15,736
15,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
KxllSwxtch
Mercury
12
0 / 4 / 2
7,149
447
4,473
13,886
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
10
1 / 9 / 0
6,214
388
4,402
12,205
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
SER1OU5
Izanami
10
0 / 6 / 1
6,226
389
4,848
11,484
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
26
Kills
5
5
Deaths
26
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
Jormungandr
Glas420
Jormungandr
1
4
0
0.25
L
3
3
0
1
W
0
3
4
0.67
W
Scylla
13
0
2
14
L
Mercury
KxllSwxtch
Mercury
0
4
2
0.25
L
Olorun
1
9
0
0.11
L
Izanami
SER1OU5
Izanami
0
6
1
0.08
W
7
0
0
7
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,920
Damage
24,264
48,202
Taken
66,930
31,344
Mitigated
35,788
16,558
Healing
11,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,220
1,532
0
2,707
11,669
5,105
0
2,550
9,119
0
80,231
L
Jormungandr
Glas420
Jormungandr
3,578
1,052
0
1,158
13,619
6,539
0
5,442
8,177
23,589
0
L
6,963
2,417
0
4,907
15,736
15,856
0
2,255
13,481
42,608
12,002
W
8,415
3,249
0
3,531
10,807
10,805
0
3,696
7,111
0
67,258
W
Scylla
16,905
3,794
0
918
6,485
3,042
944
2,308
4,177
90,004
0
L
Mercury
KxllSwxtch
Mercury
4,473
1,151
0
634
13,886
5,817
0
3,122
10,764
0
53,858
L
Olorun
4,402
2,495
0
1,619
12,205
4,544
0
8,475
3,730
21,186
3,281
L
Izanami
SER1OU5
Izanami
4,848
2,909
0
2,947
11,484
3,032
0
1,729
9,755
0
39,372
W
12,262
7,615
538
6,944
8,651
3,953
990
1,216
7,435
0
90,749
W
4,118
1,343
0
1,920
10,590
8,439
998
3,303
7,287
13,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
34,744
590
Minions Killed
344
0
Camps Cleared
0
1,533,706
Distance Traveled
1,405,217
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,056
566
137
9
0
362,540
0
L
Jormungandr
6,824
427
34
2
0
287,313
1
L
Maui
8,331
521
109
7
0
315,586
3
W
Bellona
8,969
561
139
9
0
294,743
2
W
Scylla
9,983
624
125
8
0
292,800
7
L
Mercury
7,149
447
92
6
0
331,044
4
L
Olorun
6,214
388
40
3
0
210,382
1
L
Izanami
6,226
389
69
4
0
260,892
4
W
Cupid
9,747
609
164
10
0
265,036
3
W
Ymir
8,244
515
25
2
0
318,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role