Player Matchup

Thor
Thor
Hector546
Thor
Level 141
God Stats
2W - 6L
1,500 SR
Queue Stats
202W - 225L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
TheScarfman
Baron Samedi
Level 41
God Stats
4W - 4L
1,574 SR
Queue Stats
63W - 74L
1,417 Elo+
Party 1
Geb
Geb
readyrex7
Geb
Level 35
God Stats
2W - 1L
1,786 SR
Queue Stats
76W - 103L
1,457 Elo+
Party 1
Cu Chulainn
Cu Chulainn
reignoftheking
Cu Chulainn
Level 40
God Stats
1W - 1L
1,738 SR
Queue Stats
59W - 58L
1,421 Elo+
Solo
Danzaburou
Danzaburou
sier03
Danzaburou
Level 58
God Stats
3W - 6L
1,574 SR
Queue Stats
97W - 114L
1,452 Elo+
Party 1
Team Averages
Level 63
1,635 SR
1,432 Elo+

VS

Team Averages
Level 105
1,420 SR
1,483 Elo+
Atlas
Atlas
CRISTIAN247443
Atlas
Level 64
God Stats
6W - 8L
1,414 SR
Queue Stats
225W - 240L
1,403 Elo+
Solo
Medusa
Medusa
DarkMazapan4347
Medusa
Level 147
God Stats
1W - 1L
1,256 SR
Queue Stats
151W - 143L
1,499 Elo+
Party 2
Sun Wukong
Sun Wukong
DarkSmoke1009
Sun Wukong
Level 41
God Stats
7W - 13L
1,448 SR
Queue Stats
17W - 17L
1,427 Elo+
Party 2
Thanatos
Thanatos
DarkVermillion
Thanatos
Level 147
God Stats
6W - 7L
1,480 SR
Queue Stats
198W - 194L
1,511 Elo+
Party 2
Scylla
Scylla
squalidzeus89
Scylla
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 55L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 6 / 2
7,623
448
3,672
15,930
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
TheScarfman
Baron Samedi
13
4 / 6 / 0
8,557
503
6,584
11,652
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 1
7,350
432
6,653
16,754
12,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
reignoftheking
Cu Chulainn
14
0 / 1 / 0
8,856
521
6,950
11,936
10,946
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
sier03
Danzaburou
11
2 / 5 / 0
7,475
440
6,758
15,699
5,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 6
8,970
528
7,221
14,949
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 2 / 5
8,967
527
11,366
12,362
4,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DarkSmoke1009
Sun Wukong
14
0 / 0 / 0
8,730
514
4,516
8,056
10,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
15
7 / 4 / 5
9,449
556
10,731
14,170
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
9 / 0 / 3
10,762
633
13,086
9,857
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
23
23
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
6
2
5
4.25
W
Sun Wukong
DarkSmoke1009
Sun Wukong
0
0
0
0
W
Thanatos
7
4
5
2.38
L
Thor
0
6
2
0.17
L
Baron Samedi
TheScarfman
Baron Samedi
4
6
0
0.67
L
0
5
1
0.1
L
Cu Chulainn
reignoftheking
Cu Chulainn
0
1
0
0
L
Danzaburou
sier03
Danzaburou
2
5
0
0.4
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,617
Damage
46,920
71,971
Taken
59,394
40,529
Mitigated
40,990
16,639
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,221
2,860
121
3,669
14,949
14,036
348
3,982
10,967
43,903
0
W
11,366
3,701
0
720
12,362
4,829
1,671
3,063
9,299
0
73,588
W
Sun Wukong
DarkSmoke1009
Sun Wukong
4,516
1,079
0
1,113
8,056
10,995
729
0
8,056
0
60,379
W
Thanatos
10,731
3,858
0
14,258
14,170
6,903
0
2,599
11,571
0
78,361
L
Thor
3,672
968
0
4,742
15,930
5,684
0
2,264
13,666
0
51,641
L
Baron Samedi
TheScarfman
Baron Samedi
6,584
1,401
164
1,462
11,652
5,591
253
5,313
6,339
55,431
0
L
6,653
1,055
0
3,210
16,754
12,869
52
5,057
11,697
25,474
1,533
L
Cu Chulainn
reignoftheking
Cu Chulainn
6,950
1,569
0
715
11,936
10,946
0
3,817
8,119
0
66,989
L
Danzaburou
sier03
Danzaburou
6,758
3,204
0
6,346
15,699
5,439
0
3,856
11,843
0
51,556
W
13,086
1,565
0
250
9,857
4,227
872
4,041
5,816
90,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
46,878
406
Minions Killed
531
0
Camps Cleared
0
1,533,558
Distance Traveled
1,601,713
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,970
528
71
4
0
288,783
1
W
Medusa
8,967
527
87
5
0
303,687
6
W
Sun Wukong
8,730
514
122
7
0
303,123
2
W
Thanatos
9,449
556
109
6
0
370,858
2
L
Thor
7,623
448
88
5
0
298,889
12
L
Baron Samedi
8,557
503
88
5
0
310,029
2
L
Geb
7,350
432
26
2
0
330,545
5
L
Cu Chulainn
8,856
521
137
8
0
294,956
1
L
Danzaburou
7,475
440
67
4
0
299,139
1
W
Scylla
10,762
633
142
8
0
335,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role