Player Matchup

Cu Chulainn
Cu Chulainn
Dashue123
Cu Chulainn
Level 127
God Stats
2W - 0L
1,803 SR
Queue Stats
251W - 77L
1,713 Elo+
Party 1
Ishtar
Ishtar
Hortluz
Ishtar
Level 158
God Stats
12W - 6L
1,775 SR
Queue Stats
210W - 76L
1,795 Elo+
Party 1
Thor
Thor
OnIyFarms
Thor
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 3L
1,870 Elo+
Party 1
Olorun
Olorun
OnRushingLlamas
Olorun
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 171L
1,579 Elo+
Solo
Tiamat
Tiamat
SlapJackMcClap
Tiamat
Level 160
God Stats
7W - 4L
1,825 SR
Queue Stats
156W - 41L
1,794 Elo+
Party 1
Team Averages
Level 118
1,681 SR
1,750 Elo+

VS

Team Averages
Level 81
1,616 SR
1,553 Elo+
Bellona
Bellona
 
Bellona
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Durrrvink
Agni
Level 109
God Stats
25W - 9L
1,742 SR
Queue Stats
195W - 196L
1,542 Elo+
Party 3
Ares
Ares
VegaMatron234
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,417 Elo+
Party 2
Neith
Neith
grunhildr
Neith
Level 23
God Stats
2W - 1L
1,727 SR
Queue Stats
3W - 3L
1,744 Elo+
Party 3
Ao Kuang
Ao Kuang
Сlapped
Ao Kuang
Level 155
God Stats
15W - 10L
1,613 SR
Queue Stats
376W - 330L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dashue123
Cu Chulainn
16
2 / 3 / 10
9,559
797
11,126
19,512
16,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
Hortluz
Ishtar
18
4 / 1 / 5
10,578
882
11,547
11,233
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
18
7 / 1 / 7
10,399
867
13,070
13,287
10,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 3 / 10
9,701
808
11,418
11,668
5,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
5 / 0 / 8
11,210
934
17,513
9,713
9,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 4 / 2
7,849
654
5,923
14,859
13,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
15
0 / 5 / 4
8,479
707
15,101
10,736
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 6 / 2
8,293
691
4,426
19,362
20,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
grunhildr
Neith
14
1 / 4 / 0
8,168
681
5,812
12,459
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Сlapped
Ao Kuang
16
6 / 3 / 0
9,327
777
9,464
17,255
8,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
22
Kills
8
8
Deaths
22
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
2
0.25
W
Cu Chulainn
Dashue123
Cu Chulainn
2
3
10
2.33
L
Agni
0
5
4
0.4
W
Ishtar
Hortluz
Ishtar
4
1
5
6.5
W
Thor
7
1
7
10.5
W
4
3
10
3
W
5
0
8
9
L
1
6
2
0.33
L
Neith
grunhildr
Neith
1
4
0
0.25
L
Ao Kuang
Сlapped
Ao Kuang
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,674
Damage
40,726
65,413
Taken
74,671
48,910
Mitigated
54,348
20,844
Healing
9,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,923
1,406
0
1,573
14,859
13,186
0
7,301
7,558
116
16,859
W
Cu Chulainn
Dashue123
Cu Chulainn
11,126
2,240
0
2,411
19,512
16,766
0
9,916
9,596
0
27,600
L
Agni
15,101
505
0
426
10,736
5,263
0
4,187
6,486
41,151
0
W
Ishtar
Hortluz
Ishtar
11,547
5,984
0
4,869
11,233
5,776
4,189
4,165
7,068
0
64,334
W
Thor
13,070
2,523
0
3,067
13,287
10,809
0
4,996
8,291
0
34,410
W
11,418
5,758
462
3,331
11,668
5,581
3,558
6,416
5,252
23,395
2,813
W
17,513
1,578
578
6,126
9,713
9,978
792
3,595
6,118
69,010
0
L
4,426
750
142
1,099
19,362
20,713
0
7,943
11,155
9,301
0
L
Neith
grunhildr
Neith
5,812
2,017
0
1,931
12,459
6,246
0
3,143
9,262
0
27,760
L
Ao Kuang
Сlapped
Ao Kuang
9,464
2,217
0
4,147
17,255
8,940
0
4,821
12,314
20,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,447
Gold Earned
42,116
326
Minions Killed
175
0
Camps Cleared
0
1,378,982
Distance Traveled
1,106,012
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,849
654
39
3
0
206,535
2
W
Cu Chulainn
9,559
797
29
2
0
306,077
3
L
Agni
8,479
707
64
5
0
249,484
3
W
Ishtar
10,578
882
99
8
0
276,312
2
W
Thor
10,399
867
42
4
0
254,729
3
W
Olorun
9,701
808
25
2
0
255,218
1
W
Tiamat
11,210
934
131
11
0
286,646
2
L
Ares
8,293
691
7
1
0
165,848
0
L
Neith
8,168
681
50
4
0
214,076
0
L
Ao Kuang
9,327
777
15
1
0
270,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role