Player Matchup

Chang'e
Chang'e
DC3698
Chang'e
Level 153
God Stats
11W - 7L
1,661 SR
Queue Stats
205W - 220L
1,512 Elo+
Party 1
Horus
Horus
Hellbornmage
Horus
Level 104
God Stats
57W - 42L
1,511 SR
Queue Stats
468W - 494L
1,373 Elo+
Solo
Zeus
Zeus
NiesonWyatt
Zeus
Level 116
God Stats
44W - 35L
1,547 SR
Queue Stats
796W - 876L
1,386 Elo+
Solo
Artio
Artio
Reggenoeforeva
Artio
Level 136
God Stats
5W - 8L
1,534 SR
Queue Stats
152W - 168L
1,414 Elo+
Party 1
Thanatos
Thanatos
UIGokugooff
Thanatos
Level 92
God Stats
7W - 5L
1,546 SR
Queue Stats
238W - 256L
1,428 Elo+
Solo
Team Averages
Level 120
1,560 SR
1,422 Elo+

VS

Team Averages
Level 102
1,538 SR
1,459 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BBOYS BoOCha
Cernunnos
Level 51
God Stats
4W - 2L
1,896 SR
Queue Stats
97W - 120L
1,404 Elo+
Solo
Sylvanus
Sylvanus
Morning-Shibuya6
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,502 Elo+
Solo
Odin
Odin
Weeds53
Odin
Level 107
God Stats
12W - 4L
1,630 SR
Queue Stats
284W - 286L
1,443 Elo+
Solo
Discordia
Discordia
fanfix00
Discordia
Level 124
God Stats
0W - 4L
1,166 SR
Queue Stats
163W - 176L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DC3698
Chang'e
16
9 / 1 / 3
10,291
605
13,470
12,319
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
5 / 1 / 6
9,480
558
6,770
18,411
10,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 1 / 3
10,134
596
12,998
9,655
3,809
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 0 / 6
9,880
581
6,516
13,087
12,289
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
UIGokugooff
Thanatos
12
2 / 1 / 1
8,218
483
2,031
10,686
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 2 / 0
8,006
471
8,487
12,242
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
BBOYS BoOCha
Cernunnos
13
1 / 2 / 2
7,410
436
8,544
12,568
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 5 / 1
6,273
369
3,358
13,817
6,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Weeds53
Odin
9
0 / 7 / 0
6,199
365
4,349
13,225
7,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
fanfix00
Discordia
3
0 / 7 / 1
5,165
304
506
7,272
2,244
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
23
Kills
4
4
Deaths
23
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
0
1.5
L
Cernunnos
BBOYS BoOCha
Cernunnos
1
2
2
1
W
Chang'e
DC3698
Chang'e
9
1
3
10.5
W
5
1
6
8
L
0
5
1
0.1
W
3
1
3
4.5
W
4
0
6
7
W
Thanatos
UIGokugooff
Thanatos
2
1
1
2.5
L
Odin
Weeds53
Odin
0
7
0
0
L
Discordia
fanfix00
Discordia
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,785
Damage
25,244
64,158
Taken
59,124
34,369
Mitigated
25,990
39,555
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,487
1,090
0
1,300
12,242
4,968
0
6,219
5,685
0
57,620
L
Cernunnos
BBOYS BoOCha
Cernunnos
8,544
3,648
74
5,192
12,568
4,960
459
8,453
4,106
0
59,778
W
Chang'e
DC3698
Chang'e
13,470
1,885
1,911
4,589
12,319
4,045
4,494
360
11,959
71,800
0
W
6,770
2,291
4,901
8,782
18,411
10,112
50
1,131
17,280
0
40,057
L
3,358
1,660
880
3,016
13,817
6,625
0
5,794
7,973
23,431
10,210
W
12,998
2,394
0
727
9,655
3,809
467
895
8,760
98,182
3,228
W
6,516
1,038
759
8,039
13,087
12,289
828
218
12,869
65,449
0
W
Thanatos
UIGokugooff
Thanatos
2,031
874
0
9,847
10,686
4,114
0
391
10,295
0
44,294
L
Odin
Weeds53
Odin
4,349
1,748
0
1,776
13,225
7,193
0
8,962
4,051
0
30,510
L
Discordia
fanfix00
Discordia
506
53
0
65
7,272
2,244
0
2,463
4,717
4,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
33,053
557
Minions Killed
300
0
Camps Cleared
0
1,492,043
Distance Traveled
1,368,321
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,006
471
86
5
0
324,482
2
L
Cernunnos
7,410
436
85
5
0
254,932
1
W
Chang'e
10,291
605
135
8
0
321,096
0
W
Horus
9,480
558
33
2
0
319,621
5
L
Sylvanus
6,273
369
64
4
0
275,981
1
W
Zeus
10,134
596
183
11
0
310,704
0
W
Artio
9,880
581
110
6
0
309,774
3
W
Thanatos
8,218
483
96
6
0
230,848
0
L
Odin
6,199
365
61
4
0
268,618
3
L
Discordia
5,165
304
4
0
0
244,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role