Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
T-I-GUH
Pele
Level 160
God Stats
5W - 5L
1,514 SR
Queue Stats
164W - 161L
1,538 Elo+
Party 1
Osiris
Osiris
Valare
Osiris
Level 106
God Stats
4W - 7L
1,569 SR
Queue Stats
37W - 35L
1,557 Elo+
Solo
Team Averages
Level 128
1,517 SR
1,519 Elo+

VS

Team Averages
Level 141
1,658 SR
1,561 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JunsuinaM
Izanami
Level 119
God Stats
3W - 2L
1,651 SR
Queue Stats
161W - 149L
1,556 Elo+
Solo
Ra
Ra
OutBated
Ra
Level 157
God Stats
1W - 3L
1,719 SR
Queue Stats
22W - 16L
1,617 Elo+
Solo
Vamana
Vamana
muridz
Vamana
Level 121
God Stats
6W - 8L
1,806 SR
Queue Stats
348W - 283L
1,602 Elo+
Solo
Ares
Ares
zhyrraz
Ares
Level 160
God Stats
53W - 48L
1,614 SR
Queue Stats
534W - 601L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 0 / 6
6,640
1,328
4,369
1,512
810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Maui
 
Maui
11
0 / 0 / 10
6,093
1,219
2,850
5,759
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
 
Medusa
11
1 / 0 / 8
6,024
1,205
6,158
3,009
1,225
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
T-I-GUH
Pele
11
3 / 1 / 5
6,380
1,276
3,779
5,227
2,295
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
Valare
Osiris
11
2 / 0 / 8
6,138
1,228
3,630
5,095
5,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

402

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 1 / 1
5,187
1,037
2,188
2,350
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JunsuinaM
Izanami
10
0 / 3 / 1
5,301
1,060
2,944
5,174
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 1
5,626
1,125
4,942
5,078
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
muridz
Vamana
9
0 / 1 / 0
5,038
1,008
2,777
4,210
2,263
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
zhyrraz
Ares
10
1 / 1 / 0
5,549
1,110
4,578
5,022
3,612
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
10
Kills
1
1
Deaths
10
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
6
7
W
Maui
 
Maui
0
0
10
5
W
Medusa
 
Medusa
1
0
8
5
L
Morgan Le Fay
 
Morgan Le Fay
0
1
1
0.5
L
Izanami
JunsuinaM
Izanami
0
3
1
0.17
L
0
4
1
0.13
W
Pele
T-I-GUH
Pele
3
1
5
5.5
W
Osiris
Valare
Osiris
2
0
8
6
L
Vamana
muridz
Vamana
0
1
0
0
L
Ares
zhyrraz
Ares
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,786
Damage
17,429
20,602
Taken
21,834
14,470
Mitigated
11,659
5,736
Healing
2,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,369
1,954
0
715
1,512
810
0
838
674
12,400
1,824
W
Maui
 
Maui
2,850
613
957
2,141
5,759
4,889
0
3,556
2,203
7,827
0
W
Medusa
 
Medusa
6,158
2,105
0
230
3,009
1,225
0
1,490
1,519
0
18,032
L
Morgan Le Fay
 
Morgan Le Fay
2,188
272
0
0
2,350
1,109
0
909
1,441
6,293
0
L
Izanami
JunsuinaM
Izanami
2,944
1,859
0
446
5,174
2,237
0
1,088
4,086
0
8,313
L
4,942
335
715
603
5,078
2,438
0
1,666
3,412
24,167
0
W
Pele
T-I-GUH
Pele
3,779
545
0
1,203
5,227
2,295
0
3,389
1,838
0
14,429
W
Osiris
Valare
Osiris
3,630
1,677
0
490
5,095
5,251
0
2,435
2,660
0
12,046
L
Vamana
muridz
Vamana
2,777
776
0
680
4,210
2,263
0
1,310
2,900
0
6,754
L
Ares
zhyrraz
Ares
4,578
0
0
0
5,022
3,612
0
1,705
3,317
6,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
26,701
101
Minions Killed
84
8
Camps Cleared
4
515,572
Distance Traveled
398,604
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,640
1,328
33
7
2
96,643
1
W
Maui
6,093
1,219
2
0
0
105,448
1
W
Medusa
6,024
1,205
30
6
2
100,834
1
L
Morgan Le Fay
5,187
1,037
13
3
0
71,563
0
L
Izanami
5,301
1,060
23
5
2
85,221
0
L
Ra
5,626
1,125
35
7
1
92,188
2
W
Pele
6,380
1,276
25
5
1
101,230
2
W
Osiris
6,138
1,228
11
2
3
111,417
0
L
Vamana
5,038
1,008
7
1
0
51,378
0
L
Ares
5,549
1,110
6
1
1
98,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role