Player Matchup

Anhur
Anhur
 
Anhur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
BISPOW157
He Bo
Level 31
God Stats
2W - 1L
1,384 SR
Queue Stats
7W - 9L
1,347 Elo+
Solo
Hun Batz
Hun Batz
pssyDesstroyer
Hun Batz
Level 33
God Stats
5W - 0L
1,835 SR
Queue Stats
115W - 139L
1,491 Elo+
Party 2
Team Averages
Level 52
1,573 SR
1,446 Elo+

VS

Team Averages
Level 83
1,500 SR
1,386 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Kenji1233
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 1
Hercules
Hercules
askeronegamer
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 2 / 6
10,931
683
11,549
15,024
7,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
BISPOW157
He Bo
17
4 / 3 / 5
10,853
678
14,644
11,671
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
18
4 / 3 / 6
11,996
750
12,756
16,319
8,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 3 / 1
11,476
717
17,140
17,664
7,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Kenji1233
Hun Batz
15
0 / 5 / 6
10,382
649
7,402
13,216
5,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
askeronegamer
Hercules
14
2 / 3 / 5
9,983
624
11,463
16,240
14,081
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
8
8
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
6
3
L
Sol
 
Sol
6
3
1
2.17
W
He Bo
BISPOW157
He Bo
4
3
5
2.17
L
Hun Batz
Kenji1233
Hun Batz
0
5
6
0.6
L
Hercules
askeronegamer
Hercules
2
3
5
1.5
W
Hun Batz
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,949
Damage
36,005
43,014
Taken
47,120
20,941
Mitigated
26,628
9,755
Healing
11,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,549
4,431
0
4,268
15,024
7,464
882
4,514
10,510
0
49,314
L
Sol
 
Sol
17,140
5,611
0
7,849
17,664
7,045
1,635
4,378
13,286
58,859
5,895
W
He Bo
BISPOW157
He Bo
14,644
301
121
2,518
11,671
5,283
444
5,287
6,384
39,552
0
L
Hun Batz
Kenji1233
Hun Batz
7,402
875
0
660
13,216
5,502
0
4,041
9,175
0
39,754
L
Hercules
askeronegamer
Hercules
11,463
2,573
0
2,792
16,240
14,081
0
6,316
9,924
111
24,062
W
Hun Batz
12,756
2,224
0
2,848
16,319
8,194
1,239
5,811
10,508
0
53,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,780
Gold Earned
31,841
187
Minions Killed
177
0
Camps Cleared
0
881,642
Distance Traveled
849,649
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,931
683
74
5
0
268,247
2
L
Sol
11,476
717
89
6
0
278,988
3
W
He Bo
10,853
678
46
3
0
289,110
3
L
Hun Batz
10,382
649
65
4
0
283,906
6
L
Hercules
9,983
624
23
1
0
286,755
2
W
Hun Batz
11,996
750
67
4
0
324,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role