Player Matchup

Cernunnos
Cernunnos
Dragonvswrld
Cernunnos
Level 63
God Stats
58W - 58L
1,492 SR
Queue Stats
215W - 225L
1,430 Elo+
Solo
Sol
Sol
FpsBeastly
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 99L
1,338 Elo+
Solo
Guan Yu
Guan Yu
GodSlayinBeast
Guan Yu
Level 96
God Stats
9W - 5L
1,714 SR
Queue Stats
34W - 41L
1,370 Elo+
Solo
Bellona
Bellona
VARSACjr
Bellona
Level 102
God Stats
2W - 3L
1,715 SR
Queue Stats
10W - 8L
1,488 Elo+
Solo
Fenrir
Fenrir
joe2082773
Fenrir
Level 91
God Stats
7W - 16L
1,426 SR
Queue Stats
229W - 259L
1,387 Elo+
Solo
Team Averages
Level 82
1,570 SR
1,403 Elo+

VS

Team Averages
Level 93
1,492 SR
1,481 Elo+
Heimdallr
Heimdallr
DrSpacer
Heimdallr
Level 15
God Stats
8W - 12L
1,484 SR
Queue Stats
8W - 14L
1,596 Elo+
Party 1
Aphrodite
Aphrodite
Mrdjs1133
Aphrodite
Level 79
God Stats
40W - 49L
1,385 SR
Queue Stats
85W - 98L
1,321 Elo+
Solo
Tiamat
Tiamat
NXG Luminous
Tiamat
Level 86
God Stats
2W - 1L
1,333 SR
Queue Stats
26W - 29L
1,346 Elo+
Solo
Mercury
Mercury
Odinsgaming70
Mercury
Level 127
God Stats
51W - 38L
1,649 SR
Queue Stats
218W - 194L
1,534 Elo+
Party 1
Sol
Sol
Theadjcentsquid
Sol
Level 158
God Stats
23W - 23L
1,607 SR
Queue Stats
417W - 378L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dragonvswrld
Cernunnos
10
0 / 1 / 1
5,390
449
4,953
9,093
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,889
491
2,489
8,384
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 2 / 0
5,679
473
4,205
10,263
6,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
VARSACjr
Bellona
9
1 / 6 / 0
5,471
456
4,955
12,884
9,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
joe2082773
Fenrir
8
0 / 3 / 2
4,967
414
2,013
9,247
3,313
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrSpacer
Heimdallr
10
2 / 1 / 0
6,026
502
7,854
8,168
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Mrdjs1133
Aphrodite
10
0 / 0 / 2
5,764
480
2,732
7,415
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
10
1 / 2 / 2
6,630
553
4,288
5,134
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
12
5 / 0 / 1
7,245
604
2,734
7,823
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 0 / 3
8,442
704
11,413
8,933
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
14
15
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DrSpacer
Heimdallr
2
1
0
2
L
Cernunnos
Dragonvswrld
Cernunnos
0
1
1
0.5
L
1
3
0
0.33
L
1
2
0
0.5
W
Aphrodite
Mrdjs1133
Aphrodite
0
0
2
1
W
Tiamat
1
2
2
1
W
Mercury
5
0
1
5.5
W
6
0
3
7.5
L
Bellona
VARSACjr
Bellona
1
6
0
0.17
L
Fenrir
joe2082773
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,615
Damage
29,021
49,871
Taken
37,473
24,977
Mitigated
14,557
18,463
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DrSpacer
Heimdallr
7,854
4,155
0
1,652
8,168
2,494
281
0
8,168
0
32,579
L
Cernunnos
Dragonvswrld
Cernunnos
4,953
2,230
0
3,566
9,093
3,159
735
1,380
7,713
0
40,693
L
2,489
365
0
3,047
8,384
3,125
0
3,619
4,401
38,805
0
L
4,205
457
2,367
3,904
10,263
6,294
97
1,321
8,942
0
26,951
W
Aphrodite
Mrdjs1133
Aphrodite
2,732
368
3,040
3,597
7,415
2,629
259
0
7,415
26,281
0
W
Tiamat
4,288
240
0
1,372
5,134
3,179
1,275
1,812
3,322
33,211
0
W
Mercury
2,734
789
0
0
7,823
2,607
0
925
6,898
0
51,243
W
11,413
5,826
0
6,409
8,933
3,648
1,194
183
8,750
55,865
7,293
L
Bellona
VARSACjr
Bellona
4,955
1,311
0
3,809
12,884
9,086
0
7,797
5,087
0
25,739
L
Fenrir
joe2082773
Fenrir
2,013
232
0
1,770
9,247
3,313
0
2,176
6,999
0
19,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
34,107
252
Minions Killed
347
0
Camps Cleared
0
1,065,753
Distance Traveled
1,109,398
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,026
502
41
3
0
199,522
0
L
Cernunnos
5,390
449
63
5
0
199,645
1
L
Sol
5,889
491
69
6
0
197,055
2
L
Guan Yu
5,679
473
47
4
0
239,610
3
W
Aphrodite
5,764
480
49
4
0
213,087
2
W
Tiamat
6,630
553
64
5
0
210,567
2
W
Mercury
7,245
604
85
7
0
269,280
1
W
Sol
8,442
704
108
9
0
216,942
4
L
Bellona
5,471
456
45
4
0
206,909
3
L
Fenrir
4,967
414
28
2
0
222,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role