Player Matchup

Achilles
Achilles
Platinum II
Dank PizzaRolls
Achilles
Platinum II
Level 149
God Stats
19W - 13L
1,570 SR
Queue Stats
107W - 104L
1,881 MMR
Party 1
Nu Wa
Nu Wa
Gold V
ShOtGUNtOdANOSE
Nu Wa
Gold V
Level 158
God Stats
86W - 59L
1,607 SR
Queue Stats
568W - 565L
1,294 MMR
Party 1
Arachne
Arachne
Bronze V
dowzon
Arachne
Bronze V
Level 106
God Stats
0W - 2L
1,580 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,586 SR
1,558 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,696 SR
1,585 MMR
Bacchus
Bacchus
Silver III
HinataHyugabb
Bacchus
Silver III
Level 148
God Stats
1W - 1L
1,608 SR
Queue Stats
71W - 46L
1,388 MMR
Solo
Pele
Pele
Gold II
Hoptiimus
Pele
Gold II
Level 143
God Stats
14W - 5L
1,617 SR
Queue Stats
445W - 530L
1,658 MMR
Solo
Agni
Agni
Gold V
JakecantJung
Agni
Gold V
Level 101
God Stats
1W - 0L
1,863 SR
Queue Stats
27W - 5L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 2 / 0
7,171
652
7,503
10,496
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 1
7,563
688
5,353
8,424
3,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
dowzon
Arachne
11
0 / 3 / 1
7,116
647
4,099
8,265
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
AtlasKumbhakarnaBaron SamediGaneshaAh Muzen Cab

VS

Bans
HadesAthenaOdinChaacGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 1 / 5
8,457
769
5,012
8,698
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
15
6 / 0 / 3
9,034
821
8,893
10,793
4,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 5
8,261
751
9,107
4,647
1,638
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
9
9
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
0
0.5
W
Bacchus
1
1
5
3.5
W
Pele
6
0
3
7.5
W
2
0
5
4.5
L
0
4
1
0.13
L
Arachne
dowzon
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,955
Damage
23,012
27,185
Taken
24,138
18,067
Mitigated
14,449
8,120
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,503
2,101
0
3,166
10,496
9,657
0
5,200
5,296
0
22,561
W
Bacchus
5,012
461
0
2,080
8,698
8,243
226
1,776
6,618
20,183
0
W
Pele
8,893
1,920
0
4,272
10,793
4,568
2,701
3,171
7,287
0
45,087
W
9,107
1,063
0
1,248
4,647
1,638
516
1,066
3,507
49,720
0
L
5,353
3,585
1,048
1,056
8,424
3,390
0
3,985
4,439
24,889
0
L
Arachne
dowzon
Arachne
4,099
3,437
218
2,632
8,265
5,020
0
5,037
3,228
0
23,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,850
Gold Earned
25,752
110
Minions Killed
180
0
Camps Cleared
0
543,020
Distance Traveled
673,384
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,171
652
28
3
0
207,190
0
W
Bacchus
8,457
769
22
2
0
210,638
0
W
Pele
9,034
821
66
6
0
222,963
1
W
Agni
8,261
751
92
8
0
239,783
0
L
Nu Wa
7,563
688
48
4
0
163,992
4
L
Arachne
7,116
647
34
3
0
171,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role