Player Matchup

Guan Yu
Guan Yu
ARWsuzume
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 68L
1,409 Elo+
Party 2
Heimdallr
Heimdallr
HindoHando
Heimdallr
Level 102
God Stats
5W - 4L
1,539 SR
Queue Stats
188W - 201L
1,428 Elo+
Solo
Hercules
Hercules
ParaY3RT
Hercules
Level 128
God Stats
1W - 1L
1,314 SR
Queue Stats
145W - 178L
1,492 Elo+
Solo
Kukulkan
Kukulkan
desperategold96
Kukulkan
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 102L
1,450 Elo+
Solo
Khepri
Khepri
urboiman
Khepri
Level 82
God Stats
9W - 5L
1,648 SR
Queue Stats
245W - 296L
1,460 Elo+
Party 2
Team Averages
Level 90
1,500 SR
1,448 Elo+

VS

Team Averages
Level 127
1,515 SR
1,414 Elo+
Horus
Horus
DaniXzz
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 80L
1,442 Elo+
Solo
Anhur
Anhur
ImPumpkinn
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,284 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mayojua98
Cu Chulainn
Level 121
God Stats
4W - 7L
1,437 SR
Queue Stats
330W - 388L
1,429 Elo+
Solo
Ymir
Ymir
cristopher2556
Ymir
Level 158
God Stats
4W - 5L
1,594 SR
Queue Stats
417W - 441L
1,439 Elo+
Solo
Fenrir
Fenrir
oJadeDragon
Fenrir
Level 129
God Stats
2W - 1L
1,546 SR
Queue Stats
80W - 85L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ARWsuzume
Guan Yu
20
10 / 2 / 16
13,504
711
26,216
30,353
45,813
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
HindoHando
Heimdallr
20
6 / 4 / 18
12,767
672
33,534
22,335
14,717
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
ParaY3RT
Hercules
18
1 / 6 / 17
11,514
606
15,333
29,089
37,248
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
20
8 / 5 / 18
13,667
719
39,900
18,251
11,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
urboiman
Khepri
20
4 / 1 / 22
12,862
677
10,066
20,016
24,552
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DaniXzz
Horus
18
2 / 4 / 10
11,954
629
7,954
27,303
35,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
19
4 / 6 / 9
11,254
592
20,682
25,155
11,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Mayojua98
Cu Chulainn
18
4 / 6 / 9
11,183
589
26,141
27,214
30,418
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
1 / 4 / 11
11,205
590
14,022
32,569
35,610
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
19
7 / 9 / 6
12,365
651
24,439
28,364
20,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
63
29
Kills
18
18
Deaths
29
91
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ARWsuzume
Guan Yu
10
2
16
9
L
Horus
DaniXzz
Horus
2
4
10
1.75
W
Heimdallr
HindoHando
Heimdallr
6
4
18
3.75
L
Anhur
4
6
9
1.42
L
Cu Chulainn
Mayojua98
Cu Chulainn
4
6
9
1.42
W
Hercules
ParaY3RT
Hercules
1
6
17
1.58
L
1
4
11
1.63
W
Kukulkan
8
5
18
3.4
L
Fenrir
7
9
6
1.11
W
Khepri
urboiman
Khepri
4
1
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,049
Damage
93,238
120,044
Taken
140,605
134,105
Mitigated
134,382
53,548
Healing
58,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ARWsuzume
Guan Yu
26,216
2,665
17,176
14,556
30,353
45,813
2,880
3,303
26,808
0
43,867
L
Horus
DaniXzz
Horus
7,954
3,459
20,383
13,400
27,303
35,914
58
10,196
17,107
0
13,040
W
Heimdallr
HindoHando
Heimdallr
33,534
13,493
1,782
1,443
22,335
14,717
2,122
3,223
18,955
0
59,872
L
Anhur
20,682
9,356
1,899
5,348
25,155
11,998
0
8,098
17,057
0
34,419
L
Cu Chulainn
Mayojua98
Cu Chulainn
26,141
2,540
2,262
1,656
27,214
30,418
107
9,001
18,213
3,159
42,822
W
Hercules
ParaY3RT
Hercules
15,333
3,594
1,303
5,815
29,089
37,248
623
5,044
23,611
0
25,881
L
14,022
767
3,943
4,606
32,569
35,610
32
13,089
19,480
40,203
0
W
Kukulkan
39,900
6,643
1,305
1,835
18,251
11,775
2,152
1,371
16,449
75,643
0
L
Fenrir
24,439
4,354
1,519
3,931
28,364
20,442
0
9,582
18,782
129
35,320
W
Khepri
urboiman
Khepri
10,066
1,450
4,080
4,253
20,016
24,552
225
2,469
17,439
20,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,314
Gold Earned
57,961
193
Minions Killed
160
0
Camps Cleared
0
1,617,211
Distance Traveled
1,774,878
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,504
711
33
2
0
374,913
5
L
Horus
11,954
629
2
0
0
366,436
0
W
Heimdallr
12,767
672
48
3
0
295,645
1
L
Anhur
11,254
592
33
2
0
293,962
2
L
Cu Chulainn
11,183
589
40
2
0
389,848
0
W
Hercules
11,514
606
19
1
0
322,905
0
L
Ymir
11,205
590
63
3
0
314,003
5
W
Kukulkan
13,667
719
76
4
0
279,113
1
L
Fenrir
12,365
651
22
1
0
410,629
0
W
Khepri
12,862
677
17
1
0
344,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role