Player Matchup

Sol
Sol
DialecticChaos
Sol
Level 126
God Stats
0W - 2L
1,564 SR
Queue Stats
53W - 42L
1,544 Elo+
Party 1
Ullr
Ullr
KeizertheKs
Ullr
Level 147
God Stats
0W - 2L
1,142 SR
Queue Stats
85W - 58L
1,646 Elo+
Party 1
Discordia
Discordia
Warhamer07
Discordia
Level 129
God Stats
1W - 1L
1,686 SR
Queue Stats
200W - 204L
1,514 Elo+
Solo
Mercury
Mercury
crossbleazer
Mercury
Level 159
God Stats
2W - 6L
1,481 SR
Queue Stats
340W - 367L
1,569 Elo+
Solo
Shiva
Shiva
ΚατγΡεґґγ
Shiva
Level 81
God Stats
0W - 1L
1,789 SR
Queue Stats
93W - 87L
1,513 Elo+
Party 1
Team Averages
Level 128
1,532 SR
1,557 Elo+

VS

Team Averages
Level 134
1,441 SR
1,577 Elo+
Fenrir
Fenrir
DoomtrainMD
Fenrir
Level 145
God Stats
4W - 2L
1,633 SR
Queue Stats
180W - 194L
1,560 Elo+
Solo
Cerberus
Cerberus
Is6i6h
Cerberus
Level 105
God Stats
2W - 1L
1,531 SR
Queue Stats
44W - 39L
1,592 Elo+
Solo
Skadi
Skadi
Mark_E_R
Skadi
Level 142
God Stats
1W - 2L
1,171 SR
Queue Stats
217W - 217L
1,562 Elo+
Party 2
Baron Samedi
Baron Samedi
Tchatz
Baron Samedi
Level 159
God Stats
2W - 3L
1,275 SR
Queue Stats
366W - 418L
1,587 Elo+
Solo
Tsukuyomi
Tsukuyomi
drdisgusting3650
Tsukuyomi
Level 121
God Stats
17W - 9L
1,597 SR
Queue Stats
466W - 478L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 17
12,593
663
24,872
18,862
8,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 9 / 12
12,317
648
14,872
19,780
8,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Warhamer07
Discordia
20
6 / 6 / 24
13,205
695
31,138
19,933
10,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
crossbleazer
Mercury
20
9 / 10 / 13
13,192
694
16,391
21,110
9,527
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 9 / 20
14,129
744
18,350
34,388
52,291
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 10 / 16
12,291
647
11,793
23,796
34,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Is6i6h
Cerberus
20
6 / 6 / 24
14,784
778
16,575
32,885
48,324
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Mark_E_R
Skadi
19
3 / 8 / 21
12,493
658
17,008
21,751
12,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Tchatz
Baron Samedi
20
5 / 5 / 25
14,218
748
19,422
20,282
25,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
20
20 / 6 / 11
17,259
908
37,858
27,924
17,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
135
34
Kills
38
39
Deaths
35
86
Assists
97
Player
Kills
Deaths
Assists
KDA
L
6
5
17
2.9
W
Fenrir
4
10
16
1.2
W
Cerberus
Is6i6h
Cerberus
6
6
24
3
L
5
9
12
1.22
W
Skadi
Mark_E_R
Skadi
3
8
21
1.69
W
Baron Samedi
Tchatz
Baron Samedi
5
5
25
3.5
L
Discordia
Warhamer07
Discordia
6
6
24
3
L
Mercury
crossbleazer
Mercury
9
10
13
1.55
W
Tsukuyomi
20
6
11
4.25
L
8
9
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,623
Damage
102,656
114,073
Taken
126,638
89,307
Mitigated
138,620
25,426
Healing
43,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,872
9,660
1,237
7,076
18,862
8,688
2,868
4,734
14,128
43,184
3,447
W
Fenrir
11,793
1,165
3,075
3,751
23,796
34,321
0
11,493
12,303
44
20,799
W
Cerberus
Is6i6h
Cerberus
16,575
1,233
0
7,750
32,885
48,324
43
14,005
18,880
33,336
0
L
14,872
4,599
776
619
19,780
8,334
1,111
5,725
14,055
0
29,818
W
Skadi
Mark_E_R
Skadi
17,008
7,826
937
2,786
21,751
12,859
5,731
8,999
12,752
0
43,507
W
Baron Samedi
Tchatz
Baron Samedi
19,422
223
7,415
6,570
20,282
25,131
1,109
10,372
9,910
39,709
0
L
Discordia
Warhamer07
Discordia
31,138
1,999
1,757
4,217
19,933
10,467
642
7,002
12,931
60,545
0
L
Mercury
crossbleazer
Mercury
16,391
9,218
1,305
2,265
21,110
9,527
0
9,148
11,962
27
24,687
W
Tsukuyomi
37,858
9,096
1,206
9,767
27,924
17,985
3,243
9,812
18,112
0
65,229
L
18,350
2,273
1,572
4,602
34,388
52,291
110
9,432
24,956
917
27,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,436
Gold Earned
71,045
183
Minions Killed
197
0
Camps Cleared
0
1,522,483
Distance Traveled
1,569,376
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,593
663
47
2
0
305,023
2
W
Fenrir
12,291
647
5
0
0
305,558
0
W
Cerberus
14,784
778
48
3
0
310,259
0
L
Ullr
12,317
648
26
1
0
252,758
1
W
Skadi
12,493
658
54
3
0
272,816
1
W
Baron Samedi
14,218
748
41
2
0
316,339
0
L
Discordia
13,205
695
67
4
0
305,104
0
L
Mercury
13,192
694
23
1
0
344,392
0
W
Tsukuyomi
17,259
908
49
3
0
364,404
1
L
Shiva
14,129
744
20
1
0
315,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role