Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DaniBoyaLenda
Sun Wukong
Level 88
God Stats
2W - 4L
1,121 SR
Queue Stats
226W - 229L
1,466 Elo+
Party 1
Yemoja
Yemoja
DestinyMaster
Yemoja
Level 33
God Stats
5W - 3L
1,687 SR
Queue Stats
81W - 73L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
Kaelkiller
Baron Samedi
Level 42
God Stats
2W - 1L
1,277 SR
Queue Stats
86W - 88L
1,456 Elo+
Party 1
Artemis
Artemis
viccalc
Artemis
Level 69
God Stats
7W - 0L
1,961 SR
Queue Stats
112W - 141L
1,357 Elo+
Solo
Team Averages
Level 72
1,509 SR
1,447 Elo+

VS

Team Averages
Level 95
1,375 SR
1,397 Elo+
Hachiman
Hachiman
TL Hadess
Hachiman
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,504 Elo+
Party 2
Lancelot
Lancelot
UNIT Shaolin
Lancelot
Level 89
God Stats
6W - 4L
1,634 SR
Queue Stats
51W - 112L
1,327 Elo+
Party 2
Yemoja
Yemoja
daltonicos
Yemoja
Level 88
God Stats
0W - 3L
1,074 SR
Queue Stats
308W - 318L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
iRompeprop
Gilgamesh
Level 127
God Stats
2W - 3L
1,609 SR
Queue Stats
236W - 271L
1,375 Elo+
Solo
Eset
Eset
kawan7687
Eset
Level 128
God Stats
0W - 5L
1,057 SR
Queue Stats
82W - 91L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
2 / 1 / 2
9,846
518
19,275
11,808
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DaniBoyaLenda
Sun Wukong
19
12 / 1 / 2
11,599
610
19,190
20,337
12,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 0 / 8
8,506
448
7,104
11,860
11,037
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
Kaelkiller
Baron Samedi
12
0 / 5 / 4
7,862
414
9,165
14,605
7,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
viccalc
Artemis
15
0 / 1 / 2
8,856
466
5,902
9,868
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
TL Hadess
Hachiman
12
0 / 3 / 3
6,913
364
5,824
12,081
5,438
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
UNIT Shaolin
Lancelot
13
1 / 2 / 4
7,988
420
12,145
15,501
7,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
daltonicos
Yemoja
12
3 / 1 / 4
8,458
445
4,179
16,549
15,861
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
iRompeprop
Gilgamesh
14
2 / 4 / 2
8,725
459
10,215
20,684
18,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
13
2 / 4 / 3
8,467
446
12,064
14,009
6,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
14
Kills
8
8
Deaths
14
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
2
3
W
Sun Wukong
DaniBoyaLenda
Sun Wukong
12
1
2
13
W
0
0
8
4
W
Baron Samedi
Kaelkiller
Baron Samedi
0
5
4
0.4
L
Hachiman
TL Hadess
Hachiman
0
3
3
0.5
L
Lancelot
UNIT Shaolin
Lancelot
1
2
4
1.5
L
Yemoja
daltonicos
Yemoja
3
1
4
5
L
Gilgamesh
iRompeprop
Gilgamesh
2
4
2
0.75
L
Eset
2
4
3
0.88
W
Artemis
viccalc
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,636
Damage
44,427
68,478
Taken
78,824
40,568
Mitigated
52,876
34,755
Healing
21,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
19,275
1,139
277
5,072
11,808
5,364
1,041
816
10,992
81,152
0
W
Sun Wukong
DaniBoyaLenda
Sun Wukong
19,190
5,448
0
11,828
20,337
12,483
0
4,425
15,912
0
107,215
W
7,104
1,873
5,559
3,013
11,860
11,037
0
3,402
8,458
23,348
3,330
W
Baron Samedi
Kaelkiller
Baron Samedi
9,165
1,037
1,165
3,546
14,605
7,059
0
6,486
8,119
44,435
0
L
Hachiman
TL Hadess
Hachiman
5,824
3,687
0
2,435
12,081
5,438
82
5,502
6,491
0
35,453
L
Lancelot
UNIT Shaolin
Lancelot
12,145
1,500
0
404
15,501
7,544
0
4,605
10,802
0
61,427
L
Yemoja
daltonicos
Yemoja
4,179
656
6,410
5,232
16,549
15,861
0
8,168
8,177
24,126
0
L
Gilgamesh
iRompeprop
Gilgamesh
10,215
3,242
0
3,472
20,684
18,003
0
10,242
9,855
125
58,436
L
Eset
12,064
642
295
3,521
14,009
6,030
0
5,879
8,004
64,744
0
W
Artemis
viccalc
Artemis
5,902
1,542
0
4,295
9,868
4,625
2,745
1,171
8,697
0
70,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
40,551
530
Minions Killed
406
0
Camps Cleared
0
1,666,423
Distance Traveled
1,763,365
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,846
518
141
7
0
322,890
4
W
Sun Wukong
11,599
610
165
9
0
402,097
3
W
Yemoja
8,506
448
36
2
0
330,095
1
W
Baron Samedi
7,862
414
89
5
0
312,418
0
L
Hachiman
6,913
364
59
3
0
327,330
1
L
Lancelot
7,988
420
99
5
0
405,914
0
L
Yemoja
8,458
445
41
2
0
319,125
3
L
Gilgamesh
8,725
459
113
6
0
360,720
7
L
Eset
8,467
446
94
5
0
350,276
5
W
Artemis
8,856
466
99
5
0
298,923
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role