Player Matchup

Zhong Kui
Zhong Kui
Fatumbii
Zhong Kui
Level 89
God Stats
11W - 6L
1,433 SR
Queue Stats
53W - 61L
1,428 Elo+
Solo
Bakasura
Bakasura
JezuzGhost
Bakasura
Level 25
God Stats
11W - 18L
1,426 SR
Queue Stats
58W - 61L
1,274 Elo+
Party 1
Pele
Pele
LuckyScorpion12
Pele
Level 49
God Stats
10W - 7L
1,382 SR
Queue Stats
159W - 169L
1,360 Elo+
Party 1
Team Averages
Level 54
1,414 SR
1,354 Elo+

VS

Team Averages
Level 69
1,509 SR
1,415 Elo+
Atlas
Atlas
IanBarus
Atlas
Level 41
God Stats
11W - 16L
1,696 SR
Queue Stats
56W - 86L
1,338 Elo+
Solo
Hades
Hades
LoudDovakiin
Hades
Level 27
God Stats
1W - 0L
1,490 SR
Queue Stats
4W - 3L
1,348 Elo+
Party 2
Ishtar
Ishtar
Rob The Drummer
Ishtar
Level 138
God Stats
7W - 9L
1,343 SR
Queue Stats
168W - 138L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fatumbii
Zhong Kui
18
4 / 4 / 1
11,466
717
18,729
20,107
18,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
JezuzGhost
Bakasura
15
0 / 4 / 5
10,285
643
8,292
13,488
12,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 5 / 3
11,209
701
14,027
16,623
7,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IanBarus
Atlas
18
4 / 1 / 8
12,165
760
6,850
17,741
19,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 4 / 9
11,739
734
14,889
17,989
13,594
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 2 / 5
11,896
744
21,310
16,951
8,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
13
13
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Fatumbii
Zhong Kui
4
4
1
1.13
W
Atlas
IanBarus
Atlas
4
1
8
8
L
Bakasura
JezuzGhost
Bakasura
0
4
5
0.63
W
3
4
9
1.88
L
3
5
3
0.9
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,048
Damage
43,049
50,218
Taken
52,681
37,488
Mitigated
41,373
14,151
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Fatumbii
Zhong Kui
18,729
3,050
149
7,923
20,107
18,073
679
6,217
13,890
51,176
4,125
W
Atlas
IanBarus
Atlas
6,850
3,463
753
3,159
17,741
19,031
274
5,679
11,560
31,958
0
L
Bakasura
JezuzGhost
Bakasura
8,292
5,357
0
1,306
13,488
12,226
210
6,294
7,194
0
34,706
W
14,889
1,516
607
5,527
17,989
13,594
941
4,217
12,960
50,852
0
L
14,027
2,829
127
4,646
16,623
7,189
175
9,293
7,330
0
67,055
W
21,310
14,613
0
5,567
16,951
8,748
2,556
7,515
9,296
0
66,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,960
Gold Earned
35,800
218
Minions Killed
186
0
Camps Cleared
0
872,102
Distance Traveled
840,923
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,466
717
71
4
0
262,243
4
W
Atlas
12,165
760
30
2
0
295,362
11
L
Bakasura
10,285
643
53
3
0
313,907
0
W
Hades
11,739
734
80
5
0
269,640
4
L
Pele
11,209
701
94
6
0
295,952
1
W
Ishtar
11,896
744
76
5
0
275,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role