Player Matchup

Sylvanus
Sylvanus
ILoveTraps69
Sylvanus
Level 84
God Stats
1W - 0L
1,312 SR
Queue Stats
6W - 5L
1,558 Elo+
Party 2
Thoth
Thoth
ProffesorMarbles
Thoth
Level 156
God Stats
2W - 1L
1,605 SR
Queue Stats
12W - 15L
1,430 Elo+
Party 2
Hel
Hel
Raxxtus
Hel
Level 145
God Stats
1W - 0L
1,575 SR
Queue Stats
9W - 5L
1,667 Elo+
Party 1
Bellona
Bellona
Speoke
Bellona
Level 121
God Stats
2W - 0L
1,800 SR
Queue Stats
38W - 23L
1,695 Elo+
Party 1
Ishtar
Ishtar
TheGoatfarmer87
Ishtar
Level 146
God Stats
2W - 0L
1,926 SR
Queue Stats
12W - 14L
1,499 Elo+
Party 2
Team Averages
Level 130
1,644 SR
1,570 Elo+

VS

Team Averages
Level 111
1,517 SR
1,550 Elo+
Ares
Ares
Jeffertr138
Ares
Level 129
God Stats
2W - 1L
1,664 SR
Queue Stats
39W - 30L
1,555 Elo+
Party 3
Jing Wei
Jing Wei
JoaoLDU12
Jing Wei
Level 146
God Stats
0W - 1L
1,487 SR
Queue Stats
50W - 43L
1,526 Elo+
Party 3
Discordia
Discordia
Pryhmer
Discordia
Level 11
God Stats
1W - 2L
1,555 SR
Queue Stats
38W - 33L
1,531 Elo+
Party 4
Merlin
Merlin
Vizurk
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,583 Elo+
Solo
Horus
Horus
WraithandPillage
Horus
Level 123
God Stats
10W - 8L
1,378 SR
Queue Stats
580W - 525L
1,557 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ILoveTraps69
Sylvanus
16
2 / 2 / 10
10,180
1,018
7,426
12,406
12,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 3 / 7
11,042
1,104
18,305
8,876
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
17
1 / 0 / 15
10,373
1,037
10,208
11,310
9,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Speoke
Bellona
17
5 / 2 / 10
11,522
1,152
15,411
19,807
22,105
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
10 / 0 / 11
12,909
1,291
29,915
12,274
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

258

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 6
11,056
1,106
10,839
21,424
32,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
JoaoLDU12
Jing Wei
15
2 / 10 / 3
10,173
1,017
10,732
21,313
10,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Pryhmer
Discordia
15
2 / 2 / 3
9,677
968
11,723
9,144
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Vizurk
Merlin
15
2 / 6 / 4
9,961
996
15,361
11,830
6,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 5
10,042
1,004
10,670
22,747
26,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
24
Kills
7
7
Deaths
24
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ILoveTraps69
Sylvanus
2
2
10
3.5
L
1
3
6
1.33
L
Jing Wei
JoaoLDU12
Jing Wei
2
10
3
0.35
W
6
3
7
3.17
L
Discordia
Pryhmer
Discordia
2
2
3
1.75
W
Hel
1
0
15
8.5
W
Bellona
Speoke
Bellona
5
2
10
5
W
10
0
11
15.5
L
Merlin
Vizurk
Merlin
2
6
4
0.67
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,265
Damage
59,325
64,673
Taken
86,458
54,643
Mitigated
79,948
26,023
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ILoveTraps69
Sylvanus
7,426
2,377
2,486
2,479
12,406
12,442
0
7,997
4,409
12,059
1,903
L
10,839
540
0
1,899
21,424
32,356
0
8,771
12,653
21,257
0
L
Jing Wei
JoaoLDU12
Jing Wei
10,732
8,197
0
1,786
21,313
10,018
0
7,361
13,952
0
36,146
W
18,305
1,637
0
464
8,876
3,482
0
4,161
4,715
38,999
0
L
Discordia
Pryhmer
Discordia
11,723
686
0
0
9,144
4,503
0
5,349
3,795
26,730
0
W
Hel
10,208
539
7,136
5,582
11,310
9,228
0
6,635
4,675
31,735
0
W
Bellona
Speoke
Bellona
15,411
5,010
1,703
1,857
19,807
22,105
0
11,706
7,485
1,105
25,625
W
29,915
17,043
0
4,316
12,274
7,386
0
7,424
4,850
0
48,267
L
Merlin
Vizurk
Merlin
15,361
989
0
210
11,830
6,330
0
5,111
6,719
43,123
0
L
10,670
5,029
3,853
4,999
22,747
26,741
0
9,258
13,489
0
20,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,026
Gold Earned
50,909
189
Minions Killed
204
6
Camps Cleared
7
956,633
Distance Traveled
998,177
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,180
1,018
14
1
1
155,813
0
L
Ares
11,056
1,106
22
2
1
224,013
0
L
Jing Wei
10,173
1,017
61
6
2
183,282
0
W
Thoth
11,042
1,104
50
5
2
175,912
0
L
Discordia
9,677
968
41
4
4
191,157
1
W
Hel
10,373
1,037
50
5
0
216,575
0
W
Bellona
11,522
1,152
21
2
0
213,353
2
W
Ishtar
12,909
1,291
54
5
3
194,980
1
L
Merlin
9,961
996
65
7
0
188,302
0
L
Horus
10,042
1,004
15
2
0
211,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role