Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
gartinguard
Ao Kuang
Level 89
God Stats
0W - 2L
1,194 SR
Queue Stats
24W - 30L
1,481 Elo+
Party 2
Team Averages
Level 104
1,398 SR
1,494 Elo+

VS

Team Averages
Level 88
1,602 SR
1,614 Elo+
Ao Kuang
Ao Kuang
Kingroy10
Ao Kuang
Level 68
God Stats
1W - 2L
1,315 SR
Queue Stats
77W - 68L
1,583 Elo+
Party 1
Medusa
Medusa
Nebys
Medusa
Level 127
God Stats
3W - 1L
1,740 SR
Queue Stats
26W - 11L
1,643 Elo+
Party 1
Guan Yu
Guan Yu
Proeminence
Guan Yu
Level 69
God Stats
2W - 0L
1,752 SR
Queue Stats
30W - 15L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 2 / 6
9,442
674
9,107
9,362
3,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
 
Tyr
15
2 / 3 / 4
9,339
667
11,700
19,822
18,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
gartinguard
Ao Kuang
14
4 / 5 / 2
9,737
696
6,733
13,589
9,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Kingroy10
Ao Kuang
16
6 / 4 / 4
10,776
770
11,182
15,151
9,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
Nebys
Medusa
17
2 / 1 / 8
10,624
759
17,185
7,941
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Proeminence
Guan Yu
15
2 / 1 / 8
9,645
689
7,946
12,688
15,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
6
Kills
10
10
Deaths
6
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
6
1.5
L
Tyr
 
Tyr
2
3
4
1.33
W
Ao Kuang
Kingroy10
Ao Kuang
6
4
4
2
W
Medusa
Nebys
Medusa
2
1
8
6
W
Guan Yu
Proeminence
Guan Yu
2
1
8
6
L
Ao Kuang
gartinguard
Ao Kuang
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,540
Damage
36,313
42,773
Taken
35,780
31,691
Mitigated
29,090
11,133
Healing
21,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,107
3,338
0
2,201
9,362
3,886
897
957
8,255
0
46,587
L
Tyr
 
Tyr
11,700
1,368
0
5,297
19,822
18,236
157
5,796
13,450
0
30,900
W
Ao Kuang
Kingroy10
Ao Kuang
11,182
4,747
0
5,959
15,151
9,124
1,194
3,861
11,290
32,850
6,225
W
Medusa
Nebys
Medusa
17,185
7,795
0
4,389
7,941
4,158
1,536
895
7,046
0
75,005
W
Guan Yu
Proeminence
Guan Yu
7,946
836
2,871
7,954
12,688
15,808
360
2,553
10,135
0
20,603
L
Ao Kuang
gartinguard
Ao Kuang
6,733
1,758
0
3,635
13,589
9,569
424
3,464
9,805
23,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
31,045
159
Minions Killed
186
0
Camps Cleared
0
780,327
Distance Traveled
815,223
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,442
674
82
6
0
255,780
1
L
Tyr
9,339
667
42
3
0
288,621
4
W
Ao Kuang
10,776
770
51
4
0
268,950
0
W
Medusa
10,624
759
112
8
0
259,272
2
W
Guan Yu
9,645
689
23
2
0
287,001
0
L
Ao Kuang
9,737
696
35
3
0
235,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role