Player Matchup

Heimdallr
Heimdallr
BIGCUDDLYSNAKE
Heimdallr
Level 17
God Stats
1W - 0L
1,775 SR
Queue Stats
3W - 0L
1,853 Elo+
Party 1
Awilix
Awilix
Heinske
Awilix
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,765 Elo+
Party 1
Maui
Maui
StarPartyy
Maui
Level 156
God Stats
1W - 0L
1,679 SR
Queue Stats
22W - 14L
1,586 Elo+
Party 1
Team Averages
Level 67
1,651 SR
1,734 Elo+

VS

Team Averages
Level 73
1,577 SR
1,575 Elo+
Chaac
Chaac
HerrTokkotai
Chaac
Level 25
God Stats
4W - 3L
1,736 SR
Queue Stats
66W - 45L
1,615 Elo+
Party 2
Nox
Nox
Ozgood19
Nox
Level 105
God Stats
30W - 34L
1,496 SR
Queue Stats
99W - 113L
1,512 Elo+
Solo
Bakasura
Bakasura
dan2798
Bakasura
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 60L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BIGCUDDLYSNAKE
Heimdallr
19
5 / 2 / 6
12,205
814
21,657
17,585
10,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
Heinske
Awilix
17
7 / 2 / 4
11,653
777
12,851
12,335
7,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 9
10,498
700
2,699
13,246
16,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,563
638
12,490
16,301
22,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 6 / 3
10,141
676
12,939
11,588
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
dan2798
Bakasura
15
3 / 3 / 3
10,410
694
6,356
14,669
9,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
6
6
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BIGCUDDLYSNAKE
Heimdallr
5
2
6
4
W
Awilix
Heinske
Awilix
7
2
4
4.5
L
0
3
6
1
L
3
6
3
0.75
W
0
2
9
2.25
L
Bakasura
dan2798
Bakasura
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,207
Damage
31,785
43,166
Taken
42,558
34,581
Mitigated
37,290
8,141
Healing
7,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BIGCUDDLYSNAKE
Heimdallr
21,657
12,054
0
6,156
17,585
10,494
2,457
4,125
12,844
0
90,690
W
Awilix
Heinske
Awilix
12,851
4,453
0
552
12,335
7,735
766
3,704
8,454
0
41,211
L
12,490
1,498
0
4,867
16,301
22,315
0
1,507
14,509
0
48,706
L
12,939
87
0
570
11,588
5,377
0
401
10,851
36,625
0
W
2,699
627
0
1,433
13,246
16,352
218
5,249
7,832
17,515
0
L
Bakasura
dan2798
Bakasura
6,356
4,013
0
2,496
14,669
9,598
0
888
13,523
0
24,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,356
Gold Earned
30,114
197
Minions Killed
170
0
Camps Cleared
0
823,621
Distance Traveled
944,900
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,205
814
133
9
0
264,556
2
W
Awilix
11,653
777
45
3
0
306,025
0
L
Chaac
9,563
638
62
4
0
338,269
4
L
Nox
10,141
676
55
4
0
301,640
2
W
Maui
10,498
700
19
1
0
253,040
4
L
Bakasura
10,410
694
53
4
0
304,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role