Player Matchup

Bacchus
Bacchus
Codeezey
Bacchus
Level 157
God Stats
1W - 3L
1,663 SR
Queue Stats
121W - 109L
1,574 Elo+
Party 1
Tyr
Tyr
Logicisstupid
Tyr
Level 151
God Stats
2W - 2L
1,719 SR
Queue Stats
205W - 179L
1,571 Elo+
Party 1
Ishtar
Ishtar
Sunny Deed
Ishtar
Level 159
God Stats
5W - 4L
1,257 SR
Queue Stats
231W - 197L
1,592 Elo+
Party 1
Fenrir
Fenrir
WokeChurro
Fenrir
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 11L
1,517 Elo+
Party 1
Fafnir
Fafnir
jeewl
Fafnir
Level 128
God Stats
3W - 3L
1,678 SR
Queue Stats
355W - 313L
1,542 Elo+
Party 1
Team Averages
Level 121
1,564 SR
1,559 Elo+

VS

Team Averages
Level 72
1,556 SR
1,474 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Kenpachi_JC
Cernunnos
Level 106
God Stats
12W - 10L
1,553 SR
Queue Stats
261W - 264L
1,482 Elo+
Party 2
Pele
Pele
Xman-Na
Pele
Level 84
God Stats
23W - 16L
1,703 SR
Queue Stats
171W - 169L
1,473 Elo+
Party 3
Anubis
Anubis
christianwhb1
Anubis
Level 26
God Stats
1W - 1L
1,509 SR
Queue Stats
53W - 41L
1,512 Elo+
Party 2
Kumbhakarna
Kumbhakarna
peachfps
Kumbhakarna
Level 45
God Stats
7W - 8L
1,512 SR
Queue Stats
148W - 175L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Codeezey
Bacchus
13
4 / 2 / 4
8,288
518
7,825
11,303
6,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 1
8,441
528
5,575
11,715
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ishtar
Sunny Deed
Ishtar
14
3 / 3 / 4
8,480
530
10,889
14,419
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
WokeChurro
Fenrir
14
3 / 2 / 3
8,363
523
7,270
12,390
9,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Fafnir
jeewl
Fafnir
16
4 / 1 / 4
9,492
593
7,774
12,780
6,722
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 4 / 0
7,934
496
5,697
7,854
3,870
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cernunnos
Kenpachi_JC
Cernunnos
12
0 / 5 / 4
7,228
452
8,197
10,740
3,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Xman-Na
Pele
14
3 / 4 / 2
8,546
534
8,335
14,678
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 0
8,047
503
7,487
7,580
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
peachfps
Kumbhakarna
11
2 / 4 / 2
7,328
458
1,550
13,901
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
8
8
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
0
0.5
W
Bacchus
Codeezey
Bacchus
4
2
4
3
L
Cernunnos
Kenpachi_JC
Cernunnos
0
5
4
0.4
W
6
0
1
6.5
W
Ishtar
Sunny Deed
Ishtar
3
3
4
1.67
W
Fenrir
WokeChurro
Fenrir
3
2
3
2.25
L
Pele
Xman-Na
Pele
3
4
2
1
L
1
3
0
0.33
W
Fafnir
jeewl
Fafnir
4
1
4
6
L
Kumbhakarna
peachfps
Kumbhakarna
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,333
Damage
31,266
62,607
Taken
54,753
39,211
Mitigated
28,103
26,654
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,697
1,841
0
1,821
7,854
3,870
0
2,177
5,144
0
46,013
W
Bacchus
Codeezey
Bacchus
7,825
1,063
0
4,858
11,303
6,643
0
778
10,525
50,173
1,954
L
Cernunnos
Kenpachi_JC
Cernunnos
8,197
5,071
0
1,859
10,740
3,309
0
1,672
9,068
0
45,830
W
5,575
438
0
5,439
11,715
10,115
0
2,606
9,109
0
37,809
W
Ishtar
Sunny Deed
Ishtar
10,889
6,885
0
7,219
14,419
6,145
888
784
13,635
0
69,711
W
Fenrir
WokeChurro
Fenrir
7,270
1,399
0
4,919
12,390
9,586
57
394
11,996
285
39,014
L
Pele
Xman-Na
Pele
8,335
1,576
0
2,307
14,678
6,054
0
3,857
10,491
0
70,721
L
7,487
604
0
2,726
7,580
3,841
0
2,829
4,710
65,915
0
W
Fafnir
jeewl
Fafnir
7,774
1,972
0
4,219
12,780
6,722
57
4,475
8,305
69,738
0
L
Kumbhakarna
peachfps
Kumbhakarna
1,550
487
318
2,733
13,901
11,029
0
4,764
9,051
13,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,064
Gold Earned
39,083
426
Minions Killed
433
0
Camps Cleared
0
1,577,339
Distance Traveled
1,406,103
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,934
496
86
5
0
270,079
2
W
Bacchus
8,288
518
75
5
0
337,369
2
L
Cernunnos
7,228
452
88
6
0
229,801
5
W
Tyr
8,441
528
49
3
0
355,153
0
W
Ishtar
8,480
530
109
7
0
263,544
3
W
Fenrir
8,363
523
58
4
0
303,020
6
L
Pele
8,546
534
108
7
0
345,310
1
L
Anubis
8,047
503
135
8
0
262,968
2
W
Fafnir
9,492
593
135
8
0
318,253
0
L
Kumbhakarna
7,328
458
16
1
0
297,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role