Player Matchup

Nox
Nox
FaintFormulaR20
Nox
Level 65
God Stats
2W - 4L
1,575 SR
Queue Stats
5W - 7L
1,469 Elo+
Party 3
Sobek
Sobek
ItsDemaio
Sobek
Level 79
God Stats
2W - 0L
1,432 SR
Queue Stats
39W - 35L
1,510 Elo+
Party 2
Fenrir
Fenrir
Slayergx4
Fenrir
Level 83
God Stats
2W - 6L
1,191 SR
Queue Stats
66W - 70L
1,405 Elo+
Party 3
Danzaburou
Danzaburou
WiddyTheGreat
Danzaburou
Level 43
God Stats
2W - 1L
1,072 SR
Queue Stats
7W - 11L
1,381 Elo+
Party 2
He Bo
He Bo
tmonte102
He Bo
Level 42
God Stats
13W - 18L
1,385 SR
Queue Stats
33W - 54L
1,350 Elo+
Party 3
Team Averages
Level 62
1,331 SR
1,423 Elo+

VS

Team Averages
Level 35
1,435 SR
1,210 Elo+
Tyr
Tyr
Anthomie19
Tyr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 46L
1,329 Elo+
Party 1
Kuzenbo
Kuzenbo
Gobery
Kuzenbo
Level 26
God Stats
1W - 1L
1,380 SR
Queue Stats
2W - 23L
1,044 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KarmaticGoose
Tsukuyomi
Level 26
God Stats
0W - 1L
1,244 SR
Queue Stats
9W - 32L
1,220 Elo+
Party 1
Merlin
Merlin
Tremindus
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,172 Elo+
Party 1
Charybdis
Charybdis
Twaffle2047
Charybdis
Level 29
God Stats
1W - 1L
1,550 SR
Queue Stats
17W - 33L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 24
12,727
1,157
16,282
9,024
4,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
ItsDemaio
Sobek
19
3 / 1 / 39
13,382
1,217
10,492
17,986
36,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Slayergx4
Fenrir
19
8 / 1 / 28
13,354
1,214
25,125
17,129
18,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
WiddyTheGreat
Danzaburou
20
19 / 0 / 22
14,425
1,311
33,264
12,114
6,843
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
tmonte102
He Bo
19
9 / 0 / 28
12,093
1,099
18,999
10,058
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 1
10,044
913
8,971
28,272
28,530
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Gobery
Kuzenbo
15
1 / 6 / 0
9,729
884
6,918
16,923
23,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
KarmaticGoose
Tsukuyomi
15
1 / 12 / 2
10,171
925
16,380
27,578
12,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Tremindus
Merlin
15
0 / 11 / 2
10,095
918
12,829
18,666
7,504
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Twaffle2047
Charybdis
15
1 / 8 / 1
10,585
962
14,155
19,697
8,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
9
47
Kills
3
3
Deaths
47
141
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
8
1
24
20
L
Kuzenbo
Gobery
Kuzenbo
1
6
0
0.17
W
Sobek
ItsDemaio
Sobek
3
1
39
22.5
L
Tsukuyomi
KarmaticGoose
Tsukuyomi
1
12
2
0.17
W
Fenrir
Slayergx4
Fenrir
8
1
28
22
L
Merlin
Tremindus
Merlin
0
11
2
0.09
L
Charybdis
Twaffle2047
Charybdis
1
8
1
0.19
W
Danzaburou
WiddyTheGreat
Danzaburou
19
0
22
30
W
He Bo
tmonte102
He Bo
9
0
28
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,162
Damage
59,253
66,311
Taken
111,136
70,889
Mitigated
80,277
14,700
Healing
7,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,971
1,096
0
1,570
28,272
28,530
0
12,971
15,301
0
24,610
W
16,282
2,378
0
2,224
9,024
4,858
0
2,396
6,628
44,195
0
L
Kuzenbo
Gobery
Kuzenbo
6,918
2,384
335
396
16,923
23,225
0
5,276
11,647
11,780
0
W
Sobek
ItsDemaio
Sobek
10,492
1,222
0
3,045
17,986
36,038
0
4,902
13,084
22,871
0
L
Tsukuyomi
KarmaticGoose
Tsukuyomi
16,380
3,765
0
2,492
27,578
12,349
0
12,179
15,399
0
28,832
W
Fenrir
Slayergx4
Fenrir
25,125
6,232
0
2,935
17,129
18,688
0
5,106
12,023
1,977
34,979
L
Merlin
Tremindus
Merlin
12,829
448
41
440
18,666
7,504
0
9,119
9,547
22,088
0
L
Charybdis
Twaffle2047
Charybdis
14,155
5,817
0
2,646
19,697
8,669
0
6,701
12,996
0
40,102
W
Danzaburou
WiddyTheGreat
Danzaburou
33,264
18,100
0
5,056
12,114
6,843
0
4,035
8,079
0
46,214
W
He Bo
tmonte102
He Bo
18,999
1,122
491
949
10,058
4,462
0
3,308
6,750
25,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,981
Gold Earned
50,624
180
Minions Killed
164
3
Camps Cleared
5
1,172,824
Distance Traveled
957,904
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,044
913
30
3
2
222,177
0
W
Nox
12,727
1,157
81
7
1
209,992
0
L
Kuzenbo
9,729
884
11
1
2
191,471
0
W
Sobek
13,382
1,217
26
2
0
240,443
0
L
Tsukuyomi
10,171
925
21
2
0
202,503
1
W
Fenrir
13,354
1,214
23
2
0
242,194
1
L
Merlin
10,095
918
25
2
1
165,761
0
L
Charybdis
10,585
962
77
7
0
175,992
0
W
Danzaburou
14,425
1,311
36
3
2
238,274
0
W
He Bo
12,093
1,099
14
1
0
241,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role